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risker34

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This sounds like an awesome project and I'd love to join in if I could, I'd prefer to play in Britain but I'd settle for the USA if it needs more players.

Question: since democratic nations have their players all share command of everything who gets to choose production/ research or do we have to come to a consensus?
 
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I agree with a first mod that will set the intial background but I disagree on continously keep on updating and modifying the campaign once it has started. It can become way too complicated for some and will not lend itself to stability.

Also, a 1933 start is not necessary because anything that can happen within the open scope of HOI4 will happen without us pushing it back 3 years. Remember, we are humans so the game will never be railroaded into an specific outcome. You could also probably upset the timeline of some technologies for no reason other than having 3 extra years. I'm going to go on a hunch and think that you want 1933 because that was the year that Hitler became Chancellor, right? But in reality, only a few years later things got interesting.

I think we should start by playing the game that we receive from Paradox fresh off the shelves, perhaps with some minor modifications but we should not change major settings or the intial setup of the campaign. Maybe we can do that for our second playthrough after we experienced how it worked out in vanilla HOI4 and expand from there. I'm sure this time around PDS won't releasy a buggy HOI game.
 
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@Takeo92 That sounds Awesome xD Okay, I like your idea ^^ As your loyal general, I'll follow you, in war and idea xD
 

Takeo92

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I think the leader (no matter if his game country is a dictatorship or democracy) should consult with his human field marshals to see what the overall picture is on the ground and what should the leader order the game to produce. It could be like their own war council where every members talks it over. More points of view are needed to have a better understanding of what is going on. If they want to they can AAR it or roleplay their parts. I don't think human leaders should just produce whatever the heck they feel like producing because it could lead to flawed decisions and take his country to ruin.

I think though, that the position of any leader in the MP Roleplay should be one of Primus inter Pares or First among Equals. That is, someone who holds an equal power to the rest but have a higher standing in the hierarchy (in this case because they are the Head of State). Think of it like King of Kings.

Or at least, if a leader has these autocratic powers of decisions and he is taking the country in a wrong and ruinous direction during war, there should be a house rule that if 80% percent of the other members vote to oust him in a coup d'etat, he should resign or at least take a lesser position in the hierarchy.


Okay, let me talk a bit more about the leader system:

Basically what the leader can and can not depends on the country. For democracys, the leader basically gives the direction, however (because its a democracy) can be outvoted by his ministers and generals. Generals can disobey him also, - if they do, they only get demoted if the majority of that countrys players aggrees to, and can be pardoned his disobedience if the majority of players does so. Also, democracys elect a new supreme leader all 4 years. The leader however can promote people, to lets say minister of economy, or generals - and can change the positions of the other players in his team like he wants to - and only needs approval by the majority if he "punishes" a player, by demoting him to something insignificant (for a limited amount of time), for instance: General XYZ disobeyed, - then he can take that guy from his army, leaving him with nothing but a small corps for an hour or so (making him insignifcant, he needs 60% of his fellow members to aggree though) - if its however a simple change of position (like giving general A command over Army XI and taking away command of army X, or taking all army from him in return to giving him the authority over production, he can do that.)

Now lets take a look at dictorships: Basically in a dictatorship like Germany, Italy or Japan (by game start) or another dictatorship, the leader does never need approval for anything and can basically even kick people out of his team (of course this should not happen! - only if someone really does nonsense on purpose).

That doesnt mean that the Dictator is "invulnerable" - if generals want to rebell versus their respective leader, they can do so, however if they do, it will be done with a game modification, that makes the "rebelling" generals army belonging to a "rebell faction", - the general then can try to beat the government by taking the capital (and becoming the new leader), or use his army to do whatever the hell he wants (like fighting alongside the enemys or use it to conquer ethipia and operate from it.. or anything you can come up with) - however the revolting general wont take his whole army to rebellion, but only a percentage which will be calculated by the ingame support for the government as well as some dice rolling. However it will be possible to overthrow the government, just very hard.

