Hearts of Iron IV - DD 15 - On the High Seas

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LRJ

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This seems like a really good system and a vast improvement on what went before. I particularly like the spreading of naval forces and how this is represented for the player (second screenshot).
 
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Denkt

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Is this denkt person affiliated with paradox interactive? Because well he is talking very much like he knows the mechanics beyond what was revealed during the dev diaries and I would like to know if I can take that information as actual fact instead of the speculation of another forum go-er.

I am not affiliated with paradox.
Yes some of what I say is speculation, I try to think how I would have designed the game then I try to give answer to questions which have often showed not to be far from the truth such as then I speculated that consumer goods are used for trade.

I can also say that I have been here since the start of HOI4 and have read the DDs many times + have read alot of discussions, answer from devs and other information about the game, you can learn alot if you spend time on it.
 
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rutger9

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Yes, rutger9 person, Denkt is a forum go-er. With 1200 posts and 140 positive feedback. How many do you have to be rude in that way?

He usually speaks alot of sense IMHO, and is quite clear in the post above where he has got the information in the first answer, and that the second is "maybe". Very helpful post by Denkt.

If you disagree with his answers, then better to reply and address the information in his post, rather than asking the rest of us what we think about him.

How is it rude of me to ask a simple question, I don't see how its offensive to call him a forum goer and I don't see how its rude to be sceptical.

Equally I never said that I necessarily disagree with his statements, what I asked for was the validity of his statements

Also I never asked what the other people thought of him as a person, I simply asked if he was affiliated with paradox interactive or not, even if his speculation is speculation that is most likely correct and appreciated by tons of people it still is speculation unless I can be provided with a quote from paradox, now I understand that digging through the forums to answer the question of one guy isnt at all something I myself would bother with so I don't expect that of him either but that is why I am being a bit sceptical, I didn't say what he said was pure BS or that he was talking out of his ass I simply asked a question.

If asking a question with no ill intent was considered to be offensive then i am more then willing to apologize for my apparent rude behaviour as I see no use in creating an argument over a single inquiry.

EDIT: I just want to put this out there, I too have read every DD and article out there and most posts so I do have half an idea what HoI IV is going to be about which is another reason why I do believe that I have the right to be at least a bit sceptical.
 
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SchwarzKatze

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How is it rude of me to ask a simple question, I don't see how its offensive to call him a forum goer and I don't see how its rude to be sceptical.
Because you are not talking to, not even at, but around the person in question? Even something like "sauce plz" is better than what you did, at least it is a question regarding info, not person.
 
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rutger9

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Well first of all I would like to thank Denkt for answering my question himself, in addition to Potski answering it of course.

Now SchwarzKatze this is a miscommunication from my part, when I asked my question I simply meant it as is he affiliated or not, he could have answered it as much as anyone else with that information could have, after rereading my post i admit that that was a bit unclear (although I still do not understand how it could be perceived as rude)

And also could we please go back to discussing the DD now, i understand that i am responsible for derailing this in the first place but i would like to go back to discussing the topic at hand.
 
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Axe99

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(1): Yes aircraft and navy will spott ships togther, they also use the same combat view (see DD 10). Having aircraft at the sea will greatly help you find and engage enemy ships.

(2): Maybe, could be tied into the organisation (green bar), ships would slowly lose org over time and would need to stay at port to regain org.

Cheers for the answers, and sorry for forgetting the info on aircraft and navy spotting stuff together. In terms of organisation at sea, I'd be hoping that if it was driven by org, that it wouldn't be a slow tick-down, but rather that org would sit at a high level and then suddenly drop to next to nothing (ie, when they ran out of fuel/ammo/supplies). They did have a fuel mechanic in HoI3, but as long as you were in range of your naval base, you could just keep on keeping on (and, to be fair, both the USN and RN had replenishment-at-sea happening during WW2, but not near as much as suggested by the capacity of ships to stay at sea in HoI3).
 
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leeuw

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I see that the available naval missions are the same of HOI3. It is not bad, but I would like to see some new missions, like "port/shore bombardment/strike".
Anyway, this part of the game looks far better than in previous HOIs.
 
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MatteFnatte

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I see that the available naval missions are the same of HOI3. It is not bad, but I would like to see some new missions, like "port/shore bombardment/strike".
Anyway, this part of the game looks far better than in previous HOIs.

I agree wholeheartedly, if you look at history shore bombardment was used a lot in amphibious landing (well before the actual landing), at a few instances the
the big naval guns of the fleet actually saved a few landing operations from going real bad. However he did write "Invasion - used to control large scale land invasions. We'll cover this in later diaries." I hope this is included in that mission, maybe the number of capital ships in the invasion fleet will work as a modifier of sorts.
 
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potski

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I see that the available naval missions are the same of HOI3. It is not bad, but I would like to see some new missions, like "port/shore bombardment/strike".

However he did write "Invasion - used to control large scale land invasions. We'll cover this in later diaries." I hope this is included in that mission, maybe the number of capital ships in the invasion fleet will work as a modifier of sorts.

That's how it worked in HOI3, and IIRC HOI2. The ships would automatically engage in shore bombardment in any coastal province where there was combat. It could be an amphibious landing, but also applied if you had ground forces attacking along the coast.

