Hearts of Iron IV - Dev Diary 6 - Division Design

Hearts of Iron IV - Dev Diary 6 - Division Design

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

podcat

Oberkommando HOI4
Super Moderator
12 Badges
Jul 23, 2007
12.610
30.901
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Paradox Order
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
Hello, and welcome back to another Hearts of Iron IV developer diary! Today I'm going to talk about the new Division Designer we're making. In a Hearts of Iron game, you spend a lot of time with your Division, and being able to customise them gave it a personal touch - You're not just using any Infantry Division, you're using your patented Infantry/Tank Destroyer/Artillery combination which makes them winning a battle all the more satisfying.
For those who don't remember, let's recap how it worked in HoI3: There, any time you made a division you mixed and matched 2-5 Brigade types to create a Division. While you had to research a tech to use 5 Brigades and the Combined arms system in Their Finest Hour gave you bonuses for using a variety of types, there was no limitations on what you could do. This meant that players could use their knowledge of WWII and game mechanics to instantly re-organise their army along the optimum lines for their situation. More importantly, any time you wanted to change your Division makeup you had to deploy new Brigades and rearrange them into your divisions, it was a lot of clicking! For HoI 4 we want to keep the idea of customising your Divisions, but make it both harder to jump right to the optimum setup and easier to carry out your changes.

So, what's new? The key thing now is that you do not design each Division, you design a Division Template per type of Division you want to use and then build copies of that Template. If you decide to change your Division Template you will be told how much Equipment and Manpower it will cost (or return, you might make your units smaller or swap, say, Anti-Tank guns for Tank Destroyers, etc.) to upgrade all Divisions and then all your Divisions will start upgrading to the new design, subject to things like having enough Equipment and Divisions being in supply and not in combat.

A Division Template is made up of Brigades which are made up of Battalions, this is represented by a grid of cells in 6 columns of 5 rows with each column being a Brigade and each cell being a Battalion - With the exception that the left-most column are Support Units of varying sizes. Support Units are different in that they either lend useful abilities such, as an improved reconnaissance ability, or powerful direct or indirect fire to your frontline troops.

If you can build a type of Division, you have access to a basic/historical Division Template, and you can customise it using Land Combat Experience. You can use Experience to swap out Battalions, or unlock either new Brigades or Battalions, but you cannot simply optimise your division makeup on day 1. Despite the name, you earn a little Land Combat Experience even while at peace, but the primary gain is from combat. The rate of gain depends on the proportion of your units in combat, the more of your units that are fighting, the faster you gain Experience. This also means that smaller nations do not necessarily earn less than larger nations, as it's not the total number of units that matters, and large nations will likely not get much Experience when rolling over small ones.

div_design.png


Certain techs can give you a Combined arms bonus from combining certain unit types within a Division, when you unlock these techs you may simply enjoy more powerful Divisions, but alternatively you may want to down-size those divisions and re-use the returned Equipment to outfit more Divisions of approximately the same combat power as your units before you researched the tech.

The division design screen also gives you an overview of your divisions expected performance in different terrain, so in the example above the tracked vehicles will give it a movement advantage in deserts, but penalties on river crossings despite fielding engineers because of the heavy vehicles.

You can, if you wish, have multiple Division Templates for a given type, for example perhaps you want a Line Infantry Division to be you main frontline unit, and a Heavy Infantry Division type to assault heavily defended areas. You can copy and split off Templates as much as you want, however you must buy upgrades for each Template separately so having too many will limit the customization possible for each type.

Oh, and don't pay any attention to the stats yet, it's all under construction :)
 
Last edited by a moderator:
  • 15
  • 8
Reactions:

TheLand

Post-Captain
39 Badges
Dec 19, 2004
4.384
139
  • Surviving Mars
  • Hearts of Iron: The Card Game
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Knights of Pen and Paper 2
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Europa Universalis III: Collection
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron III
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
Ooooh ... interesting :)

For me the HOI3 Division Designer was one of the big features that didn't quite work, and it didn't quite work for me for the very reasons you identified.

Linking this to Experience will be a great step in making division design a meaningful challenge for players.
 
  • 2
  • 1
Reactions:

VampiRos

Susana's Official Forum Boy Toy
47 Badges
Jul 3, 2008
1.313
207
  • Crusader Kings II: Reapers Due
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Victoria 2 Beta
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Semper Fi
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Age of Wonders III
  • Crusader Kings II: Way of Life
  • Europa Universalis III: Chronicles
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Cities: Skylines
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
TY for the DD... but i am a little bit stupid right now:

1. What do the icons on the left(top --> bot) represent?
2. the other icons?
 
  • 1
Reactions:

aphrochine

War Plan Orange Member
74 Badges
May 19, 2005
2.707
103
  • Pillars of Eternity
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Semper Fi
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
I think this looks great. Will there be any features to allow some cobbling together of equipments/men on the fly, ala Kampfgruppe??
 
  • 1
  • 1
Reactions:

Beagá

Field Marshal
66 Badges
May 27, 2007
13.221
3.092
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • For The Glory
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Looks good through the icons could be related to the country. Silly to have Stuart as the light tank if you´re playing as Germany.
 
  • 2
Reactions:

FOARP

Field Marshal
49 Badges
Sep 10, 2008
6.076
3.638
  • Arsenal of Democracy
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Gettysburg
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Hmmm . . . spending XP points to slowly re-organise your divisions into something else sounds a bit "bitty" if you know what I mean - it sounds like something you would have to spend a long time doing without getting much enjoyment from. I'm assuming you wouldn't have to manually re-design all the divisions one-by-one, but even waiting whilst points build up and slowly shuffling battalions around on a general template sounds not like too much fun.

