Hearts of Iron IV - World War Wednesday Part IV - Livestream today at 14:30 CET

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HeilLoki

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I'd like to see a video where we can see a battle plan as it is desinged to use.
- the game speed seemed to be to high for the players to do that.
- i'm not sure if you are really quicker when designing a decent battle plan, than micromanaging each division. also when you design the plan you don't know where the enemy is so you would need to quickly be able to change it. I can't imagine how this could work, so I'd like to see

This!

And I want to see a huge front like the eastern front Germany vs. Soviet Union, where hundreds of divisions fight against each other.
 
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Axe99

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The battle resolution looked good? The game was played on speed 2/3! It took way longer in HoI3 (unless I'm spoilt by mods)

Battleplans weren't shown because they finally wanted to show war. They were in a hurry and had only an hour to stream..

I agree on the naval battle reports. While they are absolutely cool, useful and not disturbing at all, having these for convoys is contraproductive. Perhaps just an icon you can hover over, saying "we sunk x convoys in this region the last x days"?

The battle times looked reasonable to me as well. Particularly with the simplified supply throughput model, unrealistically fast battle times will have everything over rather quickly (waiting for supply held things up in HoI3, but it looks unlikely this'll be a significant factor in most situations in HoI4, as long as the player knows what they're doing).

As for the naval messages, I'd personally like to keep them - it's important info - but I'd be happy if there was an option to turn them off, or aggregate them up to the larger naval regions, for peeps that prefer to focus on land/air combat :).
 
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princeseth

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I have seen the video many times ... what I don't like is that you see too many air units flying along the map like flies ... I also don't like that so many ships are cruising the map up and down ... as for game terms and playability ... from what I have seen ... the game is far from ready ... release is far away ... my humble opinion ...
 
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Johnniemomomo

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Pretty disappointed it took Germany NINE MONTHS to defeat France (historically it took 6 weeks). The game so far plays like HOI3, that is, like world war 1. I really wish they would get rid of provinces. Countries aren't cut up based on imaginary lines. Militarily, they're cut up according to terrain and strategic objectives like ports and roads etc. I don't think I'll be buying this game unfortunately until they do something to improve combat realism.
 
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Daelyn75

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Has no one noticed that Jacob didn't build any anti-tank weapons at all? You can build them like artillery, but he had none for his entire army. I don't know if Johan did the same thing or not, but it just seems strange to me. I suppose he relied on his tanks and close air support for tank destroying, but it could leave his infantry units wide open to an armored attack.

Another thing I noticed in the game is that production seems a little low for some things, and others fine for the time but later in the war the numbers were way too low.

Submarines - Jacob had 20 naval factories towards building subs - which got him after years of doing this - 7 subs a year. Which is way too low. Even if you multiply that by 20, you still couldn't come close to the numbers of Submarines Germany historically constructed, which was 1152 subs during war time.

Aircraft - Jacob assigned around 40 factories towards his bf-109 fighters. A group with maxed out efficiency of 20 factories were only building 4 and change per day. Rounded up that is around 1500 fighters per year. OK, two sets of 20 factories - still 3K a year. This when Germany produced over 57K fighters during the war . . . Not to mention that they had 133K+ in total aircraft production 1939-1945. It's OK for pre-war up to and including 1940, but afterwards when production increased greatly, Germany just wouldn't be able to get anywhere near historical numbers. Even with double the factories Jacob had, and double the efficiency, it would still come up way short if comparing to 1944 peak production.

https://en.wikipedia.org/wiki/Military_production_during_World_War_II#Air_forces

And yes, speed two was way too fast. I think that should be speed three, and speed two should be speed one. Speed one, should be really slow.

Anyhow, I like a lot of what I am seeing in the video, but like many have brought up, I think a slow single player along with an in-depth explanation for everything would be much better than a fast pace "holy crap my units are attacking and I don't even know why" multiplayer game.
 
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The Albatross

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Has no one noticed that Jacob didn't build any anti-tank weapons at all? You can build them like artillery, but he had none for his entire army. I don't know if Johan did the same thing or not, but it just seems strange to me. I suppose he relied on his tanks and close air support for tank destroying, but it could leave his infantry units wide open to an armored attack.

Another thing I noticed in the game is that production seems a little low for some things, and others fine for the time but later in the war the numbers were way too low.

Submarines - Jacob had 20 naval factories towards building subs - which got him after years of doing this - 7 subs a year. Which is way too low. Even if you multiply that by 20, you still couldn't come close to the numbers of Submarines Germany historically constructed, which was 1152 subs during war time.

Aircraft - Jacob assigned around 40 factories towards his bf-109 fighters. A group with maxed out efficiency of 20 factories were only building 4 and change per day. Rounded up that is around 1500 fighters per year. OK, two sets of 20 factories - still 3K a year. This when Germany produced over 57K fighters during the war . . . Not to mention that they had 133K+ in total aircraft production 1939-1945. It's OK for pre-war up to and including 1940, but afterwards when production increased greatly, Germany just wouldn't be able to get anywhere near historical numbers. Even with double the factories Jacob had, and double the efficiency, it would still come up way short if comparing to 1944 peak production.

https://en.wikipedia.org/wiki/Military_production_during_World_War_II#Air_forces

And yes, speed two was way too fast. I think that should be speed three, and speed two should be speed one. Speed one, should be really slow.

Anyhow, I like a lot of what I am seeing in the video, but like many have brought up, I think a slow single player along with an in-depth explanation for everything would be much better than a fast pace "holy crap my units are attacking and I don't even know why" multiplayer game.

Rome wasn't built in a day either.
We are in the late Alpha - early Beta stage.
Be assured that Johan, Jacob and the Devs will be going over this with a fine-tooth comb.
 
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Daelyn75

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Rome wasn't built in a day either.
We are in the late Alpha - early Beta stage.
Be assured that Johan, Jacob and the Devs will be going over this with a fine-tooth comb.
I know. I'm just pointing out what I see that could use some work on. I understand not building 20K aircraft as Germany in 1940. I'm just not sure how it will all get ramped up, if production can get ramped up beyond what we've seen. Perhaps there was a further mobilization or production law that could be changed. I'm not sure if they want to take production to historical levels. They did say game-play over realism, so who knows.
 
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The Albatross

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I know. I'm just pointing out what I see that could use some work on. I understand not building 20K aircraft as Germany in 1940. I'm just not sure how it will all get ramped up, if production can get ramped up beyond what we've seen. Perhaps there was a further mobilization or production law that could be changed. I'm not sure if they want to take production to historical levels. They did say game-play over realism, so who knows.

Valid input - other posters have also added their input too.
I am sure the DEVS realise the value of people who have supported PI by buying their products.
After all --- the CUSTOMER is ALWAYS RIGHT. :rolleyes:
 
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cam80

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IMO to many planes flying around on the map and with that it was confusing to see who had air superiority in an area quickly. The Frontline also looked messy
 
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panzerzombie

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But nice to know that it will cost 500 to max a variant ( at least a fighter variant ). Thus a general/advisor giving 0,05 LCE a day would need 10.000 days or 23,4 years to produce a single full-variant.....not that much, should be tweaked a bit.
 
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chemonaut

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Well he wanted to make one, but raised every stat to the max and then saw that he only had 105 of the required 500 XP. So he pushed it back to later.
He had 140 xp and the variant costs were between 150 and 500, I was confused why he couldn't build it, now I get it. The army and navy were maxed at 500 XP, he needs to make variants with those to accrue more(now I'm a corporal)
 
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Daelyn75

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But nice to know that it will cost 500 to max a variant ( at least a fighter variant ). Thus a general/advisor giving 0,05 LCE a day would need 10.000 days or 23,4 years to produce a single full-variant.....not that much, should be tweaked a bit.
What he needed was more range, I would have tried to go with 3 range and 1 firepower or something. Just to get it get it going right away. I would think that 3 range would help a lot compared to what he had stock. I also take it that with all the thousands of airplanes buzzing around all over the place that there wasn't actually that much aerial combat between them. I would have thought the battle of the west would have maxed out XP.