The mission then is to Hold in the coastal sea zone if they are not part of an invasion mission.

Except for carriers, which can Hold further out to sea, and you use the air map mode to give more specific missions to the different plane types in the CAG. Including port strike, bombing of ground forces or logistics strike.

The only obvious omission is the ability of a surface fleet without carrier support to attack ships in a port. It didn't happen very often IRL, and you can see why it might not be included, as it could be a complicated mechanic to get right.

I hope the arrival of any fleet just off the coast (either amphibious landing or shore bombardment) has an immediate response by the AI, naval and air. And the player gets informed.
 
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Admiral Piett

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Did a coastal artillery ever managed to sink a ship ? I'm quite curious about their actual effectiveness, though i'm sure they acted as a deterrent.

Well, there was this:

http://en.wikipedia.org/wiki/Battle_of_Wake_Island

I'm not sure how effective shore batteries were against new warships though. The stuff the garrison managed to sink were all old rust-buckets because the Japanese thought the island would be a push over.
 
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pontifex_medius

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Did a coastal artillery ever managed to sink a ship ? I'm quite curious about their actual effectiveness, though i'm sure they acted as a deterrent.
Yes, but due to the threat, ships usually stayed out of sight from coastal artillery. After all, it's harder to hit a moving ship (of which you may not precisely know the location), than it is to hit a fixed position. During the invasion of Norway, the German cruiser Blücher was sunk by Norwegian artillery. The point is that there should be a trade-off, because coastal artillery constituted a real threat to the surrounding waters.
 
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Denkt

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Due to ships being spread out, it seems fast ships will actually be useful this time :) Lovely! It seems i am actually going to be interested about naval combat this time.
Tough actually this reply would belong to older "naval combat" DD.

Fast ships usefulness are also mentioned in Dev Diary 10. Pretty much the only way to catch a fast ship is with a fast ship yourself, aircrafts or maybe an ambush. A fast raider can hit the enemy at will and the only chance the enemy will get is then the raider thinks it is stronger then the enemy.

Cheers for the answers, and sorry for forgetting the info on aircraft and navy spotting stuff together. In terms of organisation at sea, I'd be hoping that if it was driven by org, that it wouldn't be a slow tick-down, but rather that org would sit at a high level and then suddenly drop to next to nothing (ie, when they ran out of fuel/ammo/supplies). They did have a fuel mechanic in HoI3, but as long as you were in range of your naval base, you could just keep on keeping on (and, to be fair, both the USN and RN had replenishment-at-sea happening during WW2, but not near as much as suggested by the capacity of ships to stay at sea in HoI3).

I think organisation represent how much operational capability the ship/division have. I think a slow trickle represent better how the ship slowly lose opertaional capability to loss of fuel, crew wearnes and other things that would eventually force the ship to return to port. If it drops from all to nothing then you will have a hard time know how much it is left before you need to return to port. Maybe several bars could be added for fuel, crew and ammunation and the ship if forced to return to port then any of them reach zero.

Yay! I have a significant reason to make the Underseer flotilla! Loving how this game is turning out.

Well the developers have made the strategic warfare part of the game more important than before.

Then you have to give me coastal artillery so that I can shoot back.

Costal fortress could reduce the effectivness of ship bombardment, maybe even drain org and deal damage to bombarding ships.
 
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Darkath

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Well, there was this:

http://en.wikipedia.org/wiki/Battle_of_Wake_Island

I'm not sure how effective shore batteries were against new warships though. The stuff the garrison managed to sink were all old rust-buckets because the Japanese thought the island would be a push over.

Indeed those were pre 1930 destroyers or so it seems.

The article note that Yubari (light cruiser) took 11 hits but wasn't damaged lol.
 

Asar85

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Strategic warfare
While you need to actually directly conquer an enemy to beat them, doing so after they are weakened is always better and easier. Production in HOI4 requires resources that gets convoyed from trade, or from overseas territory so a good way of weakening an enemy is to hurt their ability to produce equipment and reinforce their armies using convoy raiders. In HOI3 it never really felt like submarine warfare had enough impact and we want to fix that in HOI4 and force nations to have to spend resources to counter it. The way the strategic area mission system works also allow you to use surface raiders, like how Germany historically used its few heavy cruisers to tie up and frighten the British navy.

tn6kh7x.jpg


Convoys are extremely important and transport both replacement equipment to oversea battlefields, supplies and resources so hurting them will have a large effect, sunk convoys can't be instantly replaced either so active defense is necessary, you cant just try to outproduce the enemy's sinking. Lend lease of equipment and tanks to allies also use convoys and this material can all be lost to the bottom of the ocean when faced with an efficient submarine net.

Will it be possible to decide which exact route the convoys goes?
And will it be possible to bomb convoys with airplanes?
Will the convoys earlyer detected with Aerial reconnaissance?

The other thinks sounds great and they are clear. Thanks for DD15.

Greetings
Asar
 
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safe-keeper

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  • Europa Universalis III Complete
Did a coastal artillery ever managed to sink a ship ?
Blücher was sunk by guns and torpedoes while trying to invade Oslo, for one.
 
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