The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Removing partisans from the game is a ridiculous notion.Nice DD. Is it possible that resistant could steal some equipment and help the liberating army with some extra equipment when liberated or give manpower or units? No partisans, but something to help when real army arrives.
And sorry about the first spam.
As discussed above, not particularly. There is nothing that particularly suits cavalry for CO-IN warfare. Arguably they have greater mobility and this always helps, but this is even more true of recon and motorised infantry units. Light infantry were arguably better since dismounted troops were less likely to walk into ambushes, be hit by mines etc. and could operate in rougher terrain.
Essentially light infantry though, and the best thing about helicopters is that they can't be ambushed so easily.
But then again, cavalry cannot operate easily in rough, mountainous terrain. Again, leg-infantry appear better suited for this. The fact that cavalry divisions were employed in these areas is more a measure of how they weren't suited for other activities.
Cavalry as "anti-partisan specialists" was basically introduced in HOI2 and has become accepted as kinda-sorta true, but it isn't really. In reality, the main thing that suits units for anti-partisan warfare, other than detailed training of the kind that didn't really happen in WW2, is what they don't have: heavy equipment.
PS - Checking pictures of the various SS Cavalry divisions in operation, you'll see lots of pictures of them operating dismounted. Patrolling seems to have been done mainly on foot, with cavalry perhaps used for mobility between areas of operation.
Maybe, besides Military Police specialists
2. Give a commander Divisions and Give them an anti partisan mission order (mobility has it's natural place in the movement around) ! in the planner
The order reduces partisans. Increases attrition and slowly trickle lowers Org (capped at something from this, say 70% ). ??
Except looking at my book on the Soviet Partisan Movement, they had about 80,000 partisans behind Army Group Centre on 1st October 1943, with some groups as large as 15,000. There were also another 13,000 behind Army Group North. They had formed into actual combat units that controlled territory unless the Germans concentrated significant forces to drive them out, which left other areas undefended or weakened the front lines. They weren't well equipped with heavy weapons as there's a limit as to what could be flown or parachuted in or how much they could capture and maintain, but they caused big problems for the Germans that went well beyond we need to add an extra infantry battalion with its attached police company to that state.
The Yugoslavs also formed combat units from their partisans, growing in numbers from 80000 in late 1941 to more than 300000 by late 1943, as did the Poles in their uprising.
I think that resistance is going to be another area that won't be modelled well by the state mechanic (as opposed to provinces) as occupation forces could concentrate on keeping the main lines of communications through a state open, while there were large numbers of partisans in the woods on either side.
Yea and how many "battles" happened? In the SU they formed but scattered at the sight of Germans. It was so rare for partisans to actually fight an opposing army that its like adding blimps to the game because they appeared in WW2.
Thank so for another great DD, love the ability to manipulate control of occupied territory!
So, how does resistance work from the point of view of those who are resisting? I didn't see any new information here on this topic.
yes you can use your own peace score to hand things to people who fought on your sideI wonder if you can give land/provinces to a non aligned faction member? For example: can Daniel (in WWW) give land to Romania when the USSR surrenders, hopefully that will boost friendly relations from Romania and they would join the Axis. I would think one can give land to a nation as long as that state is not in a faction already. Like it would be too late to give Correlia back to Finland.
Mmm . . . but then were MPs CO-IN experts either? Not as far as I can see.
Having an anti-partisan order sounds unnecessary - just have troops not otherwise employed do CO-IN. Having a CO-IN expert trait for generals (and field martials?) is an excellent idea though - don't need divisional commanders for this, just give it to generals.
HOI4 wont simulate Yugoslavia very wellIf there will be no rebel armies, how are you going to simulate the activities of Albanian of Yugoslav partisan armies, who fought with really big enemy forces and won these battles?