Hearts of Iron IV - 46th Development Diary - 26th of February 2016

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Scutatus

Major
55 Badges
Mar 23, 2013
600
1.276
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Europa Universalis III: Collection
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Surviving Mars
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Victoria 2
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • BATTLETECH: Heavy Metal
  • Stellaris
  • Cities: Skylines - Parklife Pre-Order
  • Victoria: Revolutions
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Heir to the Throne
  • Hearts of Iron IV: Colonel
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
Would you like to describe? I still wonder how this system will fail to represent the abilities of the british tanks. Giving the Matilda the same base stats as the Tiger chassis would, on the other hand... be problematic. What of Soft attack, for example? Not to mention production costs.

I think you all need to stop being so hung up over the light/medium/heavy divisions. Maybe you can cover the text up with tippex or something. What we need to look at is how it works as part of the game, with variants, manufacturing companies and division structure in play.

I may be getting this wrong, but from what I have seen so far, it appears to me that the system itself is horribly flawed. Paradox itself created the... problem when it decided that all nations must have the same number of slots, all in the same places, every time, for every nation, regardless of what really happened, then shoehorned in what tanks (or planes) they could into these preconceived slots, regardless of how inappropriate it is. There is not going to be a perfect solution for this system I fear, but there have been many suggestions on this thread that are at least an improvement on the one Paradox have offered a preview of. I can't help if the German 30's heavy slot has a vastly superior tank - that il now have the same stats as a Vickers Medium or Matilda - but that is the very system - and problem - Paradox have created - and you are going to find similar irregularities everywhere. If I am interpreting things correctly,I am afraid that's the game this time around. (If I have not interpreted the system correctly then apologies - and please do correct me! :))

All I know is Matilda sure as hell wasn't a light tank!

The Matilda was used the same way the Churchill was used, as a slow moving, heavily armoured (for its day) Infantry Tank giving direct support to Infantry. "Tank Brigades" used these Infantry Tanks (Matildas, Valentines and later, Churchills ) they were brigaded with Infantry battalions and were deployed alongside the infantry companies and operated with them at infantry pace, with one or two Infantry Tanks being assigned to each Company. Meanwhile, entirely different "Armoured Divisions" equipped with Cruiser/Medium tanks made the dashing massed armoured offensives or were used as reserves, and (on paper at least) fought the tank vs tank battles. The Infantry Tank Brigades were normally new units created in wartime - while the tank units of Armoured Divisions were made up of the old Cavalry regiments (now converted to armour of course). Hopefully one can see that Infantry Tanks and Cruiser/Medium Tanks were two very different machines used in two very different ways. The Matilda had heavy-for-it's day armour, was used as an Infantry tank, not a Light or Cruiser/Medium, but some people (and Paradox) are trying to call it a light while having no problem with it's later very similar cousin the Churchill being a "Heavy". Frankly I do not understand the inconsistency of the argument.
 
Last edited:
  • 5
Reactions:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Well...
The Spitfire Mark 14 is a Spitfire. It's built on the Spitfire chassis. Remember, a well-upgraded Spitfire variant might very well outmatch a base Spiteful.
Coming from DH and HoI3, I understand your reasoning, but the chassis-based system of HoI4 really takes a bit of a different approach.

The Spiteful was based on a conversion from a Spitfire Mk14, so it's arguably also a variant (of the same line of aircraft) if we look deeper than just the name - the big difference being the XIV was used in far greater numbers. That said, I'd personally go with later Spitfire Marks m'self, but that's just personal preference, I think the general idea of having two Spitfire entries in the tree is sound.
 
  • 1
Reactions:

EleventhAvenue

Captain
73 Badges
Feb 8, 2013
344
860
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • War of the Vikings
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rights of Man
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • 500k Club
I think you are looking to much
Tanks got larger (substantially) as the war went on - using 1941 and later tanks to compare heaviness with a 1936 slot (I've just checked with the Wiki, we're talking about the 1936 light tank slot) is hardly a fair comparison. If we do that, then all the pre-T-34 tanks are all lights as well. Much better to compare the Matilda II with other tanks in 1936 for what's heavy or otherwise - so here goes (all from wikipedia because I'm not a tank guy, but I can have a look at Jane's Armoured Vehicles of WW2 if anyone thinks any of these numbers are dodge for a better source), in declining weight - the British tanks are in italics:


- T-35, produced from 1933, 45 tons
- KV1, produced from 1939 - 45 tons
- Vickers A1E1, produced in 1936, 33 tons
- T-28, produced from 1932, 28 tons

