Nope, pretty much it says and Podcast confirmed that bombers do double duty as transports. If you wish he infered you can mod
"special" custom aircraft like C47s and JU52s...
And to call these aircraft "custom" or "special"... :wacko:
Can I be honest? It smells like dev cliques fighting here.
See, Podcat's "complexity" argument doesn't hold up.
1) They're making HOI IV, it's gonna be complex 'cause it's a HOI game. The fanbase actually welcomes more accuracy, not less. And Paradox seems committed. I mean, by the same token, the "Heavy" Fighters is the same kind of "fat" that can be "trimmed" in the name of "reducing complexity".
2) Complexity can mean "cumbersome to use", but that doesn't hold water for transport aircraft. Ever since HOI 1 Transport Aircraft have been expensive to build and maintain, and that's historically accurate, what changed this time?
3) Complexity can also mean "the AI has no idea how to use this", but the AI lived with Transport Aircraft since HOI 1, again what changed. In HOI 3 it even (eventually) pulled airborne landings. So that doesn't stand.
Simply put, there's no systemic, ergonomic or AI-related reason why Transport Aircraft cannot be their own individual unit. If "Heavy" Fighters and "Not-Heavy" Fighters can co-exist in HOI IV, and the AI knows how to use each to their strength, so can Transport Aircraft and Strategic Bombers co-exist with an AI that knows better than sending Transport Aircraft on Strategic Bombing missions.
That Transport Aircraft are currently cut is simply an expression of a Paradox Dev "flexing their muscles" by imposing arbitrary design decisions for the sake for them. Transport Aircraft, of all aircraft types are the most niche, inoffensive, unambiguous air unit types, even the AI can't screw up using them. To say that Transport Aircraft are a design "eye-sore" is to be insincere.
Heavy Fighters vs Light Fighters on the other hand is a much more "complex" topic both that Paradox, players and AI must contend with, yet it's funny how they are in HOI IV. There's a lot more "gray", more factors to screw up for the designers, players and AI. And yet... we have this split off.
But the clear distinction between Transport Aircraft and Strategic Bombers ? That's a grey area according to Paradox... and that's disingenuous as
hell
I'd infer that there is a Heavy Fighter-fan lead dev in the HOI IV, and that lead dev also has a chip on his/her shoulder for Transport Aircraft.