Hearts of Iron IV - Developer Diary 10 - Naval Combat

Hearts of Iron IV - Developer Diary 10 - Naval Combat

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

podcat

Oberkommando HOI4
Super Moderator
12 Badges
Jul 23, 2007
12.610
30.925
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
Hi everyone! It's time to start talking about how the naval aspects of the game are changing with Hearts of Iron IV. There are a lot of aspects of naval gameplay, so we will be splitting this up in several diaries. Strategic warfare and details on missions will be in later diaries. This one will focus on direct combat and the general idea.

We had a few goals when designing naval mechanics for HOI4. We wanted it to both be able to handle the case of German surface raider ships relying on firepower and speed to tie up a large portion of the royal navy with a few ships like what happened early on in the war and the massive naval battles of the pacific between Japan and USA. We also wanted different ship types to be able to interact with each other and not make, say, convoy raiding a completely separate system.

What makes naval action so different from land is that the position of everything is not precisely known. So just because you know there is a German ship in a sea zone doesn't mean you can find it before it leaves.
To solve all this ships use both strategic areas (see Diary 7) and exact province locations. A task force of ships can have missions in a strategic sea area and this can cause events to happen. A naval event can be fleets coming into contact, or a raider or submarine finding enemy convoys. Once one of these happen the location is displayed on the map as a combat. Each mission (we'll talk more about these in a future diary about strategic warfare) controls how the naval task force is spread out. So for example if you set your task force to patrol an area they will spread out as much as possible increasing chance of finding an enemy, but because they are spread out only a smaller part of the fleet will actually make initial contact with the enemy. If you set up your task force on more of a search & destroy mission they will stick together and be much less likely to find lone ships, but when they do run into something most ships will be there for the initial confrontation. Typically this is something you'll want if you are fighting a large enemy fleet. Notice how I said initial contact, that’s because naval battles can be longer affairs of positioning. Lets look at a picture:



The area in the middle is the active combat area with the ships distance to the center showing their relative distance. To each side is an area showing part of the enemy navy on the way. Depending on your intel you may or may not know what is coming (or just that *something* is coming) there. As an example from history here take a German fast heavy cruiser like the Admiral Graf Spee, hunting British shipping early on in the war. The British will be hunting for it in turn, but are spread out (so they can actually find it) so it will actually only face a smaller part of the royal navy at a time. Having strong armament and speed means that it may be spotted by a British cruiser with a larger fleet trying to get to the location of the battle to give support and the Graf Spee has a chance to take out that cruiser and get away before the rest arrive, which if it happens means they need to locate it again. This should hopefully mean that even small technically advanced navies have a place in the game.

So what about more even combat, like shown in the picture above? When large fleets meet the game will divides them up in groups of ships that will exchange fire because they may enter the battle from different directions and at different times depending on spread etc. Each of these groups is optimally one or more capital ship with a decent ratio of screen ships like cruisers and destroyers. Screens are very important because they defend the larger ships from enemy small ships that can carry torpedoes. Torpedoes have lower hit chance but when they hit they do a ton of damage on large ships. We have tried to make sure each ship type has a role to play in the battle, so for example destroyers are cheap screens that can evade large caliber fire, add anti-air capabilities and let you detect and neutralize submarines. Cruisers are good at at taking out other screens and carry torpedoes making them dangerous to capital ships if they get close enough. Heavy cruisers, Battlecrusiers and Battleships can take a lot of hits and carry a lot of firepower and Super Heavy Battleships add Cool and Flair to your fleet :) Carriers work like a mobile air field and can carry a variety of carrier-capable planes to project damage across the battlefield. Finally Submarines are good at destroying convoys, but can also fill a role in regular fleet combat should the enemy be low on submarine detection. A submarine starts out hidden and is either spotted if it gets too close to a destroyer or after firing a torpedo after which it will try to escape. It won't be an effective weapon against an enemy with a proper fleet, but unescorted capital ships won't have much defense. Again, another thing in favor of trying to develop a balanced fleet rather than specializing.
 
