Hearts of Iron IV - Dev Diary 13 - Conscription & Training

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Razor

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Good question!
 

Prussia

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Sikorski commanding 50 divisions? Sorry if I'm being paranoid but it makes it seem like Poland has such a limited number of generals that each one has to be able to command an enormous amount of troops. I don't think Sikorski should be able to command so many; maybe replace him with Rydz-Śmigły since he was a marshall at the time?
Maybe, I say maybe, it's just a placeholder number for the moment, otherwise 50 divisions seem a lot.
 

Holy.Death

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Sikorski commanding 50 divisions? Sorry if I'm being paranoid but it makes it seem like Poland has such a limited number of generals that each one has to be able to command an enormous amount of troops. I don't think Sikorski should be able to command so many; maybe replace him with Rydz-Śmigły since he was a marshall at the time?
It's probably because he is high ranked and number of controllable divisions depends on rank of a general. I wonder how many divisions Poland will have in relation to that. If not too many, then limiting commanders to lower ranks (even the highest ranking in their country) should solve the issue of one general being able to command the whole nation's military forces.
 

Centurion1973

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I'm not sure I understand this. Does changing the division build have an effect on all present divisions or only newly built divisions?

If you change (for example) template for Infantry division, that change will be reflected not only in newly build Infantry divisions, but also all existing divisions using that template.

So, if you add 1AT batallion to every Infantry division, your existing divisions that use that template will use your stockpiled and newly build weapons to fill in those new extra batallions.
 

Czert

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how peace time equipment lost will be handled ? will it be lost forever or just damaged needed repair ? sice during peace time manuvers not realy any vehicle was lost so it must be scraped, all was just in state need of repair, more or less time demanding. and all was done by divs themself, only consuming spare parts.

so will have divs equpment splited to needed(+ lost/destoyed)/repair needed/fit for duty ? or just needed/ready ?
 

msaaim89

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If you change (for example) template for Infantry division, that change will be reflected not only in newly build Infantry divisions, but also all existing divisions using that template.

So, if you add 1AT batallion to every Infantry division, your existing divisions that use that template will use your stockpiled and newly build weapons to fill in those new extra batallions.

That's good to hear. Was a nightmare in HOI3 trying to add units manually to each division.
 

RolandRahn

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So, off-map, I can advance up to "trained" while with on-map training, I can advance up to "seasoned"?

This will provide a MUCH better gameplay.

In HOI3, you had to be in combat to gain additional experience.

With HOI4, we can assign completely trained divisions near the front in quite sectors (like the Ardennes in December :unsure:) and complete training there until they reach "seasoned".

I assume that the same would be true for replacements?

Read: I have a crack paratroop division.
Most of them are veterans.
The unit suffers 20% casualties.
Now, it is filled with trained replacements....could I assign the unit to a quite sector and train a little until the replacements reach regular/seasoned status?

And how do we treat casualties?

If the unit takes 20% casualties, most are not KIA/MIA. Many are wounded and will return to be active within a few weeks.
How is that simulated?
Or do they return as "trained" even as they were veterans?

And the most important question....
How do I survive the next 4-5 months?

Thanks,
Roland
 

Centurion1973

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AFAIK, there is no "damaged weapons" pool, so weapon like tank will either be OK or destroyed.
 

Centurion1973

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So, off-map, I can advance up to "trained" while with on-map training, I can advance up to "seasoned"?

This will provide a MUCH better gameplay.

In HOI3, you had to be in combat to gain additional experience.

With HOI4, we can assign completely trained divisions near the front in quite sectors (like the Ardennes in December :unsure:) and complete training there until they reach "seasoned".

I assume that the same would be true for replacements?

Read: I have a crack paratroop division.
Most of them are veterans.
The unit suffers 20% casualties.
Now, it is filled with trained replacements....could I assign the unit to a quite sector and train a little until the replacements reach regular/seasoned status?

And how do we treat casualties?

If the unit takes 20% casualties, most are not KIA/MIA. Many are wounded and will return to be active within a few weeks.
How is that simulated?
Or do they return as "trained" even as they were veterans?

And the most important question....
How do I survive the next 4-5 months?

Thanks,
Roland

Nothing has been said by devs about any casualty trickleback.

I hope that at least if you win the battle, you will be able to recover some 0 of weapons lost in that battle (representing recovery of repairable weapons).

Having unit undergoing training on the frontline would be bad idea, since Podcat said, that such unit will have low ORG during the training. Placing such unit a little bit behind the line as a reserve would be safer move.
 

