So, these questions didn't get answered last time, I was hoping that they might pique a bit of interest this time:
Something I wanted to learn more about
@Johan and
@podcat or
@BjornB...
1. Can we set the older models that are still being produced when a new model is developed to slowly switch over (that is to say, if I have 15 factories producing stuff, and each is producing a # of them, once each factory has finished it's assigned value to cease production) and automatically transfer their production to the new equipment?
2. Is there a function for naval and air units to 'exercise' like the army can? For instance, we see Johan sending his fleet around Germany, basically from the get-go. Or can there be an 'exercise' (I would assume a limited number or rotational sort of thing, like Red Flag/Top Gun for the air forces and RIMPAC or a FLEETEX) where it is of short duration and only can be done a few times (for instance, if the weather is cooperative)... I would assume that this can't be kept up indefinitely, and after a certain period of time the RoI is minimal. I recall something that might be that they consume supplies while doing so, maybe? While I don't want to jump to any conclusions, I daresay that even the most trained army in the world (Israelis) can only do a month-long "block" training rotation. For deployment, we were at Camp Shelby for maybe two months and did about three solid weeks worth of training. Marines though, "train" for six months (ish) for a deployment. But peacetime manpower rotation also would chip away at that efficiency.
3.
@Johan never actually answered the question about his fleet during this weeks' broadcast. I feel like they should really have someone standing over them narrating what's going on, vice having the players (who clearly are in favor of playing more because of the speed of the game) try to talk and concentrate.