Heightmap - a projection for your imagination - if I'm right ;-)

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Gordon Dry

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So, I used this heightmap (converted from a 16 bit greyscale TIFF with 16506 different shades of grey):
just as iswith a raster to imagine the 25 inner tiles

First I opened a .hgt in microdem, set pixel size to 16 meters, set to greyscale and saved the whole thing as 16 bit per pixel greyscale .tif:


I opened the .tif in Paint Shop Pro, cropped a 1081x1081 piece of it and saved that as 16 bit per pixel greyscale .tif again.

Then I took the TerreSculptor Pro ALPHA which is free so far (and incomplete and buggy etc.), messed around with settings and managed it to smoothen and erode and finetune the terrain


- and saved it as 16 bit per pixel greyscale .tif (as seen in first picture).

Then I opened maps4CIM to create a map file for Cities in Motion 2.
The textures doesn't look really good and I didn't smooth the terrain around the roads after I placed them, but that doesn't matter in this projection.
I added a few 2-lane roads with sidewalks and took some screenshots.

Just imagine these roads were 6-lane highways without sidewalks and that comes near to the real scale of Cities: Skylines.
Cities in Motion 2: 8km x 8km
Cities: Skylines: 18km x 18km (total)

I didn't place trees because of the scale, just check the narrow tiny lines - these are the roads, eh - 6-lane highways:


Zoomed in a bit:


and a bit more:


And always remember: it's a 6-lane highway.

What do you think?

:D
 
Last edited:

Gordon Dry

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Thanks.

I'm waiting for trolls to complain about the fact that the most huge plain areas are inside the outer boundary and not inside the playable 5x5 tiles area.

So, this map will be full of valleys...

I added a raster and help lines and copied it to clipboard and pasted it back ... :D

So you can see the playable area and the tiles:
 

Gordon Dry

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Sep 14, 2014
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I just added two Terragen renders (with good old v0.9.4.3 and max terrain size of 513x513), no trees and such but some atmosphere.

Top down (orthographic view - rendered quick and resolution is bad, no cloud shadows):


Perspective view (rendered some minutes, with atmospheric lighting and cloud shadows, but also bad resolution because I got no Terragen license):