Bulwark. The Marauder’s Damage Reduction for its Lance.
Abstraction.
Let’s look at Bulwark first. To me there is a world of Tactical Proficiencies, Educated Martial Choices, Learned Behaviors, Muscle Memory Responses and accumulated Combat Acumen - all tied up and abstracted into what BATTLETECH presents as Bulwark.
On a personal level I equate it to learning how to fence in college.
On day one of my very first Fencing class... I got hit. A lot.
On day one of my Advanced Fencing class... I got hit. Not a lot, but a darn sight more than I wanted.
On my last day of Advanced Fencing, I was my no means Professional but the sport was darn fun and I had me some fine Assaults.
Was I physically a smaller target at the end of all those classes than before? Did I have “shields?” No. But I had learned to identify, evaluate and act swiftly on more of the visual, auditory and even intuitive variables present in any given match. In a real sense I had gained a Bulwark-like ability. Did I still take hits? Yes. But then so do Bulwark MechWarriors... just that much less damage is done.
The Marauder’s Lance Damage Reduction is as beast of a different nature as it is based on a BattleMech’s hardware as opposed to a MechWarrior’s wetware (Abilities), specifically the Marauder’s Lance Command Module. From what we’ve seen and heard from HBS, the abstraction here is a reflection of higher grade positioning, movement and maneuver data analysis and dissemination being available Lance-wide. In an important way the Lance Command Module is the Defensive counterpart to the Offensive-oriented
C3 Network, which itself abstracts benefits to the Radar and Targeting Process.
Gaming abstractions of complex, interleaved Combat Realities is seldom as smooth as everyone would like.
But in BATTLETECH’s Individual or Lance Damage Reduction Abstractions, I believe HBS has succeeded in achieving the BATTLETECH goal that Jordan shared with us at GENCON2017 - Depth without Complexity. Here, BATTLETECH has distilled some very powerful Combat Realities down into a game effect/feature that adds immeasurably to the depth of the BATTLETECH experience without establishing the barriers to fun that a more complex abstraction would have spawned.
All in all, very well done HBS. Very well done indeed. :bow: