Yeah, and wait 72 hours till you can do something.My AT moves at 20km/h when they are strategically redeployed, try to beat that with any armor![]()
Maybe you need to read again?Also remind me why should a minor be able to defeat a major again? (You seem to try to argue that they should).
The problem is your army is better of never building any AT brigade.The point is that AT should defeat armor when used in large enough amount, this they already do so things can only become better in favour of AT by giving them high piercing values.
Attack delay cripples STR redeployment.Can't you use strategic redeployment for that? You can get anywhere quickly that way. Micromanaging ATs is painful, but last time I tried it, it could be done. You don't need to use ATs in all your divs, but 2 corps of INFs with ATs (2xINF+1xAT+1xART) is sth and maybe turn some of your 2xINF+2xART into 2xINF+1xART+1xAT. Moreover, you can put ATs in places where the enemy is most likely to try to make a breakthrough, thus forcing him to either face ATs or attack in unfavourable conditions. TDs cost more than ATs (ICdays, LP), they require fuel and have to combined with other fuel-consuming units because of speed, so it's not that you are getting the increased mobility for free. Still, this will have to be tested in MP, anyway.
Again, on paper, AT looks usefull. In real situation, it is not. Why? Read the above 2 pages.
Wait, so now I`m thinking in 1v1 engagements? All my explainations about manuvering troops around the front are for nothing,But the division with AT doesn´t need do beat the armored division 1vs1. All it needs to do is stall it. It´s simple, if it gets bogged down fighting well entrenched infantry in good terrain it buys time both for aircraft to pound it, and for armored divisions to reinforce the position OR even better - flank it. You can´t fix balancing if you think of everything as 1vs1 engagement. The classical example is 4 heavy armor division, for the price of that one I can build a 2 INF 2 AT + one standard armored division and while the heavy whacks at the infantry, I encircle and cut off your heavy armor division.
or the mentioned 1 time 4 HARM division is such a red tape that everyone can only see it, and nothing else?
A "typical" HOI3 breakthugh lasts about 4-12 hours, the defenders are overwhelmed more than 2-3 times, and the time it takes to breakthrugh is only limited by the ORG the defender has. Also, the AT brigade only gives the hard on soft damage canselation to the division that has it.
So why would you even call it AA brigade, if it`s primery purpose is ground fighting?If you look at the tactical analysis I´ve posted before AA brigades were far from not being active and doing only AA role. Light AA was pretty hard to dislodge and heavy AA (88) was actively used by the germans to attack fortified positions, bunkers etc besides the obvious defensive role. I´d rather see a buff to standard AA than to to rely on brigades of mobile AA that are even more ahistorical, considering few AA vehicles were built in huge numbers - IIRC Wirbel and Ostwind only appeared in 1944 and no more than 200 of each were built. Hardly justifies even 3 brigades, let alone 10. Not to mention all other countries which simply didn´t use those.
Oh, and every armoured division of germany and USSR had mobile AA. Just not armoured.