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Jul 4, 2015
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oh crap this shit is going to be epic!

I'm going to be FDR and pawn n00bs.

Hey guys who have joined, we should start debating some house rules now. Are we going for a traditional ww2 set up, Axis vs Allies? or are we going to take alternate scenarios? Or just improvise as the game plays along? where should we head to people? speak up, this is FDfreakingR talking. :p


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Takeo92

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The Idea is to not play axis vs allies but have an open game.. because its about politics also - and preperation.

Its a shame that the game starts so late, in fact it would be better to start 1933 , but unfortunatly the game starts 1936.

However, we will probably not play vanilla anyway, since after all its a paradox game, and modding it will probably be very easy, so i / we will try to mod the game for the match as soon as possible, probably wont take longer than 1 day after release until its finished, maybe some hours/minutes.

Planned changes for our version:


- Start Date 1933
- End Date 1965 - 1970 ( We wont play that long, but its nice to not have pressure. We will end the game around 1950 if nothing special happens, if however by 1950 a world war is still going on, we will end the game once there is a victor/loser - or add in new technology as we play (since the game is likely to take months, we can just create new technologys if needed during offtimes).
- Remove Axis/Allies/Comitern default countrys, enabling complete ahistorical gameplay, if wanted. - But it must be plausable.
 
Jul 4, 2015
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Ok those are good ideas. I like the idea of an open game scenario. Humans are the ultimate sandbox element after all. However, I don't agree with the 1933 start. It is too early and war will then start probably in 1935, which wouldn't really set in with the 1940s WW2 backdrop. I suggest we leave it at 1936 so that the war might start somewhat historically as far as dates are concerned. Also, since the timeline will already be expanded until 1970 as per your suggestion, adding 3 years at the start will not really make a difference in the roleplay.

Also, I want to propose we do some minor necessary changes for the roleplay but to not play a heavy mod centered game as some users might have trouble understanding how to add mods or change code settings. And I would like to suggest that we don't modify any aspect of the game once the campaign has started (outstanding exceptions only). Like, we should keep it as straightforward and simple as possible to make it easier on everyone. I also want to propose that we play at least 1 campaign when the game comes out as soon as our schedules allow and everything else is agreed upon by the majority. It would be awesome if everyone played and learned together :)

And finally, we should record it as an AAR and write about it in HOI4 AARland (or perhaps even Reddit, Imgur, etc). Perhaps a few well versed writers and historians that played the campaign might want to take up the offer. Maybe we could have a small editor's team? Perhaps another team could record it on video and stream it on Youtube if that's their thing. And Take, you should probably write down next to their name in the OP, the countries that every player lives in so as to have a general idea of their available gaming times (mine is Peru).
 
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DiegoVaz

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hey @Takeo92 i have finally decided
sorry i was not following the forum for what like a day or something i guess
wee firstly congratulations :) you got many peeps in
is there any one who signed up for GB yet ? ( i'm actually interested ;) )
also any ideas about the playable countries ( can we choose ANY COUNTRY in mp ? )
 
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BoooooogieMan

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When we have 2 people, who want to play as Spain, we could make a better civil-war ^^ On of them can play the Rep. and the other guy the nationalists ^^ Thos would add some flavour ;)
The losing party later can join an Allied ^^

@DiegoVaz I'm not sure if you can play any Country, because we need enough people for the major and have a limit of players for the MP round
 
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DiegoVaz

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When we have 2 people, who want to play as Spain, we could make a better civil-war ^^ On of them can play the Rep. and the other guy the nationalists ^^ Thos would add some flavour ;)
The losing party later can join an Allied ^^

actually that's a great idea
but we need confirmation about this though
if a player belonging to MP country can start a coop of his own and lead a revolutionary war
ps : it will happen in Spain so if 2 players in it during revolution I GUESS they get a chance on choose whose side they want to be on.
 