  • 7
  • 6
Reactions:

seattle

Field Marshal
44 Badges
Apr 2, 2004
4.976
2.202
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Cities: Skylines - Snowfall
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Majesty 2
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Cities in Motion
  • Majesty 2 Collection
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
Naval combat and sexy leader pics!! I seriously love these portraits! All of them are awesome. Now gotta read.

Two questions:
1. The battle screen reminds me visually of "Axis and Allies". It does seems to make a naval engagement comprehensible. Let's hope there will be fewer yet greater naval battles. If not, there won't be time to follow a battle in detail like in current HoI games.
After having read everything, it doesn't only look like "Axis and Allies" it might even play like it as well. If I understand it correctly:
You need 'cannon fodder' that take the bulk of the damage and keep the enemies away from your precious big ships (battleships, carriers). Those will form the first line of combat, mostly because of their shorter fire range but it also leads to them protecting the bigger ones. Correct?

2. "search & destroy" vs. "patrol"
This sound very intriguing. Let's say you're playing the UK. When war breaks out, you might want to do "search & destroy". Effect: + combat vs. surface ships. - submarine hunting. In 1939/40 the Kriegsmarine will probably pose a greater threat with fast raiders than subs. When the German surface navy is destroyed, you could switch over to patrol and thus sinking more U-Boats.
Is that assumption correct?
 
Last edited:
  • 1
Reactions:

Had a dad

V g H
Moderator
205 Badges
Sep 5, 2008
24.974
2.600
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Crusader Kings II: Limited Collectors Edition
  • Diplomacy
  • Cities: Skylines
  • Europa Universalis: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Prison Architect
  • Stellaris: Humanoids Species Pack
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • BATTLETECH - Digital Deluxe Edition
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH: Heavy Metal
  • VtM - Bloodlines 2
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings III Referal
  • PDXCon 2019 "Baron"
  • Stellaris: Lithoids
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III: Royal Edition
  • Elven Legacy Collection
  • Magicka: Wizard Wars Founder Wizard
  • Victoria 2 Beta
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Elven Legacy
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Green Cities
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • PDXCON 2017 Standard Ticket holder
  • Crusader Kings Complete
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
Sweet :)
 

RedRalphWiggum

Field Marshal
36 Badges
Aug 10, 2008
16.300
269
  • Hearts of Iron II: Armageddon
  • Supreme Ruler: Cold War
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Victoria 2 A House Divided Beta
  • Victoria 2 Beta
  • Cities: Skylines - Mass Transit
  • Cities: Skylines
Seems like this will be a little too complicated for my tastes, but I'm sure plenty of forumites will blow a gasket with delight at it.
 

Vonboe

Artistic Mercenary
8 Badges
May 28, 2008
936
1.534
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Steel Division: Normand 44 Sign-up
  • Imperator: Rome Sign Up
DAMN YOU!

all day I have been preparing to use this gif....



-------------

On to the DD,,,
Will the black silhouetted units in the battle scene be fully rendered at release?
 
  • 2
  • 1
  • 1
Reactions:

Klausewitz

Field Marshal
97 Badges
Jul 16, 2009
6.108
1.416
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: El Dorado
  • Shadowrun: Hong Kong
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Lithoids
  • Shadowrun Returns
  • Prison Architect
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Surviving Mars
  • Victoria 2
A submarine starts out hidden and is either spotted if it gets too close to a destroyer or after firing a torpedo after which it will try to escape.
It would be nice if research of electric torpedoes (which had no wake) turned that into "...if it gets to close to a destroyer or after hitting with a torpedo."
Other than that it all looks quite nice to me so far.
 
  • 2
Reactions:

SergeantPunch

Banned
27 Badges
Apr 27, 2014
324
6
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
That's pretty sweet looking. I have a hunch though that building carriers is the way forwards and not bigger and bigger battle ships. I know some will disagree with me but I will run on that theory ;)
 

Klausewitz

Field Marshal
97 Badges
Jul 16, 2009
6.108
1.416
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: El Dorado
  • Shadowrun: Hong Kong
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Lithoids
  • Shadowrun Returns
  • Prison Architect
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Surviving Mars
  • Victoria 2
A submarine starts out hidden and is either spotted if it gets too close to a destroyer or after firing a torpedo after which it will try to escape.
It would be nice if research of electric torpedoes (which had no wake) turned that into "...if it gets to close to a destroyer or after hitting with a torpedo."
Other than that it all looks quite nice to me so far.
 
