I have an advertising slogan for you: "Hearts of Iron: where France just isn't all that scary anymore."
What? Haven't you seen the size of those Char Bs?
I have an advertising slogan for you: "Hearts of Iron: where France just isn't all that scary anymore."
Please tell me that having "Britain" slapped over India and the Sudan is just a placeholder? I do so miss "British India" or "British Sudan"...
Ah! I knew it, all those months ahead when you guys will just play catchess.Yes, as the big red disclaimer says this is the final version of the map and no further changes will be made
The displaced American continent again? Doesn't that mess up the realistic day/night cycle?
I guess the areas that are affected aren't that important, but it seems a bit silly to me to try and be very accurate on one hand and then have something as simple as correct placement of continents completely wrong.
Might be cut because they don't fit on screen. I hope that's the case.No Murmansk convoy again? => The northern part of the map is cut :whistle:.
this is the result of the design decision made by Xie and I when we first made the map as a mod back for Vic-1. The problem is that the Americas have a wider range of latitudes from North to South vs the Eastern Hemisphere. If you went -strictly- geographic then you would have to make the surface area of the Eastern Hemisphere smaller and include a lot of empty ocean in the South in order to match the latitude of Cape Horn. This would mean reducing the number of functional land provinces in the Eastern Hemisphere since there would simply be fewel land pixels in the region and you need a minimum number of pixels per province to make them viable for gameplay without being too cluttered or difficult to click on.
For purposes of gameplay, we decided to use slightly different latitude lines in the Eastern Hempisphere as opposed to the Western Hemisphere so as to maximize the land surface playability in the East while still being able to include the sea lanes around Cape Horn at the end of South America. In the end, I would argue that the result is a highly functional map that, while not 100% geographically correct, represented a major improvement for Paradox games as a whole, something Paradox apparently must concur with as they continue to use the base map for EUIV and now HoI4.