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Jul 4, 2015
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When we have 2 people, who want to play as Spain, we could make a better civil-war ^^ On of them can play the Rep. and the other guy the nationalists ^^ Thos would add some flavour ;)
The losing party later can join an Allied ^^

beautiful.

the losing party depending on what ideology they followed, should join a neutral, allied or axis minor of their choice. perhaps Brazil, Canada or Turkey?

Also, I agree with Diego. Spain should have ONLY two players onboard so when the Civil War breaks out, each one takes control of a single spanish state to fight it out supported by different factions. Well thought out Diego. Perhaps we should make it that in China only Republican China and Communist China have human players so that they can also fight their own civil war?
 
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DiegoVaz

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Perhaps we should make it that in China only Republican China and Communist China have human players so that they can also fight their own civil war?

that would be great BUT as mentioned by the fuhrer, the game should not be like axis vs allies
everyone should mind their own business, if you want an alliance with some one or rather any minor nation want to be your ally it's upto you and your countrymen to decided wheater you want to support them or not ( the game should not be scripted )
damn we can make things happen that were never even thought off ;)
 

DiegoVaz

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Perhaps we should make it that in China only Republican China and Communist China have human players so that they can also fight their own civil war?
and also both factions of china has great opportunities of alliance with the SU and Japan. ( leading it's way to a global conflict :p )
 
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DiegoVaz

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the losing party depending on what ideology they followed, should join a neutral, allied or axis minor of their choice. perhaps Brazil, Canada or Turkey?
forget about loosing
each side with the backing of big nations can never stop fighting while Hitler sits and waits for his turn to raise war in Europe :p
 
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DiegoVaz

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i have a doubt
so when my ally send me and army to help with the war effort do i control the army or does he ( indirectly ) controls it ?
 
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BoooooogieMan

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i have a doubt
so when my ally send me and army to help with the war effort do i control the army or does he ( indirectly ) controls it ?
I think it's like in Hoi3, so you can controll them ^^
 

sidders

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This sounds like great fun. I'm in the UK and only speak English, I would more or less be happy with any country or role. Romania or a British general would be ideal though!

I'm not sure how this would all work out with timings and such but definitely put me down as interested and then once it comes out we can sort out proper times I guess?

Really hope we can do this!
 

incarnate

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Good idea, but first you got to decide on an realistic country to play as....

Anyone here who speaks german?
I need some generals to perform like this..


"Ich würde Ihnen gerne meine Dienste als Generalfeldmarschall oder zum verwalten der Wirtschaft des Reiches anbieten, mein Führer."

I am german and I would like to participate, I would also gladly play as germany. :)
 
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The "Leader" takes care of the diplomacy and i guess focii etc. but do you also place research and production under this cap. It would make the most sense but still interesting to know.

I think the leader (no matter if his game country is a dictatorship or democracy) should consult with his human field marshals to see what the overall picture is on the ground and what should the leader order the game to produce. It could be like their own war council where every members talks it over. More points of view are needed to have a better understanding of what is going on. If they want to they can AAR it or roleplay their parts. I don't think human leaders should just produce whatever the heck they feel like producing because it could lead to flawed decisions and take his country to ruin.

I think though, that the position of any leader in the MP Roleplay should be one of Primus inter Pares or First among Equals. That is, someone who holds an equal power to the rest but have a higher standing in the hierarchy (in this case because they are the Head of State). Think of it like King of Kings.

Or at least, if a leader has these autocratic powers of decisions and he is taking the country in a wrong and ruinous direction during war, there should be a house rule that if 80% percent of the other members vote to oust him in a coup d'etat, he should resign or at least take a lesser position in the hierarchy.
 
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BoooooogieMan

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I think it might be a cool idea, when the majors get a minister for industry and research ^^ The Supreme Leader can influence him, by giving him orders, i.e. when Führer wants his new TIger-Diviosn NOW ^^

And Generals can "order" new stuff but it's not mandatory for the minister of indusrty to priduce it, because he needs to manage everything ^^
 

incarnate

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I think it might be a cool idea, when the majors get a minister for industry and research ^^ The Supreme Leader can influence him, by giving him orders, i.e. when Führer wants his new TIger-Diviosn NOW ^^

And Generals can "order" new stuff but it's not mandatory for the minister of indusrty to priduce it, because he needs to manage everything ^^

I agree, I would like to be that person for germany even more so than being a general. ;)
 

DiegoVaz

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I don't think human leaders should just produce whatever the heck they feel like producing because it could lead to flawed decisions and take his country to ruin.

as you put in it should be democratic army ( doesnt matter weather or not the country is democratic ) meaning everyone play's an important role ;).
not like i want more troops than the other general, i have achieved more victories than the other general, let's just try to knock this shit out if a general is failing to complete his goal pull him off the front assign him somewhere else and call in your successful guy ( few players are good at offense and the other at defense )

in short dont be a paranoid maniac like HIM. you're just acting like the leader but dont behave like one
all players should co-operate with each other.
the nation with a good team spirit will be glorified.


I think it might be a cool idea, when the majors get a minister for industry and research ^^ The Supreme Leader can influence him, by giving him orders, i.e. when Führer wants his new TIger-Diviosn NOW ^^

it is wise to produce a new tech after it's research ( in this case the tiger tanks )
it is the ministers decision on where to use
well as a general you can put the application of your requirements but ultimately it's the decision of your minister weather to issue the unite or not ( you can blame him later when you loose the ground :p )


Tiger-Battalions-1.jpg
 

Takeo92

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Ok those are good ideas. I like the idea of an open game scenario. Humans are the ultimate sandbox element after all. However, I don't agree with the 1933 start. It is too early and war will then start probably in 1935, which wouldn't really set in with the 1940s WW2 backdrop. I suggest we leave it at 1936 so that the war might start somewhat historically as far as dates are concerned. Also, since the timeline will already be expanded until 1970 as per your suggestion, adding 3 years at the start will not really make a difference in the roleplay.

Also, I want to propose we do some minor necessary changes for the roleplay but to not play a heavy mod centered game as some users might have trouble understanding how to add mods or change code settings. And I would like to suggest that we don't modify any aspect of the game once the campaign has started (outstanding exceptions only). Like, we should keep it as straightforward and simple as possible to make it easier on everyone. I also want to propose that we play at least 1 campaign when the game comes out as soon as our schedules allow and everything else is agreed upon by the majority. It would be awesome if everyone played and learned together :)

And finally, we should record it as an AAR and write about it in HOI4 AARland (or perhaps even Reddit, Imgur, etc). Perhaps a few well versed writers and historians that played the campaign might want to take up the offer. Maybe we could have a small editor's team? Perhaps another team could record it on video and stream it on Youtube if that's their thing. And Take, you should probably write down next to their name in the OP, the countries that every player lives in so as to have a general idea of their available gaming times (mine is Peru).

1. Adding mods is very easy. We will do it this way:

1. There will be a "vanilla" Timeline change mod. This mod is seperate because this way, other non-related players can use it, and we can add technology as the game progresses. Its likely that even after we played, lets say until 1945, we can still "add" more technologys without breaking the game file. Thus we can start day 1, but add tech as the game progresses, if it takes that long.

2. There will be a second mod we will use, which will simply be named something like "Roleplay MP match 1" - that everyone subscribes to before we start. This mod will however have no content when we play and just be a placeholder. After we finished the first session, our community modder can then "update" the mod, adding / changing things according to the game´s individual progression.
For Instance: During the Game, the leader of India decided "F** BRITAIN; REVOLUTION!", - and joins the greater prosperity sphere, - then our modder will, in the off time, remove India from the british empire and make it join the Axis as indipendent country, making the majority of india "occupied" by british forces and giving india a small army and 1-2 unoccupied citys, to simulate an "indian revolution".
Once our modder did this, the mod will be automatically updated by all subscribers (whole group), and once the next session starts, india will be revolting in everyones game.

The British player obviously will still have forces in india and hold most of indian provinces, but the indian player would now be part of the axis and have the opportunity to "fight himself free".

This is but one possible way, of how the game could be modded during the match. Remember: We will probably play for months. Thus a lot can happen. Of course each "modification" of the game has to be approved by the group first, and has to be logical and necessary. Another example for a case where our mod team would be usefull, is when for instance general XYZ of the german empire decides to bring back the german emperor, and then starts a revolt with his army. Of course thats a very vague scenario, but if he manages to built up to it, we will play along, and give him the opportunity to rebell once the next session starts, if it is plausible.

In this case, we would probably look at how much support the nazi party has, if it has a lot of support, the game will be modded, creating a new country "The German Empire", and giving it one small city, with claim on whole of german posessions. Then, we would look at the army the revolting general commands (lets say, he commands the 2nd Army of 500.000 men) - and calculate how many of those man would probably rebell, - for that we would most likely look at the support for the nazi party within germany, if it is very high, like 99%, we will say his revolt failed without even modding, - if its very low, like only 30%, the modder would give the new country (German Empire) nearly the entire II army.

Of course the general (player) would still have to fight it out with the remaining germany players. You get the scenario.
However, it wont be work for the participants, they will automatically have the "actual" version of the game, as long as they stay subbed.


Of course the things above are very, very huge modifications and events, i dont think we will see much of it, if any, but thats how far we could go with this. However in most cases, there will only be minor events and / or modifiers, maybe faction/allegiance or name changes...


2. Regarding the Timeline: Well, i dont think there would be a world war 1935 if we start 1933, - the idea behind starting 1933 is to "enable" complete logical alternate history, starting 1936, a lot has already been set in motion. If we start 1933, shortly after hitler came to power, its basically open game, - since everything could change drastically. For instance: What if, the Hitler player and the Poland player will like each other, and poland aggrees to cede danzig for help versus russia? Poland was a dictatorship during that time, and there was indeed kind of an relation between hitler and pilsudski.. pilsudski simply died before anything could be accomplished.

And if we look to america: Warplan Red, americas plan for a war with britain and japan has seen various updates between 1934-1935, so the relation between britain and the US wasnt as "nice" as it is often displayed, in fact the world war 2 brought britain and the US together, - well and the US fear of facism (since they feared, if germany wins in europe, maybe facism will befall the US, that was a bigger threat than the british empire). But now think about it.. what if all comes different? If for instance the american president isnt pacifist, or takes the chances and uses the british german war for a conquest of canada? Its possible.

And if we look at britain.. during 1933, the japanese - british relations werent as bad as they became later.. in fact britain was allied with japan until 1921 and only cancled the alliance, because it caused discomfort in the USA, because they saw the alliance as a threat. Maybe the alliance can see renewal?

And we can continue this game a lot. In fact, the world was much closer to war than most people think, if germany didnt "start" the war, its likely that on another date, a great war between other countrys would have happened, maybe even between USA and Britain - the very close relations between britain, france & other allied states actually was the result of fighting germany in the second world war again, and in the new big foe - the sowjet union. However in 1933, germany isnt a threat just yet. So its open game.

Also, please remember that it doesnt even have to come to a world war.. its basically open: Maybe it will come to a worldwar, maybe not. Maybe there will be a lot of small wars, like in eu4, or maybe there will be small wars, and then a big one, or a big world war, which however will result in a white peace because both sides are scared that if they fight too long, the 3th or 4th side will join.
Maybe all will come down as it did in history until 1940, just to have america then take the chance to invade canada and forcing britain to capitulate to germany - ending the war and starting a cold war between germany and russia, while the USA invade south america..
Oh.. so much can happen..

3. Regarding the AAR: Every major nation will have one person that writes an AAR. I for my part will also ask my generals to deliver me written reports every session, informing me of how the front is going.
 
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