Czert

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Podcat, you say: "ships and air only gain experience at war when doing missions atm".. I really hope this changes and your "atm" means you are serious thinking of it. Pilots went through extensive training before taking the air. Nations that trained their pilots pre-war showed when the war started. Navy seems a bit more complicated but hopefully training will be used for that too. Thanks Podcat! Gracias Amigo

but remember training of air unitw was VERY expansive, question is - will we have traing planes or just combat only ? since us forces lost more TRAINIG planes than all combat planes, and yes that include combat planes lost during raining too. And loses of combat planes during traing was big too, if im not misteken they were biger than lost planes in combat too.
 

Denkt

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but remember training of air unitw was VERY expansive, question is - will we have traing planes or just combat only ? since us forces lost more TRAINIG planes than all combat planes, and yes that include combat planes lost during raining too. And loses of combat planes during traing was big too, if im not misteken they were biger than lost planes in combat too.

Training of pilots are probably abstracted into aircraft production cost like aircrafts need fuel to be produced.
Everyone should remember they are trying to make a game and not a historical simulator.

I'm not sure I understand this. Does changing the division build have an effect on all present divisions or only newly built divisions?

Every division use a template.
You can select a division and change which teamplate it use, for example from infantry to armor and now it will become an armor division but will need armor equipment now.

You can also make changes to the template which will change the makeup of all divisions that are using the changed template.
 
Last edited:

Cardus

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Sikorski commanding 50 divisions? Sorry if I'm being paranoid but it makes it seem like Poland has such a limited number of generals that each one has to be able to command an enormous amount of troops. I don't think Sikorski should be able to command so many; maybe replace him with Rydz-Śmigły since he was a marshall at the time?
You like or not (and I don't like it) you can forget HOI3 hierarchy so Sikorski or Rydz-Śmigły it's the same.
 

Caesar15

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So, off-map, I can advance up to "trained" while with on-map training, I can advance up to "seasoned"?

This will provide a MUCH better gameplay.

In HOI3, you had to be in combat to gain additional experience.

With HOI4, we can assign completely trained divisions near the front in quite sectors (like the Ardennes in December :unsure:) and complete training there until they reach "seasoned".

I assume that the same would be true for replacements?

Read: I have a crack paratroop division.
Most of them are veterans.
The unit suffers 20% casualties.
Now, it is filled with trained replacements....could I assign the unit to a quite sector and train a little until the replacements reach regular/seasoned status?

And how do we treat casualties?

If the unit takes 20% casualties, most are not KIA/MIA. Many are wounded and will return to be active within a few weeks.
How is that simulated?
Or do they return as "trained" even as they were veterans?

And the most important question....
How do I survive the next 4-5 months?

Thanks,
Roland

Actually, you can only on-map train to regular, not seasoned.
 

Shynka

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It's probably because he is high ranked and number of controllable divisions depends on rank of a general. I wonder how many divisions Poland will have in relation to that. If not too many, then limiting commanders to lower ranks (even the highest ranking in their country) should solve the issue of one general being able to command the whole nation's military forces.

As far as I know Sikorki's last military posting was as a Corps Commander around Lwow - he actually spent a lot of time around this area outside of Poland and in opposition to the Sanacja. I think the highest ranking generals should be capped at something like 24-30, 50 just seems excessive. Although yeah, it could be a placeholder. I hope someone clears this up on monday.
 

Dark Jakkaru

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1) Will we be able to create specific units composed mainly of our faction ideology for elite troops at the cost of some national influence with that ideology within the population?
2) Will we be able to draft other nation's population into our army if we conquer, puppet, or otherwise control them?
3) Can we designate certain battalions within a division to be made up of a certain combination of the two above?
 

albso437

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Filou

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Can you give some insights on what the effect for each level of experience status will give? Will it be that each level gives a set of modifiers, or is it a gradual % applied to your efficiency. A combination of both?
In the stream we can notice that a little bar raises next to the Green icon. So I'm wondering what would be the difference between a Green unit that is just about to become Trained and one that has just got its Trained status.

Is there going to be a manpower pool akin to the equipment pool? Meaning that if I disband a division the manpower goes into the soldier pool and the next division that needs manpower draws it from there. The idea being to retain some experience for the guys that have had some training/combat experience. That pool would likely need to be broken down into the various experience levels though.
 

Centurion1973

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Is there going to be a manpower pool akin to the equipment pool? Meaning that if I disband a division the manpower goes into the soldier pool and the next division that needs manpower draws it from there. The idea being to retain some experience for the guys that have had some training/combat experience. That pool would likely need to be broken down into the various experience levels though.

Podcat said, that troops from disbanded units wont retain their experience.

......
5. a disbanded division loses its experience

......