It's always interesting waking up and seeing what's happened to an interesting discussion on the HoI boards overnight

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Some thoughts:
- I don't think the 'pro-transport' crowd are asking for a separate slot in the tech tree (correct me if I'm wrong other pro-transporters), we're just asking for different aircraft on the ground, so they can't do what Secret Master described - transport runs on Monday, strategic bombing on Tuesday and off to drop some paratroops wherever on Wednesday. Make 'em variants, make them modifications, whatever.
- @ Redflag - every single picture/example you've provided is a conversion. These take time and money/IC. You're actually supporting the pro-transport cause, we also want bombers used as transports to be proper conversions, not the bomb payload replaced with lots of paratroopers laying down in the bomb bay.
- Those were converted RAF bombers involved in Market Garden (Stirlings, Albermarles and the like) but even with these converted aircraft they couldn't drop everyone as quick as they'd wanted. They had many, many more bombers available if they could just use standard bombers but didn't - because it wouldn't have been safe without converting them, which takes time/IC/training for the crews.
- this is not a 'fiddly' but rather a gameplay issue unless we make the contention that paratroops were not important to the war, and remove them as well. From a gameplay perspective, if transports are out, then really paratroops should be as well - for the reasons described below.
Gameplay issue 1: We have a 1944 scenario. There were 2400 transports and 900 gliders (which I think are worth wrapping up into a 'transports' category) used in Overload (
http://www.ddaymuseum.co.uk/d-day/d-day-and-the-battle-of-normandy-your-questions-answered). How does HoI4 treat these forces? Do the allies get 3300 extra bombers? Do the bombers (I can't find figures quickly, and they're not really necessary for the general argument) on hand get given transport capacity equal to 3300 transports? Do the bombers get given a 'standard' transport capacity (noting there's no clear way to define this - a converted Albermarle could transport 10 paratroops, a C-47 20)? Whichever way this question is answered creates imbalances in actual gameplay, as long as we want paratroops in the game. How? Read on

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- Issues with Option A (Allies get 3300 extra bombers) - Clearly, if this is the case, the strategic air campaign against Germany will be much more effective than it was historically.
- Issues with Option B (Overlord Bomber-to-transport ratio is used to determine transport/paradrop capacity of bombers) - this _only_ works if the ratio of bombers to transports is anywhere near constant, by theatre and year, throughout the war, which it wasn't. Use the D-Day ratio, and Germany may not have the required paradrop capacity in Greece to drop into Crete (there were a _lot_ of available allied bombers for D-Day) and similar.
- Issue with Option C (Bombers are able to magically carry the same payload, whether it be paratroopers, supplies or bombs) - With a huge multirole paradrop/bombing/supply force, the whole dynamic of the war changes. Use your bomber force to drop an army group (over a couple of days) into Yugoslavia to liberate it, then use your bomber force to supply them long-term. There'd no longer be an issue for the Soviets with the encirclement at Kiev (at the time, the Soviet Airforce had very few transport planes, but they had bombers), just use your bombers to keep the defence alive.
As well as these issues, what happens with the airfield capacity that these 3000+ transports took up? Do the paratroopers just get free airfield capacity because they can hitch a ride with the bombers now, so the UK needs fewer airfields to undertake Overlord and Market Garden.
I cannot see a way whereby the abstraction out of transport planes doesn't do horrible things at the gameplay level which, of course, should be fairly evident, because transport planes were a vital strategic asset for most of the major participants in the war. If you remove transports, you break the supply and paradrop dynamic, both elements of the second world war that played key strategic elements at certain points.
On an aside, I don't think I've ever played a WW2 game (outside of the incredibly abstracted 'Europe at War', which only has air, infantry, armour and navies as its force distinctions) that didn't have dedicated transport units. World in Flames, a corps-level (less complex than HoI) tabletop board game has dedicated transport units.
Also - power to PodCat for even discussing it with us. Don't get me (and I'm sure, for the very large part, all of us) wrong - we're just passionate about the game and want it to be its best. None of what I've written is a personal attack, I'm a big fan of PDS and its work

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