This seems like a really good system and a vast improvement on what went before. I particularly like the spreading of naval forces and how this is represented for the player (second screenshot).
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Is this denkt person affiliated with paradox interactive? Because well he is talking very much like he knows the mechanics beyond what was revealed during the dev diaries and I would like to know if I can take that information as actual fact instead of the speculation of another forum go-er.
Yes, rutger9 person, Denkt is a forum go-er. With 1200 posts and 140 positive feedback. How many do you have to be rude in that way?
He usually speaks alot of sense IMHO, and is quite clear in the post above where he has got the information in the first answer, and that the second is "maybe". Very helpful post by Denkt.
If you disagree with his answers, then better to reply and address the information in his post, rather than asking the rest of us what we think about him.
Because you are not talking to, not even at, but around the person in question? Even something like "sauce plz" is better than what you did, at least it is a question regarding info, not person.How is it rude of me to ask a simple question, I don't see how its offensive to call him a forum goer and I don't see how its rude to be sceptical.
(1): Yes aircraft and navy will spott ships togther, they also use the same combat view (see DD 10). Having aircraft at the sea will greatly help you find and engage enemy ships.
(2): Maybe, could be tied into the organisation (green bar), ships would slowly lose org over time and would need to stay at port to regain org.
I see that the available naval missions are the same of HOI3. It is not bad, but I would like to see some new missions, like "port/shore bombardment/strike".
Anyway, this part of the game looks far better than in previous HOIs.
I see that the available naval missions are the same of HOI3. It is not bad, but I would like to see some new missions, like "port/shore bombardment/strike".
However he did write "Invasion - used to control large scale land invasions. We'll cover this in later diaries." I hope this is included in that mission, maybe the number of capital ships in the invasion fleet will work as a modifier of sorts.
Then you have to give me coastal artillery so that I can shoot back.
Did a coastal artillery ever managed to sink a ship ? I'm quite curious about their actual effectiveness, though i'm sure they acted as a deterrent.
Yes, but due to the threat, ships usually stayed out of sight from coastal artillery. After all, it's harder to hit a moving ship (of which you may not precisely know the location), than it is to hit a fixed position. During the invasion of Norway, the German cruiser Blücher was sunk by Norwegian artillery. The point is that there should be a trade-off, because coastal artillery constituted a real threat to the surrounding waters.Did a coastal artillery ever managed to sink a ship ? I'm quite curious about their actual effectiveness, though i'm sure they acted as a deterrent.
Due to ships being spread out, it seems fast ships will actually be useful this timeLovely! It seems i am actually going to be interested about naval combat this time.
Tough actually this reply would belong to older "naval combat" DD.
Cheers for the answers, and sorry for forgetting the info on aircraft and navy spotting stuff together. In terms of organisation at sea, I'd be hoping that if it was driven by org, that it wouldn't be a slow tick-down, but rather that org would sit at a high level and then suddenly drop to next to nothing (ie, when they ran out of fuel/ammo/supplies). They did have a fuel mechanic in HoI3, but as long as you were in range of your naval base, you could just keep on keeping on (and, to be fair, both the USN and RN had replenishment-at-sea happening during WW2, but not near as much as suggested by the capacity of ships to stay at sea in HoI3).
Yay! I have a significant reason to make the Underseer flotilla! Loving how this game is turning out.
Then you have to give me coastal artillery so that I can shoot back.
Well, there was this:
http://en.wikipedia.org/wiki/Battle_of_Wake_Island
I'm not sure how effective shore batteries were against new warships though. The stuff the garrison managed to sink were all old rust-buckets because the Japanese thought the island would be a push over.
Strategic warfare
While you need to actually directly conquer an enemy to beat them, doing so after they are weakened is always better and easier. Production in HOI4 requires resources that gets convoyed from trade, or from overseas territory so a good way of weakening an enemy is to hurt their ability to produce equipment and reinforce their armies using convoy raiders. In HOI3 it never really felt like submarine warfare had enough impact and we want to fix that in HOI4 and force nations to have to spend resources to counter it. The way the strategic area mission system works also allow you to use surface raiders, like how Germany historically used its few heavy cruisers to tie up and frighten the British navy.
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Convoys are extremely important and transport both replacement equipment to oversea battlefields, supplies and resources so hurting them will have a large effect, sunk convoys can't be instantly replaced either so active defense is necessary, you cant just try to outproduce the enemy's sinking. Lend lease of equipment and tanks to allies also use convoys and this material can all be lost to the bottom of the ocean when faced with an efficient submarine net.
Blücher was sunk by guns and torpedoes while trying to invade Oslo, for one.Did a coastal artillery ever managed to sink a ship ?