Hearts of Iron IV - DD 15 - On the High Seas

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wosung

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No naval interception order for ships in port?
(Apart from late war fast US carrier forces most WW2 war ships spent more time in port than elsewere.)

No fast naval resupply order, like Tokyo express, Malta convoys?
(Those were different from the regular trash howler convoys in the Atlantic using fast transports or even war ships for getting things into hot spots.)
 

seattle

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First thing I'll do in HoI4 is:
Pick Germany, build a gazillion U-Boats and try to starve Britain before the US enters the war. This btw. is a perfectly possible strategy in "Darkest Hour" (with WiF2 mod at least). Nothing more fun than an all-out submarine tonnage war with detailled loss statistics.
 

Shatterfury

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I hope there is a event that could trigger a white peace with UK if the blocade and the bombardments go well.

I can`t wait to use those Battlecruisers and then go full U-boot spam as Germany.
 
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Evilfisher

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since the crew does have experience will we be able to give marine units training too?

i remember i saw a documentary some time back and Japan delayed sending out their new carried because their crew, or atleast their aircrew were gonna train some more

will this be simulated in Hoi4 too in some way?
 

Oddb@ll

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First thing I'll do in HoI4 is:
Pick Germany, build a gazillion U-Boats and try to starve Britain before the US enters the war. This btw. is a perfectly possible strategy in "Darkest Hour" (with WiF2 mod at least). Nothing more fun than an all-out submarine tonnage war with detailled loss statistics.


I think I will do the same! :D
 

Denkt

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Is there going to be any effective way of managing large numbers of fleets? I didn't enjoy having to give each tiny sub pack or sub hunter fleet orders in Hoi3.
If you look how the system work I don't think you need that many fleets, only one sub hunting fleet per zone.
Then you just have to add ships to your sub hunting fleet, that is why this new system is great. The same is true about aircrafts.
 

SAS

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I can't get enough of the leader artwork. Great job artists!
 
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Denkt

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patrol: + chance of engagement, - combat efficiency
search & destroy: + combat efficiency, - chance of engagement

A has large fleet on "patrol", B has similar fleet on "search & destroy".
Won't that be a double negative for A? Not only will B have an advantage in a battle due to bigger fleet concentration, but A's "patrol" will also increase the chance of engagement even further!!

So you could only safely use "patrol" when you're sure that no large hostile fleet is around. Like the RN in the Atlantic knows that the Kriegsmarine won't be able to gather a large fleet.
In the Pacific though, all sides can only go with "search & destroy". Or am I misunderstanding this?

Patrol is about finding the enemy ships because then they are found rest of your navy will rush to join the combat. S&D is to keep that fleet combat ready but it will not find much by its own. No A will not have a double penalty as A ships will probably not rush to the enemy ships 1 by 1, they will probably keep distance waiting for reinforcements. Best way is probably to use combinations of patrol and S&D, use a navy of destroyers on patrol to find the enemy navy and then your S&D navy will rush to the enemy navy then it is found.

It was caused by an advantage in intelligence (cracking the Japanese code).
But anyways, in terms of gameplay: When is "patrol" viable in the Pacific Theatre where all sides field large fleets? I see a serious flaw in the system if I understand it correctly. Further more it could be an exploit if the a.i. uses "patrol".

Code cracking will probably be in the game in some way as you can read just how important it will be to find enemy ships. Again a fast ship on patrol can only be intercepted by aircrafts and if it find the enemy navy your aircrafts and ship can attack the enemy navy while the enemy navy don't know where your ships are giving you an advantage that can lead up to a midway.

Podcat....we have to work on those jeans. Your killing me. Otherwise thank you for the DD. Glad to see my dreams of seizing Iceland with Germany in order to raid the Atlantic can be fulfilled.

Quick question: Will scout plane ability from capital ships be present in order to increase the range of detection while patrolling or will this just be factored into the view range of the ship?

I think scout plane will just be represented into the spotting stat of the ship.

since the crew does have experience will we be able to give marine units training too?

i remember i saw a documentary some time back and Japan delayed sending out their new carried because their crew, or atleast their aircrew were gonna train some more

will this be simulated in Hoi4 too in some way?