Rebellion/trying a rebellion will be the only way how you will be able to oppose a dictator. If a dictator says to player X he gets discharged of all command for 30 minutes (i guess we will set a limit at around 30 minutes for complete discharge, so people dont get kicked out), all he can do is accept or try to revolt. Same if the general/person gets "demoted" to commanding 30k troops instead of, lets say previous 1 million.

So what does this mean? Does the generals simply obey? - Well no, at least thats not how i will handle it in germany (how you guys handle it in italy/japan i cant influence).

For the German Faction however, the leader (me) will mainly function as the "role play head", making sure that A: There is roleplay going on, B: Providing Roleplay opportunitys for every player of the country.

What does that mean? Well, instead of "playing" myself, and handling economy, trade, war, e.g myself to some extend, i will instead appoint people out of my countries group to various positions and then tell them what to do. Afterwards i will make sure, that they dont get bored (since the game will progress in speed 1), basically with giving them side orders, like for instance filing me a report on the front (which i would want the generals to actually work on, whenever they are bored or got freetime), or for instance telling my generals to prepare war plans for hypothetical wars with our neighbours or threats, and have them present those plans to me, to then either aggree to them, disaggree to them, or to yell the *** out of them.

Also, i will have them report on me, and give them orders and plans of my own, which they will either execute, or try to argue with me about, convincing me that they have a better plan. I wont move the armys myself though.

The same for economy: I might appoint someone to minister of economy, who then will also receive orders by me, like to ensure that we get XX ressouces, to trade XXX, to make sure that Z, and so on. He then has to try accomplish what i told him to, report, and give me estimates on what is possible and how long things will take.

Meanwhile, i will watch everyone do their job, read reports (if there are any), and write on a kind of victoria 2 heart of darkness style newspaper, that i will try to finish to the end of each ingame year.. if i get the time.


And maybe, just maybe, along those lines i will get arrested by the police after the neighbours reported me of beeing too loud yelling at my generals.
 
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Takeo92

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I agree with a first mod that will set the intial background but I disagree on continously keep on updating and modifying the campaign once it has started. It can become way too complicated for some and will not lend itself to stability.

Also, a 1933 start is not necessary because anything that can happen within the open scope of HOI4 will happen without us pushing it back 3 years. Remember, we are humans so the game will never be railroaded into an specific outcome. You could also probably upset the timeline of some technologies for no reason other than having 3 extra years. I'm going to go on a hunch and think that you want 1933 because that was the year that Hitler became Chancellor, right? But in reality, only a few years later things got interesting.

I think we should start by playing the game that we receive from Paradox fresh off the shelves, perhaps with some minor modifications but we should not change major settings or the intial setup of the campaign. Maybe we can do that for our second playthrough after we experienced how it worked out in vanilla HOI4 and expand from there. I'm sure this time around PDS won't releasy a buggy HOI game.

1933 because hitler came to power 1933 and because there happened some things during that time, for instance poland tried to convince france of invading germany. And the whole japan scenario can profit of the buildup.

With the modifications during the game: Its not that big of a deal, it wont cause problems, if its minor things: its not like we will add something big like veritas et fortitudo or sth, its like i said only minor events and major important events like rebellions that will be done per mod, since you can not do it in vanilla way, and it would be sad not to, for instance giving the indian player - the option to rebell. Or giving the player of australia the option to declare independence, or german generals to rise up.

Its not like it is hard to do - its less of a "mod" but more of an continued savegame change. Yes thats a better way to put it.

Well, only things that would be added in the mod would be probably tags for new countrys we came up with, and maybe new partys, but nothing major, dont worry. Large mods only make the game lagg anyway.
But i did do the continues modding before in victoria 2 and it worked out fine without problem, back then we modded a western and eastern german empire into the game, long after we already started.
 