I'd probably find myself waiting until enough points had built up to do it all in one go to avoid the micro of making an incremental change every time there was a small increase in points. I find myself doing the same in other games with a "spend XP points to incrementally improve your stats" feature (e.g., Far Cry 3's skill's feature).

The good news is that everything is arranged (probably notionally with battalions just representing modifiers that are summed to a total for the division, but whatever) in battalions, meaning divisions are very customisable.
 
Last edited:
  • 4
  • 1
Reactions:

Cybvep

Field Marshal
May 25, 2009
8.466
124
What does recon stat do?

EDIT: Can you create a division template, save it and buy it when you have enough EXP?
 
  • 1
Reactions:

Skylax

Second Lieutenant
19 Badges
Aug 10, 2009
101
110
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: Expansion Pass
  • 500k Club
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines
  • Crusader Kings II
Hmm, I am starting to dislike those experience points. That is just way too artificial for my taste. HoI3 had a pretty good implementation of experience when it came to building stuff. I just prefer multipliers over an amount of points that you can spend by clicking on some buttons.
 
  • 2
  • 2
Reactions:

Comrade_Green

Second Lieutenant
81 Badges
Mar 1, 2014
116
4
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - After Dark
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Will we be able to build huge divisions? The Italians were half size, so could we do the opposite and go double?
 
  • 1
Reactions:

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.353
4.909
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron III: Their Finest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
Cool. :)

I wonder how this system will be able to model for example for USA that fielded quite large and diverse divisions early on in the war even though they had limited experience .
 
  • 1
Reactions:

levithan123

Field Marshal
99 Badges
Aug 29, 2009
2.535
748
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Colonel
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • 500k Club
  • Cities: Skylines - Green Cities
  • Imperator: Rome - Magna Graecia
  • Stellaris Sign-up
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Prison Architect
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Age of Wonders: Shadow Magic
  • Stellaris: Apocalypse
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Europa Universalis III Complete
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Humanoids Species Pack
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: La Resistance
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • March of the Eagles
TY for the DD... but i am a little bit stupid right now:

1. What do the icons on the left(top --> bot) represent?
2. the other icons?

Well i think I can safely answer that.

Top left (the spade) is an Engineer battalion
Below that (binoculars) is a Recon Infantry Battalion/Recon Battalion of some sort
Below that (the AT Gun) is an Anti Tank Gun Battalion Non motorized
Below that (artillery piece) is an Artillery Battalion Non motorized

The means that the items on the left in the vertical are the support components to the Division, and are individual attached battalions, and the 5 and the star at the bottom is the land experience cost to buy/unlock another support slot for this division.

Now the next Vertical column is the first of the Brigades this one being a Tank Brigade of sorts made up of the following

Medium Tank Battalion (maybe heavy tank I'm not sure)
Light Tank Battalion (maybe medium tank depends what the first is)
A second light tank battalion
and a second medium tank battalion

The star and cost at the bottom is how much it costs to add another battalion to the lead brigade.


Next vertical column is what appears to be a mechanized Infantry Brigade made up of two mechanized infantry battalions, with a cost of 5 Land combat XP to unlock the next battalion slot for the brigade.
The next vertical column along appears to be a Motorized infantry brigade made up of two motorized infantry battalions, with a cost of 5 Land combat XP to unlock the next battalion slot for the brigade.
The final slot that costs 25 to unlock is obviously to add another brigade.
 
  • 1
  • 1
  • 1
Reactions:

Traks

Field Marshal
52 Badges
Jan 27, 2005
3.115
57
  • Tyranny - Tales from the Tiers
  • Humble Paradox Bundle
  • Cities: Skylines - After Dark
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Pillars of Eternity
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Semper Fi
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Naval War: Arctic Circle
  • Rome Gold
  • Cities in Motion
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Pride of Nations
I wonder how enormous, unwieldy and useless Soviet prewar formations will be played out.
Overall - more choices, which is good in designing your dream division.
I am afraid that German flexibility is also not possible in this type of setup.
No more making 10 engineer brigades and attaching to various units in appropriate terrain, which is a shame.
 
  • 1
  • 1
Reactions:

levithan123

Field Marshal
99 Badges
Aug 29, 2009
2.535
748
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Colonel
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • 500k Club
  • Cities: Skylines - Green Cities
  • Imperator: Rome - Magna Graecia
  • Stellaris Sign-up
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Prison Architect
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Age of Wonders: Shadow Magic
  • Stellaris: Apocalypse
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Europa Universalis III Complete
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Humanoids Species Pack
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: La Resistance
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • March of the Eagles
I wonder how enormous, unwieldy and useless Soviet prewar formations will be played out.
Overall - more choices, which is good in designing your dream division.
I am afraid that German flexibility is also not possible in this type of setup.
No more making 10 engineer brigades and attaching to various units in appropriate terrain, which is a shame.
But Engineers are rarely if ever used on a Brigade level they are generally attached to units at a Battalion level. This is a step toward improving the realism of the division structure which I personally approve of.
 
  • 1
Reactions:

Chaplain

Resident, Fawlty Towers
99 Badges
Jul 26, 2003
1.692
150
  • Sengoku
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Iron Cross
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III Collection
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings III
  • Darkest Hour
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
Kinda worried about the experience points thingie. Don't want it to feel like an RTS.
 
  • 1
  • 1
Reactions: