The became so pointless. In theory bomber killers but why bother if you can upgrade weapons of fighters to ludicrous levels?
- 2
- 1
Then you're making things up for the sake of having 'a thing work' in game. Heavy fighters generally had the same altitude limitations as they used the same engines as their SE fighter counterparts.I think this situation could be helped by the inclusion of some sort of abstracted-beyond-recognition altitude stat.
@Secret Master any comments? Has your group noticed a large swing towards s/e fighter effectiveness vs bombers?
Well, IRL heavy fighters were a dead concept apart from the night role. The adoption of drop tanks along with more internal fuel combined with the logistical simplicity of 1 engine, 1 crew member, SE fighters gaining significant horsepower, and sufficient firepower ended the romance some nation's had with heavy fighters.
If you are fighting in East Africa and the Asia-Pacific region, then they are still essential because you need the range to cover the large Strategic Regions.The became so pointless. In theory bomber killers but why bother if you can upgrade weapons of fighters to ludicrous levels?
Ah, yes, the wooden wonder ... wasn't a heavy fighter. In actuality the Mosquito was used in precious few 'fighter' roles. Initially with NOS injection it was used to combat the Ju86s. After this use case, the only thing it 'fought' was buzzbombs.They could be refitted to or from light bombers as well (see mosquito) to keep them usefull. But most likely the new Airplane designer could simulate this.
I think there is ample enough evidence that PDX aren't really above making things up.Then you're making things up for the sake of having 'a thing work' in game. Heavy fighters generally had the same altitude limitations as they used the same engines as their SE fighter counterparts.
I think there is ample enough evidence that PDX aren't really above making things up.
the above mentioned edge cases. I like using them in R256 mod playing as Honduras. In that mod as that country the airfields are few and far between and if you decide to move south into South America the situation doesn't get any easier. Also in that mod you can research fighter bomber roles for single engine and heavy fighters.So what are heavy fighters good for?
Could you go into a bit more detail about those air interactions?If I had actually played a full MP game with the new DLC, I'd have more data for you. But I haven't, so I can't comment.
But I will say this:
Prior to NSB, we fiddled around with heavy fighters to make them more useful. Some tweaks to designers and doctrines, but nothing too big.
What we found, though, is that because of how we model the Pacific in our mod, they became an important aircraft type in that theater. In essence, against a Japan that has only focused on the Zero, as the US, I could effectively make the IJN useless by using heavy fighters and submarines. Tora Tora Tora is not a big deal if Japanese carriers have 0% sortie efficiency due to enemy air superiority, and land-based bombers are hitting fleets outside of combat while submarines drag fleets into combats that tie them down for extended periods of time with no outcome.
We had to tweak a number of things after a game that saw Japan seriously hamstrung by just heavy fighters, NAVs, and submarines. Japanese fighters, while better on paper, ended up with absurdly poor mission efficiency over relevant sea zones where they got absolutely trashed by heavy fighters with 100% efficiency. All that agility matters not a whit if poor mission efficiency turns a 1:1 fight into a 2:1 or worse fight in favor of the heavy fighters.
Let me put it like this: at one point, I had heavy fighters with such ridiculous range that I could operate them over southern China if I wanted. Operating in the South China Sea was nothing to them. And this mattered a lot when I attacked Taiwan; I had air cover over the island when I invaded. And when I took it, I could use that island to put heavy fighters over every sea zone and air region in Japan proper. Nowhere was safe.
In Europe, though, there's not a lot of reason to use them in any sort of competitive environment in vanilla.
On this note specifically, since the game is relatively limited in choice, I wish we could hard lock airwings into certain designs. If I made a range variant, I don't want that variant going to 'general coverage' airwings. I would want that variant going only to my escort wings or the airwings I have in 'insert theater with terrible infrastructure here' airwings.Of course if I don't have the luxury of extra IC I would focus on fighters and create variants with more range, agility, and firepower.