I had my first successful game restoring Rome and once that was done I started looking into other mid to late game features.
The hegemony system has interested me, but all 3 of them have requirements so high you can't pick one until the game is already over. So what's the point?
I couldn't become the economic hegemony until AFTER forming Rome, and even then I had to spam the hell out of buildings that cost me millions of gold.
Military needing a million is steep, and again, you can't really get that until there is nothing left in the game to do, congrats you already conquered the world, now click this useless button.
Naval might be possible earlier, probably the only one attainable earlier, with a more relatively tame 250 requirement, but once you have that many I still assume the game is nearing an end.
SO why? Why do we have this completely useless feature? It is a damn shame, because the bonuses are actually very interesting. And the concept has potential for an extra layer of game play - fighting for control of the hegemon title. Imagine if this mattered in the later early game and the mid game. You would have to compete with other great powers to earn this title or take it away from them for the bonus. In its current state, it will NEVER matter because people tend to say games are abandoned before the hideous age of revolutions, and there isn't much left to do at that point anyway.
This seems like a terrible missed opportunity here. And the fix can be very simple and easy - cut the requirements down to 75% or 50% of what they are now, or something that can be reached earlier in the game before you control the entire continent or the world, so that it matters, and adds an interesting and fun layer to the game. Right now its just a button to click at the end of a long game before you leave that save forever.
The hegemony system has interested me, but all 3 of them have requirements so high you can't pick one until the game is already over. So what's the point?
I couldn't become the economic hegemony until AFTER forming Rome, and even then I had to spam the hell out of buildings that cost me millions of gold.
Military needing a million is steep, and again, you can't really get that until there is nothing left in the game to do, congrats you already conquered the world, now click this useless button.
Naval might be possible earlier, probably the only one attainable earlier, with a more relatively tame 250 requirement, but once you have that many I still assume the game is nearing an end.
SO why? Why do we have this completely useless feature? It is a damn shame, because the bonuses are actually very interesting. And the concept has potential for an extra layer of game play - fighting for control of the hegemon title. Imagine if this mattered in the later early game and the mid game. You would have to compete with other great powers to earn this title or take it away from them for the bonus. In its current state, it will NEVER matter because people tend to say games are abandoned before the hideous age of revolutions, and there isn't much left to do at that point anyway.
This seems like a terrible missed opportunity here. And the fix can be very simple and easy - cut the requirements down to 75% or 50% of what they are now, or something that can be reached earlier in the game before you control the entire continent or the world, so that it matters, and adds an interesting and fun layer to the game. Right now its just a button to click at the end of a long game before you leave that save forever.
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