You can't train the crew of the ship or aircraft pilots.
 
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Denkt

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Cheers for the DD, and more excellent design decisions :). Hope you had a great holiday as well, glad to hear that Johan exiled you somewhere nice :).

Am particularly excited about the decision to include equipment in convoys (and to keep supplies and resources there, but figured they'd be fairly safe!) - I'm guessing replacement manpower still magically transports as it's a bit too granular to track in the engine? Would be a fan of replacement troops making their way onto convoys as well, but it's not a biggy, and if they don't have supplies/equipment, it's not as if they'll be causing a heap of trouble for whatever theatre they're in, in any event.

A couple of questions if easy to answer and it's not jumping the gun on future DDs/other mechanics:

(1) is there any interplay between naval aircraft missions and spotting enemy vessels. Historically, land-based aircraft were very important for detecting enemy fleets prior to engagements with carrier based aircraft and/or surface vessels (Midway and the Bismarck come to mind, although I'm sure they're not the only examples).

(2) is there any mechanic for fuel/ammo (that green tick next to the shell looks promising....)/duration at sea? This would go some way to modelling navies and the u-boat fleet having to come into port to refuel and refit, regardless of whether they'd seen combat or not, and would make the RN's job when chasing German surface raiders more historically difficult (as they couldn't just swan around in the Atlantic forever), and would also have sensible and hopefully interesting gameplay-wise ramifications for the Pacific, Indian Ocean and Mediterranean theatres as well.

Either way, best of luck to you and the team for ongoing development :).

(1): Yes aircraft and navy will spott ships togther, they also use the same combat view (see DD 10). Having aircraft at the sea will greatly help you find and engage enemy ships.

(2): Maybe, could be tied into the organisation (green bar), ships would slowly lose org over time and would need to stay at port to regain org.
 
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ok2useLane

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Thanks for the update, and welcome back! I sure hope that alpha was accepted, because every time I see these screen shots, I want to click on the buttons to see what they do! :D
 
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CrackingShow

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If you look how the system work I don't think you need that many fleets, only one sub hunting fleet per zone.
Then you just have to add ships to your sub hunting fleet, that is why this new system is great. The same is true about aircrafts.

On closer attention I noticed the Jap admiral had a max fleet size of 50, so it seems you could have Admirals with 50 submarines in the Atlantic and the game will organise them for you. Good change.
 

Denkt

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On closer attention I noticed the Jap admiral had a max fleet size of 50, so it seems you could have Admirals with 50 submarines in the Atlantic and the game will organise them for you. Good change.

Yea if you get over the limit then you may be forced to create a second fleet however 50 subs in one zone is pleanty.
 

rutger9

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Is this denkt person affiliated with paradox interactive? Because well he is talking very much like he knows the mechanics beyond what was revealed during the dev diaries and I would like to know if I can take that information as actual fact instead of the speculation of another forum go-er.
 
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CrackingShow

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This system may kill some major AI problems present in previous HOI games such as the AI sending tiny fleets against you repeatedly. I'm hoping winning at sea will be more about: where you put your stuff, what stuff you have, naval doctrine choice, admiral skill and luck and not about creating a strong fleet and destroying weak AI fleets again and again. No more micromanaging the AI to death.
 
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potski

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Is this denkt person affiliated with paradox interactive? Because well he is talking very much like he knows the mechanics beyond what was revealed during the dev diaries and I would like to know if I can take that information as actual fact instead of the speculation of another forum go-er.

Yes, rutger9 person, Denkt is a forum go-er. With 1200 posts and 140 positive feedback. How many do you have to be rude in that way?

He usually speaks alot of sense IMHO, and is quite clear in the post above where he has got the information in the first answer, and that the second is "maybe". Very helpful post by Denkt.

If you disagree with his answers, then better to reply and address the information in his post, rather than asking the rest of us what we think about him.
 
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TheRomanRuler

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Due to ships being spread out, it seems fast ships will actually be useful this time :) Lovely! It seems i am actually going to be interested about naval combat this time.
Tough actually this reply would belong to older "naval combat" DD.
 
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