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Takeo92

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Hi all, I did post already but I think it may have been missed in all the hullabaloo, are there any positions still open? I would gladly take Poland, a spot in the UK, or whatever is going really.

Just some anecdotes about nature:

British nature is to manipulate.
American nature is to liberate.
Sowjet nature is to dominate.
Japanese nature is to innovate.
German nature is to recuperate.
Polish nature is to disintegrate.

---------------> Are you sure?

------------------
On a serious note, some things i gotta say:



1. Please do NOT start doing all alliances e.g before the match even started, because thats not what it is about.
The game shall not be about roleplaying a scenario, you developed with the other players BEFORE the game, but DURING the game.

You can organize stuff, and have to talk with your team, make sure you got a concept for government e.g, but you shall NOT, decide on your strategys beforeahead.
That doesnt mean you cant change your country slightly, for instance its fine that america states its policies and plans and makes it public, so that everyone know about it, but there shall be the limit.
Forging alliances before the game begins is off, because it takes from the whole idea of your actions influencing the play.

Also, the american team will have to submit a short story about why america / how america became so openly imperialistic, so that everyone gets to know what happened in their fictive america that lead to america becoming so hungry for world domination.

Same for any other country, what you CAN do is make something up about your own country and the population and the general mindset of its people. Thats fine and welcomed.

However, what we dont want is two countrys decide to ally beforeahead.

So why i hope that most of you know this, and only "joke around" and have fun, i want to make this clear.


If after release and starting the "campaign" it gets evident that people disobeyed this preset and basically made all decisions beforeahead, and not paying attention to major events / letting events in the game take realistic influence on their decision making, the people will be kicked out and replaced.

This sounds pretty harsh, but its needed if we want to give everyone a roleplay experience.


I give you an example of what is okay and what not:


Example: Lets say germany: In history germany allied with japan and basically gave up on trade with china. The decision to become allied with japan and ending contact with china came after 1936. Therefore, if the german politicians do real RP, they will have the chinese and japanese players actions influence the decisions made.
If germany was to ally Japan (hard alliance) right from the beginning and going on war with china, it would be a sign that the german and japanese player basically dont take the game serious.
However, if the german and japanese player ally at a later date, because the communication (after start) went well, and events leading up to it in an plausible way, then its of course fine.
Its also fine to repeat history, however it shall not be forced. If player A wants to repeat history, he can take the historical events and execute them in RP, however if Player B decides to go utterly ahistorical, Player A has to take notice of it and cant blindly execute the historical line without basically ignoring all the game is about - roleplay, but not re-enactment, or prescripted roleplay, but a geopolitical chess game.

But what you can do of course, is set the opinion towards a country. Germany for instance has a very high opinion of japan because similaritys. But we still have a good opinion of China. There wont be railroading. The same i wish for everyone to consider. By 1936 for instance, poland had a dictator, pilsudski, who, while at the time still anti german, became much closer to germany than the democratic government after his death. If the poland player, for instance decides to "befriend" germany, than the german player (me) cant simply railroad "danzig or war", because maybe the poland player has a better offer, even IF i had my generals prepare for war since the beginning of the game.

Dont railroad, please. You know what i mean.


Also, since this is so popular i will take the freedom to "request" having a small shitshat with some of the faction leaders in the next couple of days/weeks, to ensure that the faction leaders are not too childish, since after all i want to make sure everyone gets the best possible experience out of this.
If i see someone unfit of the position i might ask him to step down as faction leader for someone else, this has nothing to do with favourism but is simple quality control.

Furtheremore, since i cant "check" on everyone, and dont want to, it will be the faction/country leaders job to ensure their players take the project serious as well.
If someone in your team seems like someone, who will most likely destroy the immersion/experience, you can remove him from your country yourself, they will still be able to play for other factions though, if they get accepted.


