It will be handled like any other port attack IF they use HOI3 terminology and missions. It is not just semantics. It is a crucial difference. One is a naval combat, the other is an air attack, which in this case is the port attack mission.
It makes sense only if they keep the same naval and air combat models. And we have seen enough of both to know that is not the case.
Planes are shown in the naval combat screen shot They are probably all carrier capable planes launched from the five CVs on the screen, many are torpedo bombers, but many seem to be fighters. Is it possible for some of those planes to be launched from air bases on land?
podcat said:
We also wanted different ship types to be able to interact with each other and not make, say, convoy raiding a completely separate system.
Why would you have a different combat mechanism in this case, one for bombers from the CVs, another for those from land?
podcat said:
To solve all this ships use both strategic areas (see Diary 7) and exact province locations. A task force of ships can have missions in a strategic sea area and this can cause events to happen. A naval event can be fleets coming into contact, or a raider or submarine finding enemy convoys. Once one of these happen the location is displayed on the map as a combat. Each mission (we'll talk more about these in a future diary about strategic warfare) controls how the naval task force is spread out.
We know also that air wings also use Strat. Regions and provinces, and it would seem odd not to use this combat mechanism if air wings from land spot a Task Force at sea, were not handled as a "naval event".
Is it not far removed to then also use the same mechanism to include ships in a port. A naval TF attacking one in a port, such as Mers El Kebir or Casablanca could be modelled by making the TF in the port more easily hit, their position static, or slow moving if they try to leave the port, navigating into open water. The port is then a special position within an adjoining sea province, rather than a special position within the land province.
This means that fleets can't hide out in ports, immune to attack from other ships. In fact, you could put a large fleet at an even bigger disadvantage if the enter a very low level port. Make them even more vulnerable, to represent ships being at anchor outside of the port facilities, so static and also out in the open, they would be particularly vulnerable to torpedo attack. That will penalise fleets which try to hide in a level 1 port.
The exception being, of course, that ports are not regarded as part of the High Seas. And you can't attack ships in a neutral port (River Plate).
This would have the scope I think to model Pearl Harbour and Tranto, and other combat where there was either TF v TF, TF with air support v TF, or air wings v TF, where the defending TF is in a port, or at least starts combat in the port.
Coastal artillery would also need to be included to prevent attacks on fleets in large well protected naval bases.