I'm very excited about the switch to producing equipment instead of the brigade/division-deployment-as-production system.
Some questions:
1) For cap ships, the "15 factory limit" as a way of capping speed of production seems arbitrary and likely to result in truly weird outcomes. Why not require each individual capital ship to be a fully separate production line, and cap the # of factories of each at the amount required for "full speed" (minimum production time for that ship class and tech)?
2) Why not fold the concept of "raw materials" in with the concept of strategic resources? Is there something that's so essential to the idea of raw materials that they need to be tracked separately from other resources? Seems like an easy target for simplification unless raw materials are treated totally different for a good reason.
3) Can produced equipment be traded directly to other nations? If so, does the concept of "money" still exist to facilitate trading?
Some questions:
1) For cap ships, the "15 factory limit" as a way of capping speed of production seems arbitrary and likely to result in truly weird outcomes. Why not require each individual capital ship to be a fully separate production line, and cap the # of factories of each at the amount required for "full speed" (minimum production time for that ship class and tech)?
2) Why not fold the concept of "raw materials" in with the concept of strategic resources? Is there something that's so essential to the idea of raw materials that they need to be tracked separately from other resources? Seems like an easy target for simplification unless raw materials are treated totally different for a good reason.
3) Can produced equipment be traded directly to other nations? If so, does the concept of "money" still exist to facilitate trading?