I know, this might look like coming out of nowhere, but i guess you know that its necessary, i am very, very into doing everything i do as good/detailled and fair as possible.
I didnt add this "restrictions" and rulesets in the main original post because it wasnt clear to me, that we would find so many people so fast anyway, i thought there will be limited people applying, and that most people that would be interested will be like D&D roleplayers e.g.

I am glad, that the interest is this high, but i want to make sure, everyone is serious about this.
This doesnt mean, you need to have roleplay experience, of course you can do a good job as a first timer, but you need to take it serious, because like i said in the main post; It WONT be a pure fun game, we can make an arcade style semi-rp game another date, but this is intended to be an as realistic simulation of geopolitics and war as possible.

This includes, that you must be prepared for situations, where you might feel like doing something because it is "interesting" or because it is fun, or saying something because the hell of it - where you have to resist the temptation and keep it plausible, - not because we dont want you to have fun, but because if one person starts goofing around, it can / will break the immersion for 31 other people.

For instance: 3 Players write/talk in-character, another 4th player writes: :D:D:D or XDDD to commend on something, or starts laughing in TS.

This, while not intentional, will harm the experience of the other 3 players for sure, even if they are kind and deny it.

You WILL be able to have fun, joke around, and talk with your friends however you want, HOWEVER in an seperate chat/teamspeak channel (thats why each country gets 2 channels).


Thank you for your understanding.
 
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Just some anecdotes about nature:

British nature is to manipulate.
American nature is to liberate.
Sowjet nature is to dominate.
Japanese nature is to innovate.
German nature is to recuperate.
Polish nature is to disintegrate.

---------------> Are you sure?

------------------
On a serious note, some things i gotta say:



1. Please do NOT start doing all alliances e.g before the match even started, because thats not what it is about.
The game shall not be about roleplaying a scenario, you developed with the other players BEFORE the game, but DURING the game.

You can organize stuff, and have to talk with your team, make sure you got a concept for government e.g, but you shall NOT, decide on your strategys beforeahead.
That doesnt mean you cant change your country slightly, for instance its fine that america states its policies and plans and makes it public, so that everyone know about it, but there shall be the limit.
Forging alliances before the game begins is off, because it takes from the whole idea of your actions influencing the play.

Also, the american team will have to submit a short story about why america / how america became so openly imperialistic, so that everyone gets to know what happened in their fictive america that lead to america becoming so hungry for world domination.

Same for any other country, what you CAN do is make something up about your own country and the population and the general mindset of its people. Thats fine and welcomed.

However, what we dont want is two countrys decide to ally beforeahead.

So why i hope that most of you know this, and only "joke around" and have fun, i want to make this clear.


If after release and starting the "campaign" it gets evident that people disobeyed this preset and basically made all decisions beforeahead, and not paying attention to major events / letting events in the game take realistic influence on their decision making, the people will be kicked out and replaced.

This sounds pretty harsh, but its needed if we want to give everyone a roleplay experience.


I give you an example of what is okay and what not:


Example: Lets say germany: In history germany allied with japan and basically gave up on trade with china. The decision to become allied with japan and ending contact with china came after 1936. Therefore, if the german politicians do real RP, they will have the chinese and japanese players actions influence the decisions made.
If germany was to ally Japan (hard alliance) right from the beginning and going on war with china, it would be a sign that the german and japanese player basically dont take the game serious.
However, if the german and japanese player ally at a later date, because the communication (after start) went well, and events leading up to it in an plausible way, then its of course fine.
Its also fine to repeat history, however it shall not be forced. If player A wants to repeat history, he can take the historical events and execute them in RP, however if Player B decides to go utterly ahistorical, Player A has to take notice of it and cant blindly execute the historical line without basically ignoring all the game is about - roleplay, but not re-enactment, or prescripted roleplay, but a geopolitical chess game.