- Char 1B (a French heavy tank), produced from 1935 - 28 tons
- Matilda II, produced from 1937 - 25 tons
- Panzer IV, produced from 1936 - 25 tons
- Neubaufahrzeug, produced from 1934, 23 tons
- Panzer III, produced from 1936 - 23 tons
- Char D2, produced from 1938 - 20 tons
- M2 medium tank, produced from 1939 - 19 tons
- A13 Mk II Cruiser Mk IV, produced from 1939, 15 tons
- Type 97 tank, produced from 1938 - 15 tons
- A10 Cruiser Mk II, produced from 1938 - 14 tons
- A13 Cruiser Mk III, produced from 1938, 14 tons

- BT 7, produced from 1935 - 14 tons
- Char D1, produced from 1931 - 14 tons
- A9 Cruiser Mk I, produced from 1936 - 12 tons
- M2 light tank, produced from 1935, 12 tons
- FCM 36, produced from 1938 - 12 tons
- M11/39, produced from 1939 - 11 tons (conversion from lbs, could be a little off depending on whether imperial or US tons, but should be close)
- Panzer 35 (t), produced from 1936 - 11 tons
- Renault R 35, produced from 1936 - 11 tons
- Panzer 38(t), produced from 1939 - 10 tons
- M1, produced from 1935, 10 tons
- T 26, produced from 1931 - 10 tons
- L-60, produced from 1935 - 9 tons
- Panzer II, produced from 1935 - 9 tons
- L6/40, produced from 1939 - 7 tons
- Type 95 tank, produced from 1936 - 7 tons
- Light Tank Mk VI, produced from 1936 - 5 tons
- Panzer I, produced from 1934 - 5 tons

The Matilda II is the second-heaviest British tank (of numerous available), and the equal-6th heaviest tank overall and the heaviest tank in service in the British Army in the 1930s. Thus, the argument I and others have been making is that why is the least appropriate choice for a light tank in the light tank slot. I agree that the Light Tank Mk VI might be a little too light, but if this is the case, then the early cruisers are still far better light tanks than the Matilda II.



If the sixth heaviest tank in service in the 1930s, heavier than one of the models represented by the 1934 heavy tank (the Neubaufahrzeug), can be represented by something in the light tank tree column, then every tank should be able to be represented by light tanks, and we get back to not having a distinction between light, medium and heavy.



That's fair - going through the tanks in more detail, the early cruisers are probably a better fit. Not sure what you mean by the Pz III reference though - the Panzer III is a German medium tank, and I'm fairly sure the 1939 Medium I. No one has suggested putting it the equivalent of the Panzer III. I'm not sure where you get this from - are you able to reference someone suggesting this?



No one, in this thread, has suggested giving the Matilda II the same base stats as the Tiger. Your argument will carry more weight if you can keep it disciplined and accurate, rather than making distracting and unhelpful assertions like this.

You are looking too much into stats - the Matilda II weighs 25 tonnes - and what? Should it be a heavy chassi?
This isn't rocket science. The Matilda is smaller than the Panzer III. The Panzer III is also a light chassi. The Real life Matilda SPArt is 25-pounder-armed. Is that a heavy SPG? (no, it isn't)
The Matilda is a light tank chassi. Maybe, the Real life Matilda is an Infantry Tank, or a Heavy Tank, or a Blubberwort-finder, but the Matilda is a light tank chassi, and this works well with how the units and chassis are implemented in HoI4. It doesn't work well with how things are organized in DH or HoI3, but luckily, this isn't DH or Hoi3. You shouldn't look yourself blind over how much this and that real tank weighed in reality - this is not the job of the chassis system. You're still looking at these as finished tanks.

The Panzer III is 1939 Light, just like the Matilda. There is no 1939 Medium chassi. Or have I got the years wrong, again? I think I'm basing this off the WWW german tank tree, but I can't find it in the stream. I know that there's an older one too, but I think that some things have changed. I'm quite sure that the PzIV is the '41 medium now. Are you maybe looking at the pre-alpha tree?

The remark about the Tiger was because I got the impression people discussed moving the Matilda to the '41 heavy slot. I guess we could make it the 1934 heavy, too, but that would work even worse IMO. A tank smaller than the Pz3 That entered service 1939 (matilda I in 1938, and it was even smaller... and not armed with anything heavier than a machine gun). How is not all of this completely backwards? And just because the tank needs to fill some label or designation... this is a complete mess.

