Hi all, I did post already but I think it may have been missed in all the hullabaloo, are there any positions still open? I would gladly take Poland, a spot in the UK, or whatever is going really.
Just some anecdotes about nature:
British nature is to manipulate.
American nature is to liberate.
Sowjet nature is to dominate.
Japanese nature is to innovate.
German nature is to recuperate.
Polish nature is to disintegrate.
---------------> Are you sure?
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On a serious note, some things i gotta say:
1. Please do NOT start doing all alliances e.g before the match even started, because thats not what it is about.
The game shall not be about roleplaying a scenario, you developed with the other players BEFORE the game, but DURING the game.
You can organize stuff, and have to talk with your team, make sure you got a concept for government e.g, but you shall NOT, decide on your strategys beforeahead.
That doesnt mean you cant change your country slightly, for instance its fine that america states its policies and plans and makes it public, so that everyone know about it, but there shall be the limit.
Forging alliances before the game begins is off, because it takes from the whole idea of your actions influencing the play.
Also, the american team will have to submit a short story about why america / how america became so openly imperialistic, so that everyone gets to know what happened in their fictive america that lead to america becoming so hungry for world domination.
Same for any other country, what you CAN do is make something up about your own country and the population and the general mindset of its people. Thats fine and welcomed.
However, what we dont want is two countrys decide to ally beforeahead.
So why i hope that most of you know this, and only "joke around" and have fun, i want to make this clear.
If after release and starting the "campaign" it gets evident that people disobeyed this preset and basically made all decisions beforeahead, and not paying attention to major events / letting events in the game take realistic influence on their decision making, the people will be kicked out and replaced.
This sounds pretty harsh, but its needed if we want to give everyone a roleplay experience.
I give you an example of what is okay and what not:
Example: Lets say germany: In history germany allied with japan and basically gave up on trade with china. The decision to become allied with japan and ending contact with china came after 1936. Therefore, if the german politicians do real RP, they will have the chinese and japanese players actions influence the decisions made.
If germany was to ally Japan (hard alliance) right from the beginning and going on war with china, it would be a sign that the german and japanese player basically dont take the game serious.
However, if the german and japanese player ally at a later date, because the communication (after start) went well, and events leading up to it in an plausible way, then its of course fine.
Its also fine to repeat history, however it shall not be forced. If player A wants to repeat history, he can take the historical events and execute them in RP, however if Player B decides to go utterly ahistorical, Player A has to take notice of it and cant blindly execute the historical line without basically ignoring all the game is about - roleplay, but not re-enactment, or prescripted roleplay, but a geopolitical chess game.
But what you can do of course, is set the opinion towards a country. Germany for instance has a very high opinion of japan because similaritys. But we still have a good opinion of China. There wont be railroading. The same i wish for everyone to consider. By 1936 for instance, poland had a dictator, pilsudski, who, while at the time still anti german, became much closer to germany than the democratic government after his death. If the poland player, for instance decides to "befriend" germany, than the german player (me) cant simply railroad "danzig or war", because maybe the poland player has a better offer, even IF i had my generals prepare for war since the beginning of the game.
Dont railroad, please. You know what i mean.
Also, since this is so popular i will take the freedom to "request" having a small shitshat with some of the faction leaders in the next couple of days/weeks, to ensure that the faction leaders are not too childish, since after all i want to make sure everyone gets the best possible experience out of this.
If i see someone unfit of the position i might ask him to step down as faction leader for someone else, this has nothing to do with favourism but is simple quality control.
Furtheremore, since i cant "check" on everyone, and dont want to, it will be the faction/country leaders job to ensure their players take the project serious as well.
If someone in your team seems like someone, who will most likely destroy the immersion/experience, you can remove him from your country yourself, they will still be able to play for other factions though, if they get accepted.
I know, this might look like coming out of nowhere, but i guess you know that its necessary, i am very, very into doing everything i do as good/detailled and fair as possible.
I didnt add this "restrictions" and rulesets in the main original post because it wasnt clear to me, that we would find so many people so fast anyway, i thought there will be limited people applying, and that most people that would be interested will be like D&D roleplayers e.g.
I am glad, that the interest is this high, but i want to make sure, everyone is serious about this.
This doesnt mean, you need to have roleplay experience, of course you can do a good job as a first timer, but you need to take it serious, because like i said in the main post; It WONT be a pure fun game, we can make an arcade style semi-rp game another date, but this is intended to be an as realistic simulation of geopolitics and war as possible.
This includes, that you must be prepared for situations, where you might feel like doing something because it is "interesting" or because it is fun, or saying something because the hell of it - where you have to resist the temptation and keep it plausible, - not because we dont want you to have fun, but because if one person starts goofing around, it can / will break the immersion for 31 other people.
For instance: 3 Players write/talk in-character, another 4th player writes:
This, while not intentional, will harm the experience of the other 3 players for sure, even if they are kind and deny it.
You WILL be able to have fun, joke around, and talk with your friends however you want, HOWEVER in an seperate chat/teamspeak channel (thats why each country gets 2 channels).
Thank you for your understanding.
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