But what you can do of course, is set the opinion towards a country. Germany for instance has a very high opinion of japan because similaritys. But we still have a good opinion of China. There wont be railroading. The same i wish for everyone to consider. By 1936 for instance, poland had a dictator, pilsudski, who, while at the time still anti german, became much closer to germany than the democratic government after his death. If the poland player, for instance decides to "befriend" germany, than the german player (me) cant simply railroad "danzig or war", because maybe the poland player has a better offer, even IF i had my generals prepare for war since the beginning of the game.

Dont railroad, please. You know what i mean.


Also, since this is so popular i will take the freedom to "request" having a small shitshat with some of the faction leaders in the next couple of days/weeks, to ensure that the faction leaders are not too childish, since after all i want to make sure everyone gets the best possible experience out of this.
If i see someone unfit of the position i might ask him to step down as faction leader for someone else, this has nothing to do with favourism but is simple quality control.

Furtheremore, since i cant "check" on everyone, and dont want to, it will be the faction/country leaders job to ensure their players take the project serious as well.
If someone in your team seems like someone, who will most likely destroy the immersion/experience, you can remove him from your country yourself, they will still be able to play for other factions though, if they get accepted.


I know, this might look like coming out of nowhere, but i guess you know that its necessary, i am very, very into doing everything i do as good/detailled and fair as possible.
I didnt add this "restrictions" and rulesets in the main original post because it wasnt clear to me, that we would find so many people so fast anyway, i thought there will be limited people applying, and that most people that would be interested will be like D&D roleplayers e.g.

I am glad, that the interest is this high, but i want to make sure, everyone is serious about this.
This doesnt mean, you need to have roleplay experience, of course you can do a good job as a first timer, but you need to take it serious, because like i said in the main post; It WONT be a pure fun game, we can make an arcade style semi-rp game another date, but this is intended to be an as realistic simulation of geopolitics and war as possible.

This includes, that you must be prepared for situations, where you might feel like doing something because it is "interesting" or because it is fun, or saying something because the hell of it - where you have to resist the temptation and keep it plausible, - not because we dont want you to have fun, but because if one person starts goofing around, it can / will break the immersion for 31 other people.

For instance: 3 Players write/talk in-character, another 4th player writes: :D:D:D or XDDD to commend on something, or starts laughing in TS.

This, while not intentional, will harm the experience of the other 3 players for sure, even if they are kind and deny it.

You WILL be able to have fun, joke around, and talk with your friends however you want, HOWEVER in an seperate chat/teamspeak channel (thats why each country gets 2 channels).


Thank you for your understanding.

Hah, yeah I'm kind of setting myself up for a fall perhaps. But then again, maybe not. Things may not go the historical way in game.

As for the rules, I think it's a good idea to restrict alliances etc to once the game has actually started. That way it's a proper emergent RP experience and not just a set game that's already been set up with alliance blocks months in advance.
 

Takeo92

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Hah, yeah I'm kind of setting myself up for a fall perhaps. But then again, maybe not. Things may not go the historical way in game.

As for the rules, I think it's a good idea to restrict alliances etc to once the game has actually started. That way it's a proper emergent RP experience and not just a set game that's already been set up with alliance blocks months in advance.

Yep, in the end it wont be a world war 2 simulation but a global politics simulation that may or may not lead to a world war, or some small wars, or whatever happens.

There will also be the option to create your own factions in hoi4, so we might see much more than axis e.g, maybe there will be a nordic league or sth.. who knows.

Maybe germany will even join the allies against the sowjet union, not attacking anyone until getting attacked.

Its important that the people that do the faction leading want to play their role ; -

Of course there will be war breaking out somewhere, some time, but it should happen unforced, evolving.

And of course i understand that some people might only be interested in the war part, especially for large nations there will be moments where the generals will be bored in peace, which is why the country leaders are figures of special importance, since they are in charge of basically making sure that their team doesnt get bored, even in long peaces.

In the German Empire, we will handle it with manual labour tasks and fun events, as well as the option for generals to take time off (holidays) - basically telling someone that he can go, watch a movie (maybe even during the entire time of the session, if he is bored), however, since war may break out abruptly, of course every german general needs to be in the game at all costs and must end his holidays (stop doing whatever he does while having the game minimized) to fight for the fatherland (and holidays will be suspended for.. until peace)
 
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MarcoRossolini

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Just some anecdotes about nature:

British nature is to manipulate.
American nature is to liberate.
Sowjet nature is to dominate.
Japanese nature is to innovate.
German nature is to recuperate.
Polish nature is to disintegrate.

---------------> Are you sure?

------------------
On a serious note, some things i gotta say:



1. Please do NOT start doing all alliances e.g before the match even started, because thats not what it is about.
The game shall not be about roleplaying a scenario, you developed with the other players BEFORE the game, but DURING the game.

You can organize stuff, and have to talk with your team, make sure you got a concept for government e.g, but you shall NOT, decide on your strategys beforeahead.
That doesnt mean you cant change your country slightly, for instance its fine that america states its policies and plans and makes it public, so that everyone know about it, but there shall be the limit.
Forging alliances before the game begins is off, because it takes from the whole idea of your actions influencing the play.

Also, the american team will have to submit a short story about why america / how america became so openly imperialistic, so that everyone gets to know what happened in their fictive america that lead to america becoming so hungry for world domination.

Same for any other country, what you CAN do is make something up about your own country and the population and the general mindset of its people. Thats fine and welcomed.

However, what we dont want is two countrys decide to ally beforeahead.

So why i hope that most of you know this, and only "joke around" and have fun, i want to make this clear.


If after release and starting the "campaign" it gets evident that people disobeyed this preset and basically made all decisions beforeahead, and not paying attention to major events / letting events in the game take realistic influence on their decision making, the people will be kicked out and replaced.

This sounds pretty harsh, but its needed if we want to give everyone a roleplay experience.


I give you an example of what is okay and what not:


Example: Lets say germany: In history germany allied with japan and basically gave up on trade with china. The decision to become allied with japan and ending contact with china came after 1936. Therefore, if the german politicians do real RP, they will have the chinese and japanese players actions influence the decisions made.
If germany was to ally Japan (hard alliance) right from the beginning and going on war with china, it would be a sign that the german and japanese player basically dont take the game serious.
However, if the german and japanese player ally at a later date, because the communication (after start) went well, and events leading up to it in an plausible way, then its of course fine.
Its also fine to repeat history, however it shall not be forced. If player A wants to repeat history, he can take the historical events and execute them in RP, however if Player B decides to go utterly ahistorical, Player A has to take notice of it and cant blindly execute the historical line without basically ignoring all the game is about - roleplay, but not re-enactment, or prescripted roleplay, but a geopolitical chess game.

But what you can do of course, is set the opinion towards a country. Germany for instance has a very high opinion of japan because similaritys. But we still have a good opinion of China. There wont be railroading. The same i wish for everyone to consider. By 1936 for instance, poland had a dictator, pilsudski, who, while at the time still anti german, became much closer to germany than the democratic government after his death. If the poland player, for instance decides to "befriend" germany, than the german player (me) cant simply railroad "danzig or war", because maybe the poland player has a better offer, even IF i had my generals prepare for war since the beginning of the game.

Dont railroad, please. You know what i mean.


Also, since this is so popular i will take the freedom to "request" having a small shitshat with some of the faction leaders in the next couple of days/weeks, to ensure that the faction leaders are not too childish, since after all i want to make sure everyone gets the best possible experience out of this.
If i see someone unfit of the position i might ask him to step down as faction leader for someone else, this has nothing to do with favourism but is simple quality control.

Furtheremore, since i cant "check" on everyone, and dont want to, it will be the faction/country leaders job to ensure their players take the project serious as well.
If someone in your team seems like someone, who will most likely destroy the immersion/experience, you can remove him from your country yourself, they will still be able to play for other factions though, if they get accepted.