Once again:
- We can have Matildas with the performance of historical Matilda II's even if the Matilda is a light chassi
- It makes more sense with the stats of the SPArt, TD and AA variants of the chassi to have the Matilda be a light tank... sure, variants, but this is, I think one of the more significant areas that are actually covered by the chassis themselves...
- It would be pretty... odd to have a tank smaller than the Pz III be a ''heavy chassi''
- The production cost would be odd if the Matilda was heavy.

I would recommend releasing your connection to so much historical stats. It doesn't help much when everything is so abstracted. I shouldn't have argued with you about them.

I may be getting this wrong, but from what I have seen so far, it appears to me that the system itself is horribly flawed. Paradox itself created the... problem when it decided that all nations must have the same number of slots, all in the same places, every time, for every nation, regardless of what really happened, then shoehorned in what tanks (or planes) they could into these preconceived slots, regardless of how inappropriate it is. There is not going to be a perfect solution for this system I fear, but there have been many suggestions on this thread that are at least an improvement on the one Paradox have offered a preview of. I can't help if the German 30's heavy slot has a vastly superior tank - that il now have the same stats as a Vickers Medium or Matilda - but that is the very system - and problem - Paradox have created - and you are going to find similar irregularities everywhere. If I am interpreting things correctly,I am afraid that's the game this time around. (If I have not interpreted the system correctly then apologies - and please do correct me! :))

All I know is Matilda sure as hell wasn't a light tank!

The Matilda was used the same way the Churchill was used, as a slow moving, heavily armoured (for its day) Infantry Tank giving direct support to Infantry. "Tank Brigades" used these Infantry Tanks (Matildas, Valentines and later, Churchills ) they were brigaded with Infantry battalions and were deployed alongside the infantry companies and operated with them at infantry pace, with one or two Infantry Tanks being assigned to each Company. Meanwhile, entirely different "Armoured Divisions" equipped with Cruiser/Medium tanks made the dashing massed armoured offensives or were used as reserves, and (on paper at least) fought the tank vs tank battles. The Infantry Tank Brigades were normally new units created in wartime - while the tank units of Armoured Divisions were made up of the old Cavalry regiments (now converted to armour of course). Hopefully one can see that Infantry Tanks and Cruiser/Medium Tanks were two very different machines used in two very different ways. The Matilda had heavy-for-it's day armour, was used as an Infantry tank, not a Light or Cruiser/Medium, but some people (and Paradox) are trying to call it a light while having no problem with it's later very similar cousin the Churchill being a "Heavy". Frankly I do not understand the inconsistency of the argument.

I wouldn't focus so much on the light/medium/heavy definitions. That's just the chassi size. We can get Matildas that are slow-moving, well armoured infantry tanks, using the manufacturing corporations, variants system and division structure. Or, we can choose to have Matildas that aren't like that, if we desire so. We can also create armoured divsions that are equipped with entirely different tanks, even though they could use the same tech tree slot. The only problem here is unit picture.

The Spiteful was based on a conversion from a Spitfire Mk14, so it's arguably also a variant (of the same line of aircraft) if we look deeper than just the name - the big difference being the XIV was used in far greater numbers. That said, I'd personally go with later Spitfire Marks m'self, but that's just personal preference, I think the general idea of having two Spitfire entries in the tree is sound.

Sure, but still, it is defined as a different vehicle chassi. A new Spitfire model would be modelled (heh) as a Spitfire variant with further improved stats.

One worry that I think is worth mentioning here - I hope that constant improvements and variation creation will be worth it. I know that we loose gearing when changing around our production to a new variant, though not as much as when switching chassis or production entirely.
 
Last edited:
  • 3
  • 1
Reactions:

Scutatus

Major
55 Badges
Mar 23, 2013
600
1.276
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Europa Universalis III: Collection
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Surviving Mars
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Victoria 2
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • BATTLETECH: Heavy Metal
  • Stellaris
  • Cities: Skylines - Parklife Pre-Order
  • Victoria: Revolutions
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Heir to the Throne
  • Hearts of Iron IV: Colonel
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
I wouldn't focus so much on the light/medium/heavy definitions. That's just the chassi size. We can get Matildas that are slow-moving, well armoured infantry tanks, using the manufacturing corporations, variants system and division structure. Or, we can choose to have Matildas that aren't like that, if we desire so. We can also create armoured divsions that are equipped with entirely different tanks, even though they could use the same tech tree slot. The only problem here is unit picture.

