Hi Podcat,
Thank you for this great dev diary, I really like the new design for the division template, but I also have four questions:
1. For the earned experience, do every single division or general still get its/his own XP from combat, and what's relation between template XP and every single division's gained XP? And is it possible for countries in peace to gain some XP from things like Military Drill events and/or Tech upgrade?
2. As you said each cell only represents archetypes of equipment, is that mean for each battalion, like each tank battalion, it will have different types of tanks compared with others, like Bat. 1 has Pz I, Bat. 2 has Pz II, Bat. 3 has Pz III and so on. Or for each single battalion, for examples, Battalion 1 has 50 tanks in total, 10 of them are Pz I, 15 of them are Pz II, the rest (25) are Pz III. And can we use foreign equipments, like purchased or captured tanks, to fill the division templates, and especially for the captured equipments, how do we get them, from elimination of enemy pockets? and are they not upgradable, they are just stored in the pool until used up or sold out?
3. Besides tanks, aircrafts, ships, anti-tank weapons, engineering weapons, armored personnel carriers, trucks, artillery etc, do we have equipments that are specifically used by infantries, like rifles, machine guns, grenade launcher or small arms in total, things like AK 47, MG 42 are really famous WW2 weapons, inclusion of them will give the game huge historical flavors.
4. Do we still have Officers as a need component for building divisions, and does different battalion have different numbers of officers needed?
I'm looking forward to hearing from you.