I know, this might look like coming out of nowhere, but i guess you know that its necessary, i am very, very into doing everything i do as good/detailled and fair as possible.
I didnt add this "restrictions" and rulesets in the main original post because it wasnt clear to me, that we would find so many people so fast anyway, i thought there will be limited people applying, and that most people that would be interested will be like D&D roleplayers e.g.

I am glad, that the interest is this high, but i want to make sure, everyone is serious about this.
This doesnt mean, you need to have roleplay experience, of course you can do a good job as a first timer, but you need to take it serious, because like i said in the main post; It WONT be a pure fun game, we can make an arcade style semi-rp game another date, but this is intended to be an as realistic simulation of geopolitics and war as possible.

This includes, that you must be prepared for situations, where you might feel like doing something because it is "interesting" or because it is fun, or saying something because the hell of it - where you have to resist the temptation and keep it plausible, - not because we dont want you to have fun, but because if one person starts goofing around, it can / will break the immersion for 31 other people.

For instance: 3 Players write/talk in-character, another 4th player writes: :D:D:D or XDDD to commend on something, or starts laughing in TS.

This, while not intentional, will harm the experience of the other 3 players for sure, even if they are kind and deny it.

You WILL be able to have fun, joke around, and talk with your friends however you want, HOWEVER in an seperate chat/teamspeak channel (thats why each country gets 2 channels).


Thank you for your understanding.


Takeo - to some people this might seem like a much too controlling position to take. However I think this is the right way to do things. Once we have a set of expectations (I'm sure things might get out of hand once or twice, it's the first time after all) set in stone, the game will kind of police itself.

Good position to take sir. :)
 

Zeroic

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Thanks for putting me on my desired spot :)
Looks like I'm the only one of team Italy for now but I'll surely find friends in the Axis, if our countries cooperate historically correct
 

Takeo92

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So you want us to not do any negotiations at all, such as trade or anything of the sort, or just alliances?

Well, lets look at it from a realistic point of view:

Right now: Right now time for everyone is 1936, we could talk about trade, thats possible, but based on the relation between our countrys at the Hoi4 start date.
The thing with japan is also, that we could in fact already talk about alliance... start alliance talks, possible. The problem is: We cannot make them flurish, because to have it realistic, we would have to have a progress of time during those talks. That progress isnt there, thus we could probably talk about getting closer to each other, but we would need to wait until the game releases to "continue" our talks, making it pretty useless.

But you can set a basic "line" for what your 1936 foreign policy will be. Thats a good way to put it. But keep diplomacy to a minimum, especially since countrys arent fixed yet, - some countrys may decide to submit a small "alternate history" story for their country, changing some country details that you have to consider when setting your policy.

Once the game gets a release date, i will set a deadline for when people have to state wheather their country will be 100% historic, or altered a bit by alternate history events (if they are altered - the story how / why must be told, also all country leaders (which by that time already been approved as "serious about the project" will together vote for weather or not that alternate history idea is too big of a deal or acceptable, since only minor changes are allowed. For instance: While i would love to have alternate history with nazi´s not rising to power, that would be a way too big change. Alternate history is limited to something like "japan didnt leave the league of nations ; or "the united states joined the united nations XYZ" or "the relation between britain and japan was safed by *event with flavour story* .

Such things are permitted.

Ive got a very special and long story for the german reich´s alternate, but unfortunatly i didnt finish to "render" the story in novel quality yet / cant post it into this forum anyway because i would break so many rules, i dont want to think about it.
 
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Takeo92

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Thanks for putting me on my desired spot :)
Looks like I'm the only one of team Italy for now but I'll surely find friends in the Axis, if our countries cooperate historically correct
There was a guy i know that was unsure if he is going to participate, he is a very good roleplayer and i thought he might be interested, so ireserved his place, but if he doesnt decide soon, i will give leadership to mario-kun.