Hmmm. Okaaay. Well I'll just have to wait and see I suppose.
 

EleventhAvenue

Captain
73 Badges
Feb 8, 2013
344
860
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • War of the Vikings
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rights of Man
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • 500k Club
Hmmm. Okaaay. Well I'll just have to wait and see I suppose.

Sure, it might turn out I was wrong on some things and that the system really is awkward... maybe variants matter too little, maybe there is too small incentive to develop unbalanced variants and/or everone just dumps their xp into a single variant just after it is researched... I don't know. I don't know what effects different manufacturers have, I don't know how doctrine and tactics affects these decisions. I don't know what types of division structures will be found effective by players and which ones that will not.

I also have no idea how the AI works with these systems. Will the british AI actually develop a Matilda that is... like a Matilda? Will they structure divisions historically? Or is it all just random?

Still, I think we should look back... clear-cut lines and definitions don't always make for a more accurate result in the end, see DH and Hoi3. The new system offers a completely different kind of flexibility. I don't know what the end-result will be, but atleast I think that it can be good, maybe it requires some modification and tampering. It's unfortunate that we haven't seen more of vehicle variants in play in the WWW streams. Of course, both players didn't really use them, and the AI is completely bonkers, so it's a bit hard to judge from that what impact variants will have in the finished game.
 

Wraith11B

Call Kenny Loggins, you're in the DANGER ZONE...
53 Badges
Dec 5, 2008
5.116
3.469
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Crusader Kings II: Way of Life
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
I still think that if people reviewed what I had offered the whole system might be the best fit to compromise between everything everyone wants.
 

Orlunu

General
83 Badges
Dec 6, 2015
2.102
2.127
  • Europa Universalis IV: Wealth of Nations
  • Tyranny: Gold Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Monks and Mystics
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny - Bastards Wound
  • BATTLETECH
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
I think you are looking to much

[1.] You are looking too much into stats - the Matilda II weighs 25 tonnes - and what? Should it be a heavy chassi?

[2.] This isn't rocket science. The Matilda is smaller than the Panzer III. The Panzer III is also a light chassi. The Real life Matilda SPArt is 25-pounder-armed. Is that a heavy SPG? (no, it isn't)
The Matilda is a light tank chassi.

[3]. The Panzer III is 1939 Light, just like the Matilda. There is no 1939 Medium chassi. ...

[4.] The remark about the Tiger was because I got the impression people discussed moving the Matilda to the '41 heavy slot. I guess we could make it the 1934 heavy, too, but that would work even worse IMO. A tank smaller than the Pz3 That entered service 1939 ... How is not all of this completely backwards?

[5.]
Once again:
- We can have Matildas with the performance of historical Matilda II's even if the Matilda is a light chassi
- It makes more sense with the stats of the SPArt, TD and AA variants of the chassi to have the Matilda be a light tank... sure, variants, but this is, I think one of the more significant areas that are actually covered by the chassis themselves...
- It would be pretty... odd to have a tank smaller than the Pz III be a ''heavy chassi''
- The production cost would be odd if the Matilda was heavy.

[6.] I would recommend releasing your connection to so much historical stats. It doesn't help much when everything is so abstracted. I shouldn't have argued with you about them.
...
I wouldn't focus so much on the light/medium/heavy definitions. That's just the chassi size. We can get Matildas that are slow-moving, well armoured infantry tanks, using the manufacturing corporations, variants system and division structure. Or, we can choose to have Matildas that aren't like that, if we desire so. We can also create armoured divsions that are equipped with entirely different tanks, even though they could use the same tech tree slot. The only problem here is unit picture.

[1.] Yes, it should be a heavy chassis.

[2.] Size is only an incidental factor. What matters most is the role, followed by the weight. The closest there is to a Matilda SPG in real life was the Matilda CS with a 6-pdr howitzer (still just a heavy tank) or the Valentine with a 25-pdr (not a Matilda at all). The Matilda is not a light tank chassis.

[3.] The Tempest is a 1944 CAS, just like the Matilda (wait, this is a dumb way to argue). Yes, there aren't enough slots in the tech tree as-is, well done for noticing.

[4.] Again, German historical slots don't work for everyone. Again, size isn't the deciding factor.

