Hearts of Iron IV - Developer Diary 8 - Experience and Variants

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Strossi

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The map looks really dumbed down, geographically incorrect etc. makes me sad panda, the HoI3 one was perfect, province number disputable ofc. (I see the pre alpha tag, don't worry)
 

Angel Walker

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The map looks really dumbed down, geographically incorrect etc. makes me sad panda, the HoI3 one was perfect, province number disputable ofc. (I see the pre alpha tag, don't worry)

To be honest, the HoI3 map was anything but geographically correct :p
And I'm not talking about alpha either. I think it was not until TFH, with a joint effort between Paradox and the community, that they managed to improve it to more realistic levels (and even then only in the most important theaters).

Since Victoria II Paradox seems to be using pretty much the same map (as far as continental borders are concerned), and IMO, that is a pretty good map. Darkest Hour's map is also great. But HoI3? Nah, not really :)

Personally I'm not crazy about the colors, but otherwise I really like it. Let's see how it develops.
 

Strossi

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To be honest, the HoI3 map was anything but geographically correct :p
And I'm not talking about alpha either. I think it was not until TFH, with a joint effort between Paradox and the community, that they managed to improve it to more realistic levels (and even then only in the most important theaters).

Since Victoria II Paradox seems to be using pretty much the same map (as far as continental borders are concerned), and IMO, that is a pretty good map. Darkest Hour's map is also great. But HoI3? Nah, not really :)

Personally I'm not crazy about the colors, but otherwise I really like it. Let's see how it develops.

I meant the final version ofc, in TFH =D. This kind of looks cartoony... I support the darkening method to simulate topography, would be even better if it could look 3d like in CK2 map. From what I see on this screenshot the Adriatic is catastrophic, but it is pre alpha guess they will improve on it allot.
 
Last edited:

Beagá

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I see there is quite some effort in making the game prettier, and that´s nice. Not only map but also the other parts of the interface.

On the other hand considering that, well, no country had experience with USING carriers in war before 1939, I wonder how important experience actually will be in designing units. Japan CAGs were better than british ones for a long time... and you can´t say it was due to 'experience".
 

delra

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That whole tease with "Rome 2" deserves a forum riot.
 

Beagá

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Nah, we can wait a bit more. Personally I want Victoria 3 to be next.

Looking the map again and Czechoslovakia is pretty big compared to Hungary eh... Accurate?
 

Alex_brunius

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On the other hand considering that, well, no country had experience with USING carriers in war before 1939, I wonder how important experience actually will be in designing units. Japan CAGs were better than british ones for a long time... and you can´t say it was due to 'experience".

Except for the tiny fact that Japan had been extensively using their Carrier aircraft to attack Chinese ships, aircraft and land targets since 1937 ;)

That is where they learned the lesson that biplanes like the A4N and fixed landing gear designs like the A5N was not cutting it as they encountered stiff resistance from comparably simple land based counterparts.
 

Beagá

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Ground support is a bit different from carrier action, specially using torpedoes and fighters.

Besides it´s not like they bombed the chinese EVERY day for months. What´s your source on how ground support was done using carriers? How often they were done?
 

delra

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Nah, we can wait a bit more. Personally I want Victoria 3 to be next.

Looking the map again and Czechoslovakia is pretty big compared to Hungary eh... Accurate?

There's no way of knowing, Google only has HoI2 and HoI3 maps of 1936...
 

Porkman

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Ground support is a bit different from carrier action, specially using torpedoes and fighters.

Besides it´s not like they bombed the chinese EVERY day for months.

Are you being sarcastic?

Wikipedia said:
The bombing of Chongqing (simplified Chinese: 重庆大轰炸; traditional Chinese: 重慶大轟炸, Japanese: 重慶爆撃, from 18 February 1938 to 23 August 1943) was part of a terror bombing operation conducted by the Imperial Japanese Army Air Service and the Imperial Japanese Navy Air Service on the Chinese provisional capital of Chongqing, authorized by the Imperial General Headquarters.

Chongqing was the first world capital to be systematically bombed. Between February 1938 and August 1943, the city was bombed over 200 times, on virtually everyday that the skies were clear. The city was an easy target, a fairly short flight from Wuhan, where Japanese bomber bases were installed after the city was captured. A conservative estimate places the number of bombing runs at more than 5,000, with more than 11,500 bombs dropped, mainly incendiary bombs. The targets were mainly residential areas, businesses, schools, and hospitals. These bombings were probably aimed at cowing the Chinese government, or as part of the planned Sichuan invasion
 

Alex_brunius

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Ground support is a bit different from carrier action, specially using torpedoes and fighters.

Besides it´s not like they bombed the chinese EVERY day for months. What´s your source on how ground support was done using carriers? How often they were done?

I don't really see the relevance of this. How many of the "real" carrier battles went on EVERY day for months?

And how much harder is it to hit a 200 meter ship with bombs compared to a 5 meter truck / bridge?


Japan had real wartime experience of carrier aviation and dogfights in 1937, and this experience without doubt helped them design both better carrier aircraft and carrier designs.
 

Beagá

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Are you being sarcastic?

Pretty silly example :) By 1943 AND carrier attacks on Chongqing? You know how inland that is right?

Really, at least stop to read what you post before posting it. That isn´t a source. That´s rubbish.

And how much harder is it to hit a 200 meter ship with bombs compared to a 5 meter truck / bridge?

.

I´m not saying they didn´t do it. I´m aksing how many times they did. One week of bombing isn´t enough "experience" to have better CAGs than UK, which IS my point. I´m just wondering how important experience will be.
 

