ah yesThe Hegemony feature is useless for nearly every player. A better way to handle it would be to let the global #1 in every category (top land military, top navy, top economy) maintain hegemony from day one, so that the status can be fought over for the entirety of the game. If a challenger arises with more power, give the hegemon 3-6 months to consolidate power again, or else lose the status to the challenger. Perhaps also treat it similar to Defender of the Faith in the sense that if you become XX% more powerful than the #2 country in each category, you gain additional hegemony bonuses.
I don't mean the mana scores, which I agree are useless. I mean whatever criteria they used already for hegemons. Like if having the largest number of cannons on your ships is what makes you Naval Hegemon, then it's based on whoever has the actual highest number of cannons from day one. (Rather than hitting a threshold so high that the game is over by the time it happens.) If someone else builds a bigger navy with more cannons, then the clock starts ticking before they take over, and if the current hegemon doesn't either build more or smash the upstart, then the hegemon status/bonus transfers to the upstart.ah yes
this with PDS's means of measuring strength would be truly amazing /s
have you ever looked into how military/dip/adm scores are actually calculated?
Vassals are awesome. And they have only gotten better this patch.Vassals are annoying anyway, they didn't need another indirect nerf, they're bad enough.
I took Naval Hegemon around 1700 in a Portugal playthrough. It was meh.
The diplo hit made me lose most of my allies almost immediately, and 2 subjects immediately became rebellious (why does it apply to colonies and subjects??).
What's worse is that the buffs, which are pretty good, slowly build so you don't even get them immediately. SO you lose all of your allies and don't get any real payback until 15-25 years later.
Luckily, the opinion malus decays overtime, so I had all of my vassals back under control and most of my allies back in few years, but it just all seemed silly.
3/10 - Answers a question no one asked; would not take again.
I really like this idea is so much better.The Hegemony feature is useless for nearly every player. A better way to handle it would be to let the global #1 in every category (top land military, top navy, top economy) maintain hegemony from day one, so that the status can be fought over for the entirety of the game. If a challenger arises with more power, give the hegemon 3-6 months to consolidate power again, or else lose the status to the challenger. Perhaps also treat it similar to Defender of the Faith in the sense that if you become XX% more powerful than the #2 country in each category, you gain additional hegemony bonuses.
Late game WC, I prefer client states over regular vassals anyway. The only diplomacy you need in the last 100 years is the declare war button.It can be a nice little bit late game to speed up the grind in a WC type game.
Of course it’s taking vassals doesn’t help that.
O? Do tell.
Alright I'm back and we've done it. 1600 Eco Hegemon
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No expansion west of Persia besides a couple of provinces in Aleppo, minimal expansion in SEA and a couple of provinces taken from Ming.
I'd just like to point out there were no cheats used, we were doing some testing around hitting 100k trade income by the end game, decided to break the ironman save(thinking we could reload off a backup) but then the game wouldn't allow any games to be used as Ironman, so the game is no longer ironman *facepalm*
Despite this being mid-game, people could still claim Hegemons are a late game feature making them irrelevant, since many players are done with their campaigns by this time, as it's a boring steamroll past here.
Ming separatists must mean quite a bit east.
Took up loans to get manufactories quicker?
You said we. Was this a multiplayer games?