[5.]
-Citation needed
-No, it doesn't (name me a Matilda variant that wasn't at a minimum hideously slow and heavily armoured (hard mode, don't pretend that the Valentine is a Matilda))
-No, it wouldn't
-No, it wouldn't (it was took an astronomical length of time and effort to produce for when it was made)

[6.] I'm chill with this like I'm chill with the Spitfire being a strategic bomber since, hey, we'll probably be able to variant it into a short range interceptor, so who gives a ____ what it starts like, or that all our strategic bombers are Spitfires, eh?


I still think that if people reviewed what I had offered the whole system might be the best fit to compromise between everything everyone wants.

Ain't on this page, probably best to drop a link with that.
 
  • 4
Reactions:

Scutatus

Major
55 Badges
Mar 23, 2013
600
1.276
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Europa Universalis III: Collection
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Surviving Mars
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Victoria 2
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • BATTLETECH: Heavy Metal
  • Stellaris
  • Cities: Skylines - Parklife Pre-Order
  • Victoria: Revolutions
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Heir to the Throne
  • Hearts of Iron IV: Colonel
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
Sure, it might turn out I was wrong on some things and that the system really is awkward... maybe variants matter too little, maybe there is too small incentive to develop unbalanced variants and/or everone just dumps their xp into a single variant just after it is researched... I don't know. I don't know what effects different manufacturers have, I don't know how doctrine and tactics affects these decisions. I don't know what types of division structures will be found effective by players and which ones that will not.

I also have no idea how the AI works with these systems. Will the british AI actually develop a Matilda that is... like a Matilda? Will they structure divisions historically? Or is it all just random?

Still, I think we should look back... clear-cut lines and definitions don't always make for a more accurate result in the end, see DH and Hoi3. The new system offers a completely different kind of flexibility. I don't know what the end-result will be, but atleast I think that it can be good, maybe it requires some modification and tampering. It's unfortunate that we haven't seen more of vehicle variants in play in the WWW streams. Of course, both players didn't really use them, and the AI is completely bonkers, so it's a bit hard to judge from that what impact variants will have in the finished game.

It's a different system, fresh, and I am looking forward to trying it out. I love the idea of making one's own variants, so I do hope the system does work. I think Paradox have a great headache whenever they try to put these tech trees together. They can go for entirely accurate but far too complicated, or simpler and easier to understand and predict - but less historically accurate. The problem with the former is a long and difficult, potentially off-putting and not so fun, learning curve; the potential problem with the latter is oversimplification to levels of silly nonsense. Even finding the middle ground must be a nightmare. Any system, to even remotely work, must be a compromise. I don't think there is any such thing as the perfect system, and I certainly don't expect this one to be either. I do wish placements had been different in places - (and I still believe - as others do - that there are alternative placements that make more sense than those Paradox have chosen in places) but it was never going to be perfect.

And yeah, you are right, even if say, the Matilda is put in a different tech line, we still don't know if the AI will actually use it as it was historically - or how we will be allowed to use it ourselves for that matter. No doubt the game - or even players - will try to field armoured divisions of Infantry tanks! And even if the tech tree is somehow miraculously made 100% historically acurate, that accuracy would be lost anyway from turn one. Because no AI or player is simply going to replay history exactly the way it happened. They will make different decisions, make different priorities and fight a different war. So no matter how much I argue for a Matilda being repositioned, "accuracy" isn't really going to happen is it? ;) It would be nice to have the Matilda relocated and two proper light tanks instead of one, and it would be great to see the Fairey Battle as the first CAS, and the Blenheim as a TAC bomber (just from a pedantic perfectionist's point of view), but even without them I - and we - will use what we're given - and I'm sure we will still have fun. :)
 
Last edited:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
@EleventhAvenue - sorry if any of the below sounds a bit short (other than the third clarification point :p), I've only had three hours sleep because of a bug - I don't mean any of this in a rough way, I'm just one for attention to detail and addressing points. You keep raising points, many new (and tangential), and I'd feel rude if I didn't address them.

You are looking too much into stats - the Matilda II weighs 25 tonnes - and what? Should it be a heavy chassi?
This isn't rocket science. The Matilda is smaller than the Panzer III. The Panzer III is also a light chassi. The Real life Matilda SPArt is 25-pounder-armed. Is that a heavy SPG? (no, it isn't)

Since when was size the determining factor for light/medium/heavy? It sounds like you've decided to pick a metric that suits your argument, and roll with it. You also completely ignored my question about the other more appropriate tanks for the slot (the three pre-1940 cruisers). Unless you address this, then combined with your frequent use of incorrect evidence and raising of arguments that no-one is asking, I'm afraid I'm going to have to bow out of discussing this with you, because you're just not addressing the issue - you're picking the bits you like and ignoring the bits you don't, which is great for a political speech but terrible for getting to the bottom of something.

The Matilda is a light tank chassi. Maybe, the Real life Matilda is an Infantry Tank, or a Heavy Tank, or a Blubberwort-finder, but the Matilda is a light tank chassi, and this works well with how the units and chassis are implemented in HoI4.

The same thing can be said for every single tank on every tech tree - we could put anything in anywhere and say "it's just a name, make of it what you will, variant your way to freedom", but if we started calling them all Blubberworts, I think we might find a few people posting about it on the forums. The reason for this is that the names and pictures are there for flavour, and so the devs have generally put tanks in places where they belong. However, the Matilda there is a bit like putting strawberry flavour into a chocolate container. Yes, strawberry is still a flavour, and mix in enough other stuff with it and you might be able to get it like chocolate, but why not just but chocolate-flavoured icecream in the box in the first place? The UK has more tanks that suit that particular slot than any other nation, and instead the tank that's been put in there is the least appropriate of any of them. That's the issue we're driving at. Now, if you don't mind if all your tank names are out, that's fine, we can just agree that you're not worried about that kind of thing, but for us folk who like our strawberry to actually taste like strawberry (ie, to have light tanks as flavour examples in the light tank tree), then it's not crazy for us to ask, is it?

I'm actually less bemused by this being the way it is in-game (the UK tends to get less attention than Germany, the US or Russia in HoI games, and there's always a few odd things like this) than by anyone arguing seriously that the Matilda II is a good example of a light tank. I'm not saying that in a nasty way, it's just a little baffling. Don't get me wrong, I'm sure we'll both enjoy the game (and very much hope you do :)), and you're well within your rights to have a creative interpretation of the Matilda's role and its purpose in game.

The Panzer III is 1939 Light, just like the Matilda. There is no 1939 Medium chassi. Or have I got the years wrong, again? I think I'm basing this off the WWW german tank tree, but I can't find it in the stream. I know that there's an older one too, but I think that some things have changed. I'm quite sure that the PzIV is the '41 medium now. Are you maybe looking at the pre-alpha tree?

I'm looking at the slots in the Wiki - there's a 1939, 1941 and 1943 medium tank slot, which I'm fairly sure for Germany are the Pzs III, IV and V (Panther). Thus, the Pz III is a medium, not a light - so the Pz III will always be able to be made more heavily armoured than the Matilda in-game.

- It would be pretty... odd to have a tank smaller than the Pz III be a ''heavy chassi''

I'm sorry to sound frustrated, but for the third time, I'm not saying the Matilda should be a heavy (I've also already said that there isn't an appropriate slot for the Matilda as the tech tree now stands), I'm saying it should not be a light.

- The production cost would be odd if the Matilda was heavy.

Yes, but only about as odd as it's production cost would be if it was light - the 'heaviest' light tank in the late 1930s was 14 tons, not 25.

I would recommend releasing your connection to so much historical stats. It doesn't help much when everything is so abstracted. I shouldn't have argued with you about them.

Part of the issue was that you didn't argue as much as asserted things that weren't correct. Instead of saying "it's just a name, it can be whatever" (which is a perfectly reasonable position to take), you said things like the Matilda II was a good example for a light tank, or that people were saying the Matilda should be put where the Tiger is. I have no issue if the devs say "we just threw names in wherever" (which they didn't - they made some effort to get most of them close, FT-17 aside), but Podcat said "they tried to get the best possible compromise", and my argument is that the Matilda II is far from the best possible compromise.

Sure, but still, it is defined as a different vehicle chassi. A new Spitfire model would be modelled (heh) as a Spitfire variant with further improved stats.

Actually, other than the wings, it was initially largely the same airframe (most of what makes up what would be a plane 'chassi') It was basically a Spitfire variant but this time they decided to change the name. There were other Spitfire variants that kept the Spitfire name but were as large (or larger) changes in design.

One worry that I think is worth mentioning here - I hope that constant improvements and variation creation will be worth it. I know that we loose gearing when changing around our production to a new variant, though not as much as when switching chassis or production entirely.

I think it will - I think the production system looks excellent, and the tank tech tree is serviceable :).

This tank discussion is fascinating. I can't wait to read several thousand more words about a jpeg and a word in a box. :D

Sorry, I'm just trying to work around how people can imagine that a Matilda II would ever make any sense in a light tank slot, so talking it out (I'm planning to mod the game anyway, so I'm sure it'll take 5 minutes to fix this in my game) - apologies for all the Matilda II posts - I'm not really a tank person, but I have a soft spot for the Matilda.
 
  • 4
Reactions:

Wraith11B

Call Kenny Loggins, you're in the DANGER ZONE...
53 Badges
Dec 5, 2008
5.116
3.469
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Crusader Kings II: Way of Life
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome

EleventhAvenue

Captain
73 Badges
Feb 8, 2013
344
860
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • War of the Vikings
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rights of Man
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • 500k Club
[1.] Yes, it should be a heavy chassis.

[2.] Size is only an incidental factor. What matters most is the role, followed by the weight. The closest there is to a Matilda SPG in real life was the Matilda CS with a 6-pdr howitzer (still just a heavy tank) or the Valentine with a 25-pdr (not a Matilda at all). The Matilda is not a light tank chassis.

[3.] The Tempest is a 1944 CAS, just like the Matilda (wait, this is a dumb way to argue). Yes, there aren't enough slots in the tech tree as-is, well done for noticing.

[4.] Again, German historical slots don't work for everyone. Again, size isn't the deciding factor.

[5.]
-Citation needed
-No, it doesn't (name me a Matilda variant that wasn't at a minimum hideously slow and heavily armoured (hard mode, don't pretend that the Valentine is a Matilda))
-No, it wouldn't
-No, it wouldn't (it was took an astronomical length of time and effort to produce for when it was made)

[6.] I'm chill with this like I'm chill with the Spitfire being a strategic bomber since, hey, we'll probably be able to variant it into a short range interceptor, so who gives a ____ what it starts like, or that all our strategic bombers are Spitfires, eh?




Ain't on this page, probably best to drop a link with that.

- Role is not determined by chassis size. Role is determined by how you structure your divisions, what tactics and doctrines you use, and the stats of your vehicles, which while affected by chassis size is also effected by manufacturing companies and variations.
Weight doesn't matter at all. It is not even a factor, in fact, but for what it matters, maybe your Matilda weighs 12 tonnes. It does get a lot lighter without the armour, after all.

- You are still focusing too much on the chassis. There can be 900 tanks in the british tank arsenal if you want. I don't see this limitation you are constantly harping on about. Having a mass of tech tree slots wouldn't work with the slower research either (by the way, an excellent idea, gone are the days of having 25 research projects at the same time with constant bleeping and blooping when the model 1938 AA sighting equipment or the model 1936 toilet chairs are finished).

- Light Tank 1936 variation: Armor:4, Reliability:1. Here is your how I would make the Matilda, not knowing the exact numbers. Good thing that I can change them if I want, but I would presume that the devs would make a game where unit variants actually are significant and historical possibilities possible. Otherwise, it would be pretty pointless, don't you agree?
- What, what does Matildas not being fast have anything to do with this?
Are you going to put a 15cm Howitzer on a Matilda? Or something like a long 128mm gun (for the TD)? I don't see how you could reason it being a heavy chassis, no matter how much you huff and puff. It's not a very big tank, really.

- I'm not sure what you're going on about with Spitfires, they obviously can not be Strategic bombers, that would not work with the variant system because there are things the variant system doesn't affect. Also, they're not a heavy airframe. They wouldn't be a heavy airframe even if they had a weight of 25 tonnes, because they are small, signel-seat one-engine aircraft.
 
  • 3
  • 1
Reactions:

Katarian

Major
40 Badges
Feb 19, 2009
654
272
  • Crusader Kings II
  • Hearts of Iron IV: Field Marshal
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron II: Armageddon
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris: Ancient Relics
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Synthetic Dawn
I'm sorry to sound frustrated, but for the third time, I'm not saying the Matilda should be a heavy (I've also already said that there isn't an appropriate slot for the Matilda as the tech tree now stands), I'm saying it should not be a light.

There isn't an ideal slot for the Matilda (II). Ideally the tree for the British would have light tanks ending at light tank II slot and then a light medium line representing Cruiser tanks and a heavy medium line representing Infantry tanks that aren't really heavy enough to be true heavy tanks. Then you've added an extra balancing problems and work probably without adding much to the gameplay, not to mention once you've added a unique tree for British tanks why not for British planes, British ships, then Japanese ships, etc...

