I would like trucks to be tracked separately. Infantry should be foot, semi-motorized or fully motorized. All this should be based upon the number of trucks allocated.
What is semi-motorised supposed to be? Foot is slow. Mot is fast, and semi, is?I would like trucks to be tracked separately. Infantry should be foot, semi-motorized or fully motorized. All this should be based upon the number of trucks allocated.
What is semi-motorised supposed to be? Foot is slow. Mot is fast, and semi, is?
It's always depressing when there is such an obvious and clear "failure of concept" that they refuse to fix.
How having trucks being abstracted in a larger pool of "equipment" a failure of concept ?
Not every single thing can be represented in game, and although trucks would be a nice addition i don't think it is absolutely necessary to have them in game
So, how exactly are you sopposed to handle a division that has 60% of the needed trucks traveling a few provinces?Trucks were very important for both unit mobility and logistics - IMO important enough to be separated from generic equipment.
I think having them abstracted as a more general "motorised division" equipment would allow sensible rules.
So, how exactly are you supposed to handle a division that has 60% of the needed trucks traveling a few provinces?
I`m kind of sceptical about org. Trucks break and need maintenance. Animals just need rest. They are more cost-effective if your country has fuel but much harder to restore if break.The second would be "Trucks," these would give a much larger boost to movement especially on good infrastructure. They would level up with the logistics techs and probably some stuff in the tank tree. They would increase fuel consumption and org regain by a lot. The trucks would suffer casualties and attrition in the same way that tanks would.
That is not how it should work, that is quite obvious. There either should be a mechanics that represents parts of divisions moving separately, or there should be a non-linear increase in time and fuel consumption, the less trucks there is, as Trucks need to make more then one run, which requires them to move people and supplues some distance, unload, return, pick up the rest that moved somewhat, and so forth.If 100% trucks give an infantry division a bonus of +2kph, than an infantry unit with 60% trucks moves at + (.60 x 2 kph) = +1.2 kph. Not difficult math.
A unit where heavy equipment (but not the general infantry squads) are motorised. So it goes as fast as a "light" infantry unit, faster than a "heavy" infantry unit but not as fast as a "fully motorised" infantry unit.What is semi-motorised supposed to be? Foot is slow. Mot is fast, and semi, is?
If 100% trucks give an infantry division a bonus of +2kph, than an infantry unit with 60% trucks moves at + (.60 x 2 kph) = +1.2 kph.
Not difficult math.
That is not how it should work, that is quite obvious. There either should be a mechanics that represents parts of divisions moving separately, or there should be a non-linear increase in time and fuel consumption, the less trucks there is, as Trucks need to make more then one run, which requires them to move people and supplues some distance, unload, return, pick up the rest that moved somewhat, and so forth.
There is a great math task about that, but the basic is that if you only have 50% of the needed trucks your trucks would have to ride ~1.5 times more per truck, (and use fuel and time), while only getting around 1/3 of speed up, and the less you have, the worse it becomes, at around 10-20% of trucks you might as well just not bother.
So, how exactly are you sopposed to handle a division that has 60% of the needed trucks traveling a few provinces?
I think having them abstracted as a more general "motorised division" equipment would allow sensible rules.
I`s not linear increase, it is x/(100-%missing). Granted, the assumption that it takes multiple trips just means there is no multiplication of % missing.Was there really any division in WW2 that had so many trucks you could move every single man and piece of supply, ammo & equipment at once? I seriously doubt that.
In all previous HoI games no fully motorized division moves faster then 8kph.
Even with a thousand trucks in the division I reckon you would have to make at least 2-3 trips I think to pick up everything. So removing half the trucks would increase it to 4-6 trips = a fairly linear increase, which is simple enough to understand and realistic enough for this purpose.
What I ment is, that division that lost most but not all trucks doesn`t have noticeable advantage over foot division, in terms of moving around, as it`s motorised component will not be able to move most of the division, so you might just ride the truck once and wait for foot soldiers to come, and not waist fuel moving them around. Supplies ofc. is another metter.That's not really true. Looking at the other extreme case with a single truck moving an entire division it is still effective at least half the time (and using the other half to drive back empty or carrying wounded / PoWs ). This means in a real situation your truck will likely always be useful 60% of the time or more.
And the rest of the division is not so much worse of compared to a leg division.
I`s not linear increase, it is x/(100-%missing). Granted, the assumption that it takes multiple trips just means there is no multiplication of % missing.
If you have 10% of trucks required, you would need 10times the trips.
What I ment is, that division that lost most but not all trucks doesn`t have noticeable advantage over foot division, in terms of moving around, as it`s motorised component will not be able to move most of the division, so you might just ride the truck once and wait for foot soldiers to come, and not waist fuel moving them around. Supplies ofc. is another metter.
I like your ideas, but do you think Infantry Division + 100% trucks = 2kph is realistic?
Throughout the campaigns following D-Day, the majority of the Allies' supply was delivered via ports (including Mulberries) in Normandy by truck. On the Eastern front, the Germans hardly made use of Russian rail for the majority of their military campaigns; forward supply centres were eventually connected by rail, but not during the actual offensives. In 1914 the German army tried taking over the running of the French and Belgian rails for their own supply during the initial offensive. It was a total disaster. They got the physical infrastructure working again (if in a rickety way) but the organisation proved hopeless. The troops on the Marne desperately needed ammunition, but the supply details had to sort through piles of rotting meat, tinned food and spare uniforms to find what little there was...I like the truck issue, but I think that an implementation of railroads and railroad junctions (storage possibility of supplies) is more important on a strategic level.
Remember that you don't have to research them all - they are just possible research targets. In strategy games you the player get to decide what your own approach to design/upgrade/reuse is, and I think that is a good thing. Resource and time limitations will also factor into your decisions - as it did in real world history - and this is also, in my opinion, a good thing.A criticism I wish to level here, however is regarding the bit about having 4 variants per chassis. Please do not make the unit trees symmetrical - Pz IV should not have the same number of variants as Pz VI Panther, or Sherman, or Ha-Go. German industry had a very distinctive approach to design, so did US, so did USSR, etc.