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DiegoVaz

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the leader of India decided "F** BRITAIN; REVOLUTION!
this is actually a good idea BUT
dont you think creating a whole new country out of nowhere will eventually lead disturbances in the base game ?
like how will you manage to create a whole new tech tree for instance ? of course it CAN BE DONE but it takes hell of a work my friend are there any experienced modders in this forum ? if so they can try it once the game comes out.
i'm not saying it can't be done or it's a bad idea. it is indeed a very good idea where you take the path of ahistorical stories but i feel it will make a big mess

I think we should start by playing the game that we receive from Paradox fresh off the shelves, perhaps with some minor modifications but we should not change major settings or the intial setup of the campaign

now regarding the timeline
i would agree with @Magnus Imperator
starting the game in 1933 ( since hitler took office in the year )
doesnt even make any difference.
for the game the main element is ultimately WAR may it be a world war or a tiny fight between to tiny nations. it is the wars which is the ultimate decision maker (well atleast in that decade )
as the original starts in '36 every nation has the tech before 1936 and everyone it is then the new was stimulated and should be stimulated. start the game in '33 and every single person will have the 41' tech in '36 i bet ( i will for sure ) that doesnt really make sense.
taking the game in a ahistorical path doesnt mean you change everything
we can make the best out of it if the game starts in 1936. comeon dude it was in the '36 when everyone was trying to guess what other were thinking.
i agree with the poland-german thing but hey it's HOI4 you can have an alliance with any country at any given time ( if you know how to get make friends ;) )
well if the timeline is supposed to be changed i agree with the time being extended post 1945 rather than pre 1936.
extending it more than '50 or '55 will be useless as everyone will have the finest equipment available . above all everyone has them damn nukes
if you're loosing hell drop some nukes before you loose.
 
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Big Nev

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OK, mod’s for Japan.

Starts with an assault ship (or whatever the equivalent turns-out to be in HoI IV) in 1936 and four partial divisions of marines under the control of the navy.

And landing craft for light tanks. With some light tanks also under control of the navy.




Or I quit.


Role playing Yamamoto already :D
 
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Takeo92

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this is actually a good idea BUT
dont you think creating a whole new country out of nowhere will eventually lead disturbances in the base game ?
like how will you manage to create a whole new tech tree for instance ? of course it CAN BE DONE but it takes hell of a work my friend are there any experienced modders in this forum ? if so they can try it once the game comes out.
i'm not saying it can't be done or it's a bad idea. it is indeed a very good idea where you take the path of ahistorical stories but i feel it will make a big mess



now regarding the timeline
i would agree with @Magnus Imperator
starting the game in 1933 ( since hitler took office in the year )
doesnt even make any difference.
for the game the main element is ultimately WAR may it be a world war or a tiny fight between to tiny nations. it is the wars which is the ultimate decision maker (well atleast in that decade )
as the original starts in '36 every nation has the tech before 1936 and everyone it is then the new was stimulated and should be stimulated. start the game in '33 and every single person will have the 41' tech in '36 i bet ( i will for sure ) that doesnt really make sense.
taking the game in a ahistorical path doesnt mean you change everything
we can make the best out of it if the game starts in 1936. comeon dude it was in the '36 when everyone was trying to guess what other were thinking.
i agree with the poland-german thing but hey it's HOI4 you can have an alliance with any country at any given time ( if you know how to get make friends ;) )
well if the timeline is supposed to be changed i agree with the time being extended post 1945 rather than pre 1936.
extending it more than '50 or '55 will be useless as everyone will have the finest equipment available . above all everyone has them damn nukes
if you're loosing hell drop some nukes before you loose.


1. I worked on some of the largest mods of Eu3 back then, for instance the rise of nations mod, and did some eu4 mods for myself (minor things), doing the country things is no problem, i did it before in vic2, and added entire new countrys to existing MP savegames, it works out fine, but i am unsure with the tech trees, i need to look into that, but new tech would only be added if the game is going to extend over 1950, since we need more tech in that case - so its nothing important right now, however once i figured out how, or anyone else does so, it will be no big deal to implement new tech in time, so we could actually even play until stellaris, adding new tech whenever needed. But its nothing i would say we will do for sure, just IF we need to go beyond 1950-1955, we will NEED to add technology, you stated the reason yourself, because otherwise it would be useless. And yes, everyone will have nukes.. so we might see a cold war then. Anyway: Its not that hard to add more tech and equipment/tanks as we go, but thats something we shouldnt debate now, it will take months until the game releases, and additional months until we reach 1950 - and once we reached it, i guess some genius in the mod community already released an extended timeline mod, then we would just scavage the new tech and units from it and add it. No big deal.

