Chapter 31: Onwards to Victory.
At this point, even the AI couldn’t lose the war against the Soviet Union anymore, but I’m still going to stay on manual control because it is the most efficient way of doing things. I don't trust the AI as far as I can throw it.
Odessa is cut off. With the help of our Romanian friends, we are going to take it, and then we’ll move some troops to the Crimea. Sevastopol is a VP province, after all.
On the 8th of August, all resistance in the Pietrykau pocket has ended, and the Soviet Union loses another 75,000 men, while further east the battle of Homel continues to rage. The Soviets are pouring in several divisions to strengthen the defense, and my single motorised division will be defeated before any other German divisions can get close enough to help.
We continue to hunt Soviet submarines, sinking quite a lot of them before the end of the war.
Meanwhile, in the North, everything is going according to plan. We have reached the westbank of Lake Ladoga and are now in a good position to help our much-beleaguered Finnish allies, who have been on a fighting retreat since day one.
This, though, is the real price of the campaign. The rich resources of the Ukraine will be mine. There are not only Rares and Metal to be found, but also Heavy Water (+20% Nuclear research) and Black Soil (substantial MP bonus).
August, 13th. A new strategic effect gives a massive bonus to LS and resources. This particular one requires control of several provinces to be controlled by the Axis, not just Germany.
By this point, Soviet surrender progress is 63.60%.
I have a clear line all the way to Moscow. Time to get gamey. I am sending the easternmost Panzer-division on a mad dash towards the Soviet capital, hoping to get control before they can fortify the city. Several other divisions will follow once they have their hands free.
Two days later, the second battle of Homel ends in our favour. This time, I had 4 divisions in the assault from 3 provinces and that proved too much for them.
A single garrison is protecting Moscow and the 14. Panzer-Division starts the attack on the 19th. The cavalry division you see there is moving back and forth, but never once tries to intervene, while it would be ridiculously easy to cut off my supply line and starve the panzer-division into submission. See why I don't trust the AI?
In the south, the jewel in the Ukraine, as far as I’m concerned, is about to fall. Resources, VPs, Heavy Water, airbase. A very nice catch, indeed.
We take Moscow on the 22nd. Soviet surrender progress is now 92.7%. The SU only has a National Unity of 65%, thanks to the tireless work of my spies. Without them, I would have to move as far as Stalingrad, like I did in Take Two. Not this time, however. There are several VPs to be had close by, and I send my armies in the center and the south on a beeline towards them. Let this end!
The 14. Panzer-Division can’t move from Moscow, but there are more friends on the way. Note the Heavy Armour Division, which has been pinned down by the 86. Infanterie-Division and which is being hammered by Stuka’s. They are slow and very hard, making them ideal targets for the CAS. They are moving towards Kaluga, but that is not a good idea for them. Kaluga is, after all, a VP province.
The fighters there have to be taught a lesson in aviation first. Then I can send in the bombers. Throughout the campaign, I only lose control of the skies when I have recently rebased my planes closer to the front. You also have to realise that my taking Moscow means that I have taken all their resources, including fuel and supplies. With so few forces left, it is certain doom for the Soviets and most of their divisions hardly put up any kind of resistance anymore. The new capital is Stalingrad and it will take a couple of weeks before the supply network adapts to the change.
Most of the Vps are in the south: Karkov, Stalino, Rostov, Kursk are just a handful of examples.
Sevastopol falls on the 30th. Soviet surrender progress is 99.60%? Oh, come on, now you’re just being a sore loser, Joe.
The next morning, Orel falls into my lap. Surrender progress 100%. Game over!
The Soviets surrender on September, 1st, after a humiliation that lasted for 2 months and a half. Finland, Germany, Romania and Japan each take a bite out of their turf.
Japan is rewarded for the hard work in the far east.
In the Soviet Union, Stalin and Molotov go underground, six foot deep. Beria and Litvinov take over.
The Soviets still have plenty of IC left, and remain as one of the world’s Major Powers, technically speaking, as you need 100 IC to be considered a Major Power. It will be a long time, however, before they are ready to face anyone again. The biggest damage is done to their resource situation. They have lost everything and are forced to start building their pools from scratch. Note that this and the subsequent shots are taken after a waiting a day, and represent peacetime levels.
With 13.38, their LS is almost cut in half.
Disregarding their 116 HQs (yes, 116 - long live the AI!) they had 834 actual brigades on the 13th of June. The next day, they got 24 extra brigades, for a total of 858.
Now, they only have 273 left. That means that they lost 585 brigades in the war, or an average of 167 divisions, again not counting HQs. I freely admit that I have never had this level of success before. On average, the Soviets lost 1 division for every division I fielded against them. Makes me feel all warm and fuzzy inside
I am going to end my Germany run here. When we come back, we will be residing in 10 Downing Street. See you there!