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BoooooogieMan

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I think... we are going to be very close to max. player-cap..... ^^
 
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Takeo92

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I think america, britain, russia, japan & italy are full now.
I registred you for normal britain dipxel, since it was the last free spot in britain, india was taken earlier on.

28 Slots taken.
1 more germany slots for german langauge speakers open.
3 other spots open

I would say Mexico, Brazil & maybe chile/sth else in south america might work out good
 
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BoooooogieMan

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Wasn't there someone, who wanted to play as poland? But I don't remember, who...
 

Denkt

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Edit: Also, I may be a recruit but I have been reading a lot about this game and the forums, just haven't posted much. Anyways, do we Soviet leaders have an idea of how our glorious nation shall run and how the leadership shall be structured?

I did post a suggestion on how the leadership of the Soviet union could work. Because their is months before the game is released we don't need everything fixed right away, we can take our time and come up with a better and more fun system.

Here is my suggestion for positions of the Soviet Union:

Technical Specialist: The technical specialist control all research (including doctrines), control the assignment of tech teams, control all production as well as designing all models.

Chief of the army: This position control the creation of new divisions, control the makeup of division templates and control the assignment of all ministers of the army (but not for air and naval forces).

Chief of the navy and airforce: This position control the airforce and the navy as well as the assignment of air and naval force ministers.

Foreign and intelligence minister: This position handle most diplomatic actions as well as all espionage actions.

Leader: This postion controls everything in the goverment position (laws and certain ministers) and work together with the foreign minister to make diplomatic agreement. The leader also chose national focuses. The leader can also do the things the other ministers can but that ability should not be used often and then used it will mainly be to mess up stuff:)

Everything else such as making battleplans are controlled by all ministers in some way (maybe a few generals per player).

All ministers are expected to write down what they do, try to write so it feels somewhat real like the technical minister could for example write the specification of the equipment. Don't try to play as effective as possible, try to play in a way that make a good story. If you feel you got the wrong position and wan't to change in mid game we can most likely write a story how the change happened so don't worry:)

This should make Soviet union an bureaucratic nation that is not particularly effective (but then it is about role playing).

If you have any suggestion fell free to post them:)
 

TheDerpyBeagle

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I did post a suggestion on how the leadership of the Soviet union could work. Because their is months before the game is released we don't need everything fixed right away, we can take our time and come up with a better and more fun system.

Since we have four generals + a leader, we could maybe have one person doing air force/navy, and then have three in-game army groups. (probably one for Manchuria/East Asia, one for Northern Europe and one for Southern Europe) Each of the three remaining generals would lead an army, then our roleplay character could be that general. Then maybe we could split all of the things like production, so one person would do intelligence, one would do production, ect. (Although leader would have final say in everything of course.) I think this would split up the work so that everyone has something to do, because let's be honest, HOI has always been first and foremost a war game, so it wouldn't be much fun for most of the players to watch just one of them handle all the armies while they occasionally change something on a screen.

Considering we have probably the biggest manpower in the game, we will obviously have more then 3 armies, so we can just keep giving players armies, and maybe just have the player adhere to a certain area or front to manage all their troops in. This could also represent real decisions that had to be made IRL, like deciding to move one army from one area to the next, and could spark interesting debates between generals as to which front needs divisions more, leaving the leader to make the final decision, again resembling many real life conflicts that made managing an army difficult.

Another option could be having 4 army groups, split Asia Army Group (self explanatory), South Army Group (Ukraine/Caucasus Area), Central Army Group (Belarus/Poland area) and North Army Group (Baltic/Finland area), and each of those players would be responsible for the airforce/navy forces available in their area, because having one player have to fly between managing a Pacific fleet and doing an air raid in the Ukraine could prove troublesome.
 

DiegoVaz

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the positions have filled up pretty fast from couple of days
good work
welcome to the new people
and i shall meet you on the battle fronts ( now you decide which side of the front you want to be ;) )
 

BoooooogieMan

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Everone should start to join the Steam-Group ^^
 
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DiegoVaz

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Poland France and China need players
We are still open for sign Ups
Come on you lot
 

bertxav

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I would like to know what UTC we will be using. I'm in a -5 time zone and I would like to join, as France. The glorious blue blob! Since french is my first language I'm sure the Republic will welcome me as a good addition to the leaders of the winning team.

Edit: forgot my steam name: Bertxav
 
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