  • 1
Reactions:

podcat

Oberkommando HOI4
Super Moderator
12 Badges
Jul 23, 2007
12.610
30.925
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
It's an improvement from previous games. But I wanted to get rid of the generic stat "strength" for ships altogether. There must be armor, penetration values, critical hits etc.
There is armor and penetration

It would be nice if research of electric torpedoes (which had no wake) turned that into "...if it gets to close to a destroyer or after hitting with a torpedo."
Other than that it all looks quite nice to me so far.
the simulation doesnt run with that granularity, firing and hitting/missing effectively happens at about the same time.
 
  • 1
Reactions:

Poh

Seasoned Tile Wizard
72 Badges
Aug 6, 2006
1.997
676
  • Europa Universalis IV: Common Sense
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Rome Gold
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • For the Motherland
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Legio
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
seems really interesting. It raised more questions than it answered :p. I never really got into the old system it wasnt really me, so hopefully this will help on that :).

One question: how do you keep tabs on a battle? do you get an ongoing battle icon on the map you can click or something? As i do not think you would sit and watch it all pan out.
 

Jonas

Captain
54 Badges
Jun 11, 2001
429
161
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • 500k Club
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
This looks really good, like WiP but even better in some respects.
 

TKFS

Major
69 Badges
Jul 11, 2010
642
32
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Arsenal of Democracy
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III Complete
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • BATTLETECH
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH: Season pass
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Sounds and looks awesome! I really do like the drawn portraits!
 
  • 2
Reactions:

Tharkun

Generalfeldmarschall
On Probation
5 Badges
Apr 28, 2005
348
163
  • Arsenal of Democracy
  • Darkest Hour
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • 500k Club
There is armor and penetration



the simulation doesn't run with that granularity, firing and hitting/missing effectively happens at about the same time.
Nice to hear :)

As for submarine warfare, it looks like subs will be realistic in a HoI game at last.
Will there be individual subs and destroyers or just "flotillas"?
 
  • 1
Reactions:

RedRalphWiggum

Field Marshal
36 Badges
Aug 10, 2008
16.300
269
  • Hearts of Iron II: Armageddon
  • Supreme Ruler: Cold War
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Victoria 2 A House Divided Beta
  • Victoria 2 Beta
  • Cities: Skylines - Mass Transit
  • Cities: Skylines
Podcat in terms of complexity, how much attention does the average (i.e. not DDRJake or Delra) player have to pay to all the various values of the vessels? If I'm not especially interested in this aspect of the game, can I get away with throwing together a rough approximation of a decent fleet, or will that be a fatal oversight (taking into account which country I am etc)?
 

Kovax

Field Marshal
10 Badges
May 13, 2003
8.292
3.012
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
I'd call this DD a big improvement over HOI3, both visually and in terms of game mechanics. It took a moment or two for me to notice the ship quantities by each "type" icon in order to see the balance of the engagement, but once I spotted it, everything made sense. Good Job!
 
  • 1
Reactions:

Chaplain

Resident, Fawlty Towers
99 Badges
Jul 26, 2003
1.692
150
  • Sengoku
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Iron Cross
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III Collection
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings III
  • Darkest Hour
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
Interesting. The concept is a good one, depending on the way that missions are handled. I really like the count of lost planes and shuips showing on-screen. The battlescreen graphic itself is very ... meh. Will it be possible to have a ship take a bunch of torpedo hits and keep coming (like the Musashi, for example)? Will DD's come in squadrons or flotillas of 4-6 ships? Hopefully CL's and above will still be single ships? Thanks in advance.
 

Beagá

Field Marshal
66 Badges
May 27, 2007
13.252
3.127
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • For The Glory
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
How the hell US has so many planes in two carriers?