Porkman

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Pretty silly example :) By 1943 AND carrier attacks on Chongqing? You know how inland that is right?

Really, at least stop to read what you post before posting it. That isn´t a source. That´s rubbish.

I´m not saying they didn´t do it. I´m aksing how many times they did. One week of bombing isn´t enough "experience" to have better CAGs than UK, which IS my point. I´m just wondering how important experience will be.

First, they starting bombing in 1938. 2 years before 1940 and it wasn't one time. It was 218 bombing campaigns, each consisting of several flights of planes.

Here's an excerpt, (translated from the Chinese by me so the grammar's a bit wonky) from Admiral Shigeru Shimada Taro's memorandum

"Recorded in the Navy bombing of Chongqing: 101 major offensive operations focused from 1940 July 28 to August 31. The navy bombed 20 batches during this period, with 2050 land-attack aircraft sorties, 201 sorties on ships with a success (presumably river traffic mostly, 99 sorties ships without success, 39 sorties for investigation (not sure whether this is reconaissance or for after attack assessment, the Chinese can be read both ways,). This consumed ninety-four 800 kg bombs, Two thousand nine hundred and six 250 kilogram bombs and 11,148 bombs of other models, a total of 15,036 bombs.

That's a month in 1940.

Second, the Republic of China Airforce started the war with Boeing P-26's and Curtis Hawks. The first dogfights between metal monoplanes ever, in the world, happened over China. The first American ace of the war was Arthur Chin who racked up 6 victories flying for the Chinese airforce.

Third, In 1938, the Soviets sent hundreds (yes, hundreds) of I-15, and I -16 fighters to China with the pilots to fly them. All of these planes were eventually shot down by the Japanese army and navy airforces. The Japanese air forces of both branches fought them continuously for the early part of the war.

Fourth, despite how far inland they were and as I pointed out earlier, it was a joint bombing operation between the Army and Navy airforce. The Navy wasn't doing anything else with it's carriers from 1938 to 1941, they sent their pilots onto terrestrial bases to attack ground targets and to maintain air superiority.
 

Rummy

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1. a variant created is a new piece of equipment. I'll use an example people might be more familiar with. Imagine you have researched a Panzer IV F (if I recall, the version we base our Panzer IV on and the one with the 75mm gun) and you create a variant from that increasing its armor. You may now call that the Panzer IV G. its a different tank, but will have a minimal impact on efficiency when switching over the previous Panzer IV production line should you choose to do so.

This is great that we can create new variants, however from now until release, what I would like to know about HoI4 more than anything else is what happens next when a new type/variant of tank is produced and how does that affect my divisions?

If I start making Panthers instead of Panzer 4’s, how does this effect a medium tank brigades statistics for both current and future tank units? Or will it not because there will be separate Pz 3, Pz 4 brigades, Panther brigades etc? Though what happens to the tank brigade when that tank type is no longer being produced and/or there is none left in the production pool of that type of tank?

I’m desperately clinging on to hope that you will say each individual brigade will be comprised of a single tank type (don’t care about variants) and that they can track losses, and automatically pull in replacements of the same tank type from a pool of completed units. But I’m guessing you’re going to take the easy route and that all having varying tank types will do is “average out” a median statistic for all current and future tank brigades.
Could you please please expand on this.
 

Porkman

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This is great that we can create new variants, however from now until release, what I would like to know about HoI4 more than anything else is what happens next when a new type/variant of tank is produced and how does that affect my divisions?

If I start making Panthers instead of Panzer 4’s, how does this effect a medium tank brigades statistics for both current and future tank units? Or will it not because there will be separate Pz 3, Pz 4 brigades, Panther brigades etc? Though what happens to the tank brigade when that tank type is no longer being produced and/or there is none left in the production pool of that type of tank?

I’m desperately clinging on to hope that you will say each individual brigade will be comprised of a single tank type (don’t care about variants) and that they can track losses, and automatically pull in replacements of the same tank type from a pool of completed units. But I’m guessing you’re going to take the easy route and that all having varying tank types will do is “average out” a median statistic for all current and future tank brigades.
Could you please please expand on this.

This question was answered in the comments of one of the other Dev diaries. The answer was that a brigade of medium tanks is going to pull reinforcements from your pool of medium tanks, whatever their model. You have limited control based on prioritizing reinforcements and such, but I don't think you can specify which brigades get which models.
 

plasticpanzers

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I think by the division 'template' unless you change the division elements it would keep drawing on older tank models
til your out of them (such as PZIIIs to PZIVs or PZII lights to PZIII mediums). I could be wrong but that would keep
older models in till you have enough to upgrade and change the divisions template to the new elements.
 

Porkman

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I think by the division 'template' unless you change the division elements it would keep drawing on older tank models
til your out of them (such as PZIIIs to PZIVs or PZII lights to PZIII mediums). I could be wrong but that would keep
older models in till you have enough to upgrade and change the divisions template to the new elements.

The light to medium transition would be preserved because those count as different types, but I don't think it's going to be able to differentiate between PzIII's and panthers.
 

Rummy

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This question was answered in the comments of one of the other Dev diaries. The answer was that a brigade of medium tanks is going to pull reinforcements from your pool of medium tanks, whatever their model. You have limited control based on prioritizing reinforcements and such, but I don't think you can specify which brigades get which models.

Bugger, I thought I had combed through that diary about the templates but must have missed it. So does that mean a medium tank brigade/battalion which was created say in July 1940 with a bunch of medium Pz 3 tanks and sits on the Atlantic wall for three years and does not see any action/incur any losses, will it still have the same or less statistics than a new medium tank brigade created in July 1943 formed entirely from newly created Panther models?

Thanks for the responses