Hearts of Iron IV - Developer Diary 12 - Internal Politics

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OHgamer

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Well, it's not V3, but what the heck!
Thumbs%20Up.gif

No, BUT I think there are quite a few areas discussed here that could make doing a potential V3--->HoI4 continuation campaign quite interesting once V3 is eventually developed (and my money is on this being a question of when, not a question of if). One of the weaker areas of HoI3 was the "lack" of things to do pre-war other than build up armies. Managing your society was not all that much of challenge compared to all the internal peace-time gameplay issues you have to manage in Victoria. Now you will apparently have to continue to "manage" your society and its poltical and economic development all the while you have the ticking time-bomb of a Total War set to potentially explode.
 

Oliver Twopence

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Love it.

Suggestion: move "may only have one" into a tooltip. I think it ruins the aestethic.
 

Jorlaan

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Well I am still a little dubious of the Fuhrer Mana as MP is probably THE most hated mechanic of EUIV but the DD and answers to questions give some relief. I am still highly anticipating this and am actually glad the release date has been pushed back, I like finished products.
 

HistoryMan

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Slightly worried by only being able to have One company in each area - after all, German aircraft were sourced (even within the same model type) from many different companies, and those aircraft used concurrently (Dornier17, Heinkel 111, Junkers 88 - all medium bombers in use together, for example). Or the classic example must be the Porsche / Henschel rivalry for the Tiger I and Tiger II. Hope there is some way to represent this possible rivalry and duplication of effort (arguably part of the reason why Germany did not produce so many tanks, compared to the USA that drastically standardised model production).
 

Oliver Twopence

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Well I am still a little dubious of the Fuhrer Mana as MP is probably THE most hated mechanic of EUIV but the DD and answers to questions give some relief.

I can understand why, but to me Führer Mana seems way less restrictive than Monarch Points are. MP infests every aspect of EU4, and are acquired and spent in a way that feels... odd. I know what they are supposed to mimic, but they do it in a way that feels forced and gamey.

As things are now, I find FM to be more relatable to real life concepts of political horse trading, political leverage and such. I hope I am right.

In any case: the game need some way of reining in the player. He needs to be restrained in the same way historical leaders were with respect to what they could do in their political climate.
 

smith161

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If we appoint someone as a military chief of staff does that mean as well we will not be able to use them to command any armies, corps or what have you?
 

Jolt

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Apologies if this has been mentioned before.

I think HOI4 would benefit greatly from a Wiki button like you guys did in CK2. There are so many generals, ministers or even companies that some players might not know about or maybe would like to learn more about. This would be especially helpful with equipment and the different variants of weapons and vehicles too. You probably wouldn't have to modify the current UI either. Maybe place a tiny icon next to each portrait. You could possibly do the same for events and decisions. It would definitely increase the historical learning aspect of the game and add to the immersion factor too I think.

This is a brilliant idea, to be honest.
 

rebelde

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Political Power

My worst nightmare comes true... Paradox just couldn't help putting monarch points in HOI4 in some form or the other. This is just a stupid concept, it was stupid for EU4 and it's even worse for HOI4 but I guess there's no point arguing when the company is so focused on streamlining and making the game easier.

National Goals

I get you need to railroad the AI so people do not cry too much about "historical accuracy" but please do not make the mistake to give the usual countries (UK, USA, GER) overpower missions with awesome rewards while all the others least played countries get generic boring mission.

Companies

I already see where this is going, just like in HOI2 some popular countries will have incredible companies while minors and other countries will be at disadvantage the whole game because they don't have as many or as good companies. If this is the case it's worse than HOI3 leadership.
 

keynes2.0

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Slightly worried by only being able to have One company in each area - after all, German aircraft were sourced (even within the same model type) from many different companies, and those aircraft used concurrently (Dornier17, Heinkel 111, Junkers 88 - all medium bombers in use together, for example). Or the classic example must be the Porsche / Henschel rivalry for the Tiger I and Tiger II. Hope there is some way to represent this possible rivalry and duplication of effort (arguably part of the reason why Germany did not produce so many tanks, compared to the USA that drastically standardised model production).

It's not supposed to be the only company making tanks. It's just the company that influences the design. No country is going to let factories lie idle that could be making tanks, it's just a question of who's ideas influence the most.
 

Graphic

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Not mad, but would it kill you to use an example nation other than Germany for a change? :glare:

I know the majority are wehraboos but some of us are interested in little peeks at all the major countries.
 
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Ditka

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Yes please take your time! HOI3 was near unplayable on launch and it really put me off paradox for a while. But now after more development it's one of my absolute favorite games
 

Secret Master

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Not mad, but would it kill you to use an example nation other than Germany for a change? :glare:

I know the majority are wehraboos but some of us are interested in little peeks at all the major countries.

5bd.jpg


Given that Germany is kind of in the drivers seat for WWII, it makes sense to use them in a DD talking about national goals.
 

keynes2.0

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Given that Germany is kind of in the drivers seat for WWII, it makes sense to use them in a DD talking about national goals.

It's straightforward to see how national goals apply to Germany. What's trickier is seeing how national goals work for Britain or the Soviets who had dark years but still rallied.