A great step in abstracting airwarfare, but I hope it develops towards the ability to make precise attacks and defenses.
1. Operational limits - ok, you can have more aircraft than capacity, at expense of efficiency. What efficiency penalties did you have in mind? Different penalties for each aircraft type and mission? Air interceptors could be slower to react (airbase too crowded to launch quickly), repair would be slower, perhaps range shoulda affect you for offensive missions, as aircraft have to loiter midair waiting for the others to take off?
2. I love the fact that CAGs are now gone, and you will have different mix of aircraft on the carrier, as seen on the Graf Zeppelin. This is a huge step.
3. Building airbases to increase operational limits - with the range being so abstract and the strategic regions being so large, it feels that the decisions of where to build airbases become quite a moot point. I'm worried about this abstraction, with states and strat region size, losing some lower level tactical ability that we have with land combat. I know land combat is important, but naval and air combat won the war for the allies. I just don't want it too abstract.
4. Will the states and strat regions be moddable? Meaning can modders adjust which provinces belong in a state or strat region? Even adding more states and strat regions? It seems like this is something the AI should be able to handle.
5. Will we be able to "lift the hood" and see the detail of each mini battle going on simultaneously? Will be be able to call a retreat/abort based on what we see (odds not in our favor, casualties too high, etc)? Else, this would seem incredibly too abstract to me.
6. What if a strat region or a state is currently controlled say 60/40 by allies/axis. They both have AA, as you have shown the possibility?
7. Will we be able to attack a specific province, or is this forcing us to use air power on equal terms as the AI, only selecting HOI3 type regions (now states and strat regions in HOI4)? To me, that's what it feel like is happening.
8. I certainly like the idea of going to individual aircraft - I never lose an aircraft unit in HOI3, I make sure it lives and then I repair. Looks like you won't be able to avoid it in this model, which is something I like (more realistic, more fair). However, will individual aircraft which air damaged be prevented to fly again until they have reached some proper level of strength level? How is this repair paid for? By building more aircraft?
