Hegemon: Please add Governing Capacity Increase, or Cost Reduction

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All Hegemons, IMO, should have a LARGE governing cost reduction or governing capacity cap increase, since their point is to help WC runs (%, not straight numbers). Right now, governing capacity issues are extreme in the late game, even with Town Halls and State Houses in just about every province. Even with HRE vassal swarm. I think an overall reduction to province GC cost, or a major increase to the cap would make the game more fun (or even doable) for those of us who want to conquer the world, which is the whole point of a Hegemon.
 
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Twoflower

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It will if it's a Hegemon bonus. As is the whole point of this thread. Your concerns are not valid if the change is done to all Hegemons (their whole point, as stated in the developer diaries) is to make WCs less tedious.
Nope, it was not stated that their whole point is to make WC less tedious:
Johan said:
The purpose of Hegemonies is to create a greater narrative for the endgame, but there are two cases in which this will become the most used one.

First of all, our goal was to create something for those of you who like to conquer the world, and make part of that more interesting, and hopefully less tedious.


Secondly, our goal is to create an interesting and dynamic last century in larger multiplayer games.

Its purpose was a "narrative for the endgame". WC was listed as an example where it is supposed to be particularly relevant, but it is not something just to be used for WC. At least one mission tree (the French one) actually requires being a hegemon, so it is very much part of the game experience designed for everybody and not just WC.
 
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