Probably the best that could be done with the current tree is ditching the Valentine completely, moving the Crusader to Light tank III slot, move the Matilda to Medium tank I slot, and come up with something else for the Light tank II slot probably one of the early Cruiser tanks models I, II or III. None of that is ideal but it would be a better representation of the real tanks abilities then the current setup.
 
  • 1
Reactions:

Katarian

Major
40 Badges
Feb 19, 2009
654
272
  • Crusader Kings II
  • Hearts of Iron IV: Field Marshal
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron II: Armageddon
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris: Ancient Relics
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Synthetic Dawn
The politics only supports Democracy, Fascist, Communist, and Neutral. So Democracy has 98% support rather then the actual Conservative party, I don't know if it is possible to switch to Labour party being in power in the game. It's not ideal but at least it should make the Fascists or Communists getting into power a bit harder then HoI3 where it needed events added in later patches or DLC to force the Conservatives to remain in power and stop Britain politically flip flopping all over that place.
 

Orlunu

General
83 Badges
Dec 6, 2015
2.102
2.127
  • Europa Universalis IV: Wealth of Nations
  • Tyranny: Gold Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Monks and Mystics
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny - Bastards Wound
  • BATTLETECH
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
The politics only supports Democracy, Fascist, Communist, and Neutral.

Conservative, British Union of Fascists, Labour, and Lib Dem. :p

- Role is not determined by chassis size. Role is determined by how you structure your divisions, what tactics and doctrines you use, and the stats of your vehicles, which while affected by chassis size is also effected by manufacturing companies and variations.
Weight doesn't matter at all. It is not even a factor, in fact, but for what it matters, maybe your Matilda weighs 12 tonnes. It does get a lot lighter without the armour, after all.

- You are still focusing too much on the chassis. There can be 900 tanks in the british tank arsenal if you want. I don't see this limitation you are constantly harping on about. Having a mass of tech tree slots wouldn't work with the slower research either (by the way, an excellent idea, gone are the days of having 25 research projects at the same time with constant bleeping and blooping when the model 1938 AA sighting equipment or the model 1936 toilet chairs are finished).

- Light Tank 1936 variation: Armor:4, Reliability:1. Here is your how I would make the Matilda, not knowing the exact numbers. Good thing that I can change them if I want, but I would presume that the devs would make a game where unit variants actually are significant and historical possibilities possible. Otherwise, it would be pretty pointless, don't you agree?
- What, what does Matildas not being fast have anything to do with this?
Are you going to put a 15cm Howitzer on a Matilda? Or something like a long 128mm gun (for the TD)? I don't see how you could reason it being a heavy chassis, no matter how much you huff and puff. It's not a very big tank, really.

- I'm not sure what you're going on about with Spitfires, they obviously can not be Strategic bombers, that would not work with the variant system because there are things the variant system doesn't affect. Also, they're not a heavy airframe. They wouldn't be a heavy airframe even if they had a weight of 25 tonnes, because they are small, signel-seat one-engine aircraft.

Role isn't determined by chassis size, no. It is, however, very much determined by chassis design. I've been telling you to drop this gumph about the size for ages. Don't get how you keep agreeing then not following through to the conclusion.

I'm focusing too much on the chassis in a debate which is purely about the chassis? Right.

Right, reasons to believe that light tank level 4 (or any possible level) armour is going to be thick enough? We expecting 8mm -> 12mm -> 20mm -> 78mm? I find that less likely than the devs putting the Matilda in the wrong slot.

Don't even see what you're getting at.

Huh. You say that you don't get it, but then you make my point for me.
'I'm not sure what you're going on about with Matildas, they obviously can not be light tanks, that would not work with the variant system because there are things the variant system doesn't affect. Also, they're not a light chassis. They wouldn't be a light chassis even if they had a weight of 12 tons, because the entire structure and suspension are for slow weight-bearing.
 
  • 3
Reactions:

TheRomanRuler

Field Marshal
93 Badges
Nov 3, 2012
4.138
1.817
  • Tyranny: Archon Edition
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Cities: Skylines
  • Europa Universalis IV
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II
  • March of the Eagles
  • Victoria 2: A House Divided
  • Darkest Hour
  • Hearts of Iron III
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris: Lithoids
  • Magicka: Wizard Wars Founder Wizard
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Conclave
  • Leviathan: Warships
  • Imperator: Rome
  • Stellaris: Apocalypse
release the game

btw, i feel obliged to share this information:
XKT9s9e.png
I was expecting India be bigger... But it is not even on top 18!