Will we be finally able to have more than a hardcoded amount of strategic resources?
I can see 6. 5 of them are being used in production. I think we see oil, rubber (tire) and iron, but I have no idea what the rest is. Fighter uses aluminium, I guess. Artillery can be using explosives. No idea on the globe though.
View attachment 107383
I take it these resources are;
Oil.......Aluminium........Rubber
?????......Iron..............Tungsten
Will the MODEL pictures be same size as in HOI3?
View attachment 107383
I take it these resources are;
Oil.......Aluminium........Rubber
?????......Iron..............Tungsten
Excellent stuff. How many strategic resources are there? Is stockpiling gone entirely?
I guess that when you bomb a certain type of factories, the IC level goes down, but since units are not assigned to specific factories, you cannot "target" specific stuff in the production line and things that are lower in the production line will be affected first, correct?
Ah, elegant. Another question, do you build production lines for consumer goods and factories as well? Do you manufacture "tools" and turn them into factories?
IRL industry was often concentrated. In HOI3 there was no benefit in concentrating IC in one place - in fact, it was better to build IC in many different provinces in order to make it more difficult for STRATs to target them all in a given amount of time. Will there be an incentive to concentrate IC in a given region/province/whatever in HOI4?
Which IC type is used to build more IC? Can you convert factories to a different type?
This sounds good to me, really looking forward to the game.
Can you convert industry from civilian to military?
Can you stockpile strategic resources?
Does each factory in this production folder correspond with a specific factory on the map or is it abstracted across?
What about supply production? It isn't listed with any of the industry types.
While I understand that adding new factories will reduce the overall efficiency, how does removing a factory increase the efficiency of the production line?
Are upgrades still available for already built models? How will that work, generic or you would also need to assign factories for it?
The interface looks smooth and really nice gj .
In the picture the 3 units all need Iron. If you had less iron than needed to make the units how will they be affected. Would all of them get an equal production hit or would it start with the arty?
The allocated factories are alittle hard to "read" imho. Maybe its because i think the factory icon looks more like a graph than a factory (the chimneys are high making the building way too small imho). Also the factories themselves are hard to read because you need to count theres no easy to read number which tells you the amount of factories in the production line. The more production lines you get the more important this instant information will become.
I would make a single factory picture then let the number of factories used in the production line be shown in numbers and maybe even let the progression bar run on top. So if theres 7/15 factories in the line let 7/15 of the factory be shown at 100% opacity while the rest is a bit faded. Also that would make it possible to make the interface a bit "prettier" by letting the lines from the headlines (materials, Equipment, Factories) run through in the underlying production lines. Though i dunno if thats even going to make a noticable difference or if im just nitpicking now
I have made a rather ugly paint sketch to try and illustrate. (so much for not having proper picture editing tools available at work ^^)
View attachment 107382
EDIT: also does the ressources show the amount you have yet to use or the total amount?, is there going to be an easy way to quickly see how much you have left or how many % of your "supply" you are using.
There's currently 6, not counting Raw materials, but that could change. Stockpiling resources is gone anyway, more than that I cannot say.
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What about captured factories? Will they keep some of their efficiency to emulate the Panzer 38(t) stuff?
Is there a difference between 1 line with 15 factories and 15 lines with 1 factory each? (All produce the same equipment)
Strategic Resources are not accumulated in pools. Instead, they represent the potential flow of resources into your factories.
It may be better to show numbers, although one neat feature of the factory rows is you can click to set an exactly number quickly, and you should quickly become used to the 3 rows of 5 format so you can tell how many are assigned at a glance. However, it's not the final UI so we may end up changing things.