Hey! I've decided to create research system for Hearts of Iron series which would be more realistic. That would make game more engaging. On the other hand it needs to allow players to automate itself if there is need to do that.
It would be reworked HoI3 research system with priorities instead of queue. More to the point it would easily scale into HoI2/HoI4 research system if player don't need that much detail. Plus you could request your own machines!
Overall idea goes like that - research single elements - like engine with small power output, small calibre gun, small turret and so on. Then you may use that tech to upgrade your existing machines with what you research (there would be a limit, for example you can not fit gun 3 levels higher then the one tank was designed for) or request your companies or research institutes to create new machines with better tech in mined.
Detailed description at https://trello.com/b/ItdkuDY9/hearts-of-iron-realistic-research-project
Here is some simple UI example I created in QT. More pictures on trello.
Overall I may try to prototype it for real, but I doubt I would be able to do it all. I guess that main problem for Paradox with something like this is that idea like that may be to complicated for players without proper UI and even then it may be to much. So they would need to use tone of resources to properly create that system.
It would be reworked HoI3 research system with priorities instead of queue. More to the point it would easily scale into HoI2/HoI4 research system if player don't need that much detail. Plus you could request your own machines!
Overall idea goes like that - research single elements - like engine with small power output, small calibre gun, small turret and so on. Then you may use that tech to upgrade your existing machines with what you research (there would be a limit, for example you can not fit gun 3 levels higher then the one tank was designed for) or request your companies or research institutes to create new machines with better tech in mined.
Detailed description at https://trello.com/b/ItdkuDY9/hearts-of-iron-realistic-research-project
Here is some simple UI example I created in QT. More pictures on trello.
Overall I may try to prototype it for real, but I doubt I would be able to do it all. I guess that main problem for Paradox with something like this is that idea like that may be to complicated for players without proper UI and even then it may be to much. So they would need to use tone of resources to properly create that system.
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