He had 140 xp and the variant costs were between 150 and 500, I was confused why he couldn't build it, now I get it. The army and navy were maxed at 500 XP, he needs to make variants with those to accrue more(now I'm a corporal)
I was confused at first as well. I thought the airforce was the second number.
 
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Daddl

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Am I the only one here who actually likes the aircraft, ship and land unit animations? Feels so much better than single counters moving around as in HoI3.

For static maps where you need 20 different mapmodes looking like a board-game one can still play the strategy games of the last dozen years. I'm glad we see something new here.
 
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panzerzombie

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By maxing you mean 5-5-5-5?
I don't think that is a good idea because the reability will be very low, maybe even zero.

Yes I meant 5-5-5-5

In 53:50 ( No.4) he started to design the variant. It seems that a point of reliability equals +16% and each other point equals -8% reliability. Thus a basic template (with 80%) fully maxed 5-5-5-5 will have a sum of 40% reliability ( reminding me of the Me262 or He163 :)). In other words a 5 reliability variant could have 3 points each in all other areas and still have 88%.

Edit: and on second thought, maybe the advisor is giving 0,05 LCE PER HOUR ( like combat was giving experience in hoi3 ). Then it would amount to 1.2 points per day which would be much more worthwhile.
 
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Snow Wolf

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Am I the only one shocked at the cost/effectiveness of the variants? Sure, it's alpha and unbalance, but that doesn't mean we dont get to discuss it..
If a 5-5-5-5 plane has only 40% reliability.. why build it then? why not go for the next model in line. I thought the 5*variant was supposed to be a tad better than the next basic model, but with 40% reliability, isn't that going to drop down back onto the airfield after lifting off?
 

panzerzombie

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I kinda understand the reasoning behind it. I guess it was intentional and they don´t really want a maxed out variant being a good thing (otoh a specialized plane yes), why would you not save 500 points to max out everything all the time. Its like having a rpg character with maximum stats and no drawbacks to balance it ( and a whole party of the exact same chars ). Why would you research a new plane if the old maxed out design is as good as the new one and it may take a long time to get another 500 exp.points, so skip it and ride out the war with the old improved junk ( of which you can replace plenty because of maxed factory efficiency).

Engineer: Herr Galland the specifications of the new Me109J mean that the turbochargers will be overloaded and the landing gear overtaxed.
Galland: Will it fly ?
Engineer: Yes, but it will be very unreliable, we crammed too much into the frame, if we could drop a machine gun and reduce the fuel tanks, we could....
Galland: Im sorry, Führerbefehl....sigh

This plane would ofc have to be designed by FockeWulf? ( dunno which aircraft company gives reliability bonus, if any ) no other designer may keep such a beast airworthy....

Edit: In addition I´m not sure if a reliability of 40% means double the attrition rate of 80%..... maybe so but it was not explained in detail, with ships in DD8 it was explained that less reliability increases critical hit probability iirc).
 
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Will Steel

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The last WWW stream was really nice. Hype rebuilt!

But terrain doesn't seem to be playing any role in the game (or it is so powerless that it is unnoticeable). A lot of tweaks are needed.

I just cannot wait for the release date once the game is tweaked. The next WWW stream is going to be interesting too, let's see how the war goes now.
 

Denkt

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Am I the only one shocked at the cost/effectiveness of the variants? Sure, it's alpha and unbalance, but that doesn't mean we dont get to discuss it..
If a 5-5-5-5 plane has only 40% reliability.. why build it then? why not go for the next model in line. I thought the 5*variant was supposed to be a tad better than the next basic model, but with 40% reliability, isn't that going to drop down back onto the airfield after lifting off?

If 5-5-5-5 is the best, everyone will just go for 5-5-5-5 which would make the whole system rather pointless. Instead you should design several variants that focus each on doing a certain role well. Like a long ranged fighter and a short ranged fighter that got more firepower.
 
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