• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

KeiranHal

Corporal
85 Badges
May 9, 2014
42
58
  • Stellaris: Synthetic Dawn
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III Collection
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Way of Life
I'm currently running an French playtrough in Emperor 1.30.1, where I proclaimed myself as an economic hegemony. While I very much understand the -100 rep against everyone (especially the neighboring countries and the HRE), I do not understand why my vassals and more importantly my CNs are concerned about it. The latter are basically substates for my country, put in place because historically it was impossible to provide direct rule. More importantly, I feel that they are benefiting of my hegemonic stance, since their overlord basically claims to rule a good chunk of the world, and give them the opportunity to expand in a very quiet and favorable situation.

Then again, I'm not for the simple suppression of the modifier. The game has various ways to show how the relations between CNs and their overlord can aggravate to the point of an independence war. Development and trade taxation are ingame the most important reasons why they want homerule, and why you need to placate them. If you're an hegemon, those problems feels aggravated. Let's take an example: you're the trade hegemon, and you put a tax on your CN. Ordinarily, it's already a huge problem for the latter, who didn't had a say about it. If you're the hegemon, the CN doesn't even have the possibility to lean on another nation to gain leverage against their overlord. They are locked in an "like it or not, it's happening regardless" state.

So, instead of a flat relations penalty, the player should sustain harsher penalties on liberty desire. I'm no game developer, so I won't dictate how it should be balanced, but one could imagine the penalty for "increase tariffs", a mere 1%, can be upped to more, since I'm the trade hegemon and the only one they can trade with to boot. Increasing tariff while being in an already very advantageous position should be way more aggravating in my relations with my CN than ordinary, since I should have no reason to do so. imho, it would be a better way to represent tensions between an hegemon and it's CN than a mere diplomatic penalty.

The overall idea is to not be punished just for holding CNs and being an hegemon, but for taking negative measures against them while being well endowed yourself. Your nation is faring well: milking the CN should be overkill, but doing nothing to them should not incur -100 hate.

Edit: Naval Hegemon gives you a -20% liberty desire on subjects. It's very certainly meant to represent how a naval superpower can keep it's subjects on check. Historically, it's a bit of a nonsense (since the literal naval superpower got a rebellious colony, and still lost against the main contender to said hegemony). This buff could be removed to propose something else: it would be less useful, or outright too much overpowered, if the diplomatic penalty disappears.
 
Last edited:
  • 4Like
  • 1
Reactions:
Upvote 0