Edit: someone add me on steam for world of warships ;Y
 
Last edited:

Poh

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Im pretty sure all plans go down the drain the moment we get our hands on the actual game. Regarding uncle sam we could basically just make a facist take over align ourself to Japan and make a new pacific world order. We could let the country be taken over by commies and join the USSR. We could make our own faction called "'Murica fuck ya" and start trying to recruit members for it. We could try to send lendlease to China to recruit them as our Asian ChowChow instead of sending it to the russian bear. Heck if France survives we could just lend lease France when/if possible.
Theres so many scenarios. A lot of them possible within the game and a lot of them even plausible staying as a democratic country. And we do not even know how the national focii for all nations look like. I mean basically Germany and the USSR could take everybody with their pants down by using that Ally Focus and have Japan the uncle sam sit there thinking why are we expanding our dockyards when we need tanks!
And this is even before we get to the point that if someone goes crazy and sends World Tension through the roof things might get wacky way quicker.

Whats your World of Warships account name? I do not play that much, but if you are a decent player i'll consider playing with you :p (PIPdk)
 
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Skyhascheese

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Im pretty sure all plans go down the drain the moment we get our hands on the actual game. Regarding uncle sam we could basically just make a facist take over align ourself to Japan and make a new pacific world order. We could let the country be taken over by commies and join the USSR. We could make our own faction called "'Murica fuck ya" and start trying to recruit members for it. We could try to send lendlease to China to recruit them as our Asian ChowChow instead of sending it to the russian bear. Heck if France survives we could just lend lease France when/if possible.
Theres so many scenarios. A lot of them possible within the game and a lot of them even plausible staying as a democratic country. And we do not even know how the national focii for all nations look like. I mean basically Germany and the USSR could take everybody with their pants down by using that Ally Focus and have Japan the uncle sam sit there thinking why are we expanding our dockyards when we need tanks!
And this is even before we get to the point that if someone goes crazy and sends World Tension through the roof things might get wacky way quicker.

Whats your World of Warships account name? I do not play that much, but if you are a decent player i'll consider playing with you :p (PIPdk)
I will drink to that, comrade!
 

Aederic

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Still wanna play? Maybe take a major, but if it's important for you to play romania, too, it should be fine ^^

Since I am the leader of glorious Romania, I wouldn't mind, having a secretary or subordinate. But only if he wouldn't exceed the required players. Still, I would let him.
 

Had a dad

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??? You talk nonsense again.

The Swastika is a holy symbol for more than 1 Billion people worldwide to this day.

You have swastikas all over asia. Over 1 Billion people perceive the swastika as holy, well, 2-3 Billion in fact if we count china e.g, whereas its "devilized" by the minority in Europe and America.

If you go to asia, chance is big that a lot of people will not even know why its considered evil in germany, because people just dont learn about it there, or dont care, and they will get bloody mad at you, if you make fun of it.
At least some.

I will remove all pics once ive been shown where i violate the rules.
Just so we are clear for everyone. No swastikas posted to the forum, period!
 

Leermeister

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Why not just have a Historical War Entry Game? No War until Dazing, Italy enters war after Paris Falls. No invasion of USSR until 1941 no US entry until Pearl harbor, Ect.
This sets up a nice fair 3v3 game by end of 1941
I think I will Roleplay that I am a player setting up a Historical game with war entry rules.

If you want to dress like a general while playing, that is fine too
 

BoooooogieMan

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Why not just have a Historical War Entry Game? No War until Dazing, Italy enters war after Paris Falls. No invasion of USSR until 1941 no US entry until Pearl harbor, Ect.
This sets up a nice fair 3v3 game by end of 1941
I think I will Roleplay that I am a player setting up a Historical game with war entry rules.

If you want to dress like a general while playing, that is fine too

When you have teams, why do you need role-play? :p The game will be interesting, because everything is open and everything can happen in this geopolitical-war- and role-play-round ^^