2. The 1936 argument. In fact, i disaggree that 1936 is as good as 1933, because it would really be nice for japan e.g to start 1933 (not only germany, for germany it actually doesnt matter), BUT, the argument with the finetuned Tech is good, and since you are right about the tech levels (that we would get 1940 tech in 1938 and so on, if we started earlier), i will aggree on that one.. lets start 1936 then. Sad but necessary i think.

....................................................................
@ Nev.. I am sure japan has those things from the very beginning or can get them very easy.
 
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DiegoVaz

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OK, mod’s for Japan.

Starts with an assault ship (or whatever the equivalent turns-out to be in HoI IV) in 1936 and four partial divisions of marines under the control of the navy.

And landing craft for light tanks. With some light tanks also under control of the navy.




Or I quit.


Role playing Yamamoto already :D


how about a spaceship filled with organic fuel so that you reach moon and plan your strategy from up there ?
i heard it's and amazing view from there
good luck
 

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By the way.. anyone here plays world of warships and want to play imperial navy with me?
(i wont play with you, if you dont play japanese or german ships, just because i wont).
 
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DiegoVaz

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The 1936 argument. In fact, i disaggree that 1936 is as good as 1933, because it would really be nice for japan e.g to start 1933 (not only germany, for germany it actually doesnt matter), BUT, the argument with the finetuned Tech is good, and since you are right about the tech levels (that we would get 1940 tech in 1938 and so on, if we started earlier), i will aggree on that one.. lets start 1936 then. Sad but necessary i think.

Thankyou for understanding the point
now that's like a good Fuhrer ;)
for the Deutschland
Danke
 
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DiegoVaz

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By the way.. anyone here plays world of warships and want to play imperial navy with me?
(i wont play with you, if you dont play japanese or german ships, just because i wont).

i started playing it ONLY and ONLY FOR THE JAPENESE NAVY but the game wont let me log in :mad:
it's like a bug of somekind
i tried switching the servers with different accounts
i can only play one battle and then it automatically logs me out
i get a message
"unable to connect server.unkown error "
damn i'm frustated with that shit
it would be helpful if you can help me out with this
 

BoooooogieMan

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how about a spaceship filled with organic fuel so that you reach moon and plan your strategy from up there ?
i heard it's and amazing view from there
good luck

Iron Sky - Japanish Version? xD
 

Takeo92

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i started playing it ONLY and ONLY FOR THE JAPENESE NAVY but the game wont let me log in :mad:
it's like a bug of somekind
i tried switching the servers with different accounts
i can only play one battle and then it automatically logs me out
i get a message
"unable to connect server.unkown error "
damn i'm frustated with that shit
it would be helpful if you can help me out with this

Have you contacted the support? i dont know i dont have that problem :/

-> Ye, just play japan and axis, and shoot on everything allied or sowjet, including your team, because why not.
 
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Big Nev

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I'm only asking for what the had IRL :oops:
 

DiegoVaz

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Iron Sky - Japanish Version? xD

you got me ;)
watched it the other night was shit load of fun :D:p

also i want you to do a mod where the german players can build THE Götterdämmerung ( only for propaganda purpose though )
latest
 
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DiegoVaz

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Aederic

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Since I play as Romania, I will do my best to make this game as interesting as possible.
 
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DiegoVaz

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Have you contacted the support? i dont know i dont have that problem :/

-> Ye, just play japan and axis, and shoot on everything allied or sowjet, including your team, because why not.

well i hit that report button it takes me to a Russian page
and damn i dont speak russina