It's a wargame after all, i wouldn't expect to win WW2 by just making fridges and washing machines.
I see it more as a balancing thing, USA has a lot of industry but to put it on a war effort first has to end the isolation
I agree making the most fridges and washing machines should not be a way to win a WWII game.
But, from a gameplay standpoint (and based on the information we currently have) we have a system that works intuitively (from a historical standpoint) for some countries, and counter-intuitively for others.
Based on this system, it's in the interest of the Axis/Comintern powers to behave historically (or as close as possible). It seems like it's in the interest of the Allies/Neutrals to behave counter-historically.
The problem lies in the fact that, historically, nobody wanted WT to go up at all. With the presented information, it makes the most sense, as a player, to increase WT, if playing certain countries.
Why would I want to play isolation/low WT for as long as possible, as the USA?
A possible answer with regard to balancing would be this hypothetical scenario:
Playing USA, Democratic, Full Isolation.
Civilian Industry is always cheaper or faster or better in some way than military industry. E.g. in 1 year you can build 10 civilian industry at max bonus, while you can only build 2 military industry.
There is a gameplay mechanic to convert civilian to military industry. 10 civilian industry -> 5 military industry.
Isolation goes down on its own eventually, with high enough levels of WT.
The bonuses to Civilian Industry drop with isolation.
From a gameplay standpoint this would be historical(ish). It's in your interest as a player to focus on civilian industry at the start of the war, instead of making as many tank/plane factories early. It's in your interest as a democratic nation to appease, since with high WT, your bonuses to civilian industry go down.
This is just hypothesis. I'm asking if this is true/false/partially accurate?