Will there be a way to share experience/upgrades? Like how in real life the USA gave their allies huge amounts of equipment, which contributed to the unit being better armed. How will this be resembled in the game? Also, I like the colors.
Will there be a way to share experience/upgrades? Like how in real life the USA gave their allies huge amounts of equipment, which contributed to the unit being better armed. How will this be resembled in the game? Also, I like the colors.
Why would adding armor increase the chances of a critical hit. That doesn't make sense. Also, those colors look too washed out to me. Use darker colors. Please no pink UK.
Will there be a way to share experience/upgrades? Like how in real life the USA gave their allies huge amounts of equipment, which contributed to the unit being better armed. How will this be resembled in the game? Also, I like the colors.
Why would adding armor increase the chances of a critical hit. That doesn't make sense. Also, those colors look too washed out to me. Use darker colors. Please no pink UK.
Somebody mention Rome II?? :ninja:
I think this looks great. Here are a few quick questions on it...
1. For the land and air units, will their equipment be kept track of as model/variant, or will units just have a model assigned and have the variant upgrade automatically?
2. Will you be able to produce different model/variants of the same unit simultaneously? For example, ENG producing fighters that are Spitfire Mk IX and Hurricane Mk IIC in the queue at the same time?
3. Is there something to stop the following gamey tactic: I just researched a new CV. I have a bunch of NXP lying around. I immediately jack up the stats on my new CV model to make it go from state-of-the-art to state-of-the-art on steroids? (Or maybe it's the case that this will be part of a normal build strategy?)
3. Is there something to stop the following gamey tactic: I just researched a new CV. I have a bunch of NXP lying around. I immediately jack up the stats on my new CV model to make it go from state-of-the-art to state-of-the-art on steroids? (Or maybe it's the case that this will be part of a normal build strategy?)
I kind of see the concern. I would imagine this could be somewhat addressed with putting a cap on stored NXP, AXP, GXP, etc. That way Germany cannot store up a bunch of GXP and once the Tiger is researched, just jump ahead to a practical KonigsTiger.
yes, everything is moddable. you can make a submarine carrier battleship if you want with all sorts of nutty upgrades.
I kind of see the concern. I would imagine this could be somewhat addressed with putting a cap on stored NXP, AXP, GXP, etc. That way Germany cannot store up a bunch of GXP and once the Tiger is researched, just jump ahead to a practical KonigsTiger.
Well I suppose you could still do the "essentially a King Tiger" tactic, at a cost to your other military units. Is there a downside to the variants (other than reliability)? It would help against this kind of thing. Players will learn to game it somewhere, somehow. What tie in do doctrines have with this? Should doctrines or deciding on one tree within a doctrine have some effect on what you can spend experience on?this. there is a cap so you cant save forever
I don't think it'll be so specific that you need amphibious raid experience before you can build the required equipment.