We can agree that the rocket program wasn't cost efficient. But do note that Big H didn't listen to his generals in how to better use them. It does however have great potential.
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We can agree that the rocket program wasn't cost efficient. But do note that Big H didn't listen to his generals in how to better use them. It does however have great potential.
Operation Anthropoid managed to kill highest Nazi leader by resistance during the whole war.
Alois Eliáš was the only executed prime minister in Nazi occupied territory.
For others:
https://en.m.wikipedia.org/wiki/Resistance_in_German-occupied_Czechoslovakia
https://en.m.wikipedia.org/wiki/Austrian_Resistance
You must come from a pretty rough neighbourhood if an uprising involving a force of tens of thousands under arms lasting days and resulting in thousands of casualties for the police force is termed a "riot". Where do you live, Beirut?
No, they just held them up for a few days, joined SS and never had a resistance worth mentioning. Everyone knows about the heroic defense of Netherlands. And Denmark. People who welcomed Germans were nationalists. In Ukraine they were welcomed only in the far western catholic region that is problematic to this day.
And what is your point? They did not figure out that the last game had that so we will have to wait 3-4 years again for them to remember and add it in game? Great thinking, why do it today when you can do it in a couple of years.
No I am talking from both points of view. They were a nuisance to me as well when I started playing. Having partisans drawing those black lines, cutting the supply chain, me having to send forces... until I learned to counter it. From that point onward, never had a problem. So you could either learn to counter it or suffer the same way as Germany did. Even when they are controlled by the AI and you have underground cells, MP's destroy them. As I said, not a single revolt.
But it's a useless discussion anyway because Podcat said the game is in beta so the way he described it is the way it's going to be. And since I hated whack-a-mole I think it's a great change.
No Chicago, ILL USA.Riots in the US have involved hundred to actually over 20,000 people with many armed.
I think we're basically in agreement that the continual uprisings you had to deal with in HOI3 were basically a chore and the game is better without them. I'd like to have a uprising mechanism that allows historical-ish uprisings to occur, not ones that would be a chore, but ones that might occur only once during the game for each country occupied and only then where a GiE has put significant effort into preparing it.
+1 I really think something like that would be the sweet spot. Make the uprisings rare, but significant- like when they get to a critical point.
Also maybe give the not yet in game units buff bonuses for close terrain; urban, mountain, jungle, forest, marsh.
The welcome the Nazis got in those areas that suffered under Stalin is well known and hardly limited only to "Western Ukraine" (in reality, a part of the world that had until very recently been part of Poland), but extended throughout the Baltics. Nazi recruiting also stretched to all lands that came under their occupation, including Russian, Serbian, Belarusian, and even amongst POWs from areas they did not occupy like Georgia and Azerbaijan.
The French resistance, the impact of which was very exaggerated in the immediate post-war period, and then the subject of revisionist history that minimised its impact, should not be under-estimated. France was not ablaze with rebellion during the entire occupation, but during the Allied invasion the resistance certainly had an impact, and the uprisings in Paris and on the Vecors plateau were significant struggles.
Yes, the Dutch army surrendered after 7 days. By contrast, the Soviet army in the Baltic states (an area roughly three times larger) was crushed within 17 days.
The biggest difference was that (in game-terms to avoid talking about banned subjects) the peoples of eastern Europe were, for ideological reasons, subject to harsh occupation policies that turned them against the Nazis and their allies.
My point is that it was not something either considered so important or so easy that they had to/wer able to do it in the initial release. I expect partisan warfare to be improved in following DLC, but I don't want to see the same system used in HOI3 used here as it was a whack-a-mole chore.
Why do you care about graphics? Game still has partisan warfare, now you just don't need to click with your mouse constantly.No, they just held them up for a few days, joined SS and never had a resistance worth mentioning. Everyone knows about the heroic defense of Netherlands. And Denmark. People who welcomed Germans were nationalists. In Ukraine they were welcomed only in the far western catholic region that is problematic to this day.
And what is your point? They did not figure out that the last game had that so we will have to wait 3-4 years again for them to remember and add it in game? Great thinking, why do it today when you can do it in a couple of years.
No I am talking from both points of view. They were a nuisance to me as well when I started playing. Having partisans drawing those black lines, cutting the supply chain, me having to send forces... until I learned to counter it. From that point onward, never had a problem. So you could either learn to counter it or suffer the same way as Germany did. Even when they are controlled by the AI and you have underground cells, MP's destroy them. As I said, not a single revolt.
Unfortunately, realism is the last thing they worry about. Not that they do not worry, but it is in the bottom on the priority list. For the sake of gameplay and simple systems they have destroyed and will destroy most of the history. But after several weeks I got tiered of speaking up. People want office pass time - let them have it. Even partisan warfare that was a huge thing in the war - nah, we will just have some modifiers for you. But V2 that had almost no effect on the war what so ever (it had effect for post war rocketry), not only will you have it - there is a special building, research tree and national focus for that. But partisans - nope. It takes some time and thought to deal with them, it's not fun. It is much better using the new gaming policy "you press a button - something awesome happens". Everything that requires skill will be abstracted so you do not have to deal with it. The rest, well, you draw a line and wait for Victory screen to pop up. New games for new times I guess.
Why do you care about graphics? Game still has partisan warfare, now you just don't need to click with your mouse constantly.
Apart from uprisings like Warsaw, partisans are in the game like they were in HOI3. Only graphics have changed and partisans have been hidden under.
What is the point of representing 8 man partisan sguads as invidual units in game where base unit is division with 15 000 men? This system is better, becouse you can't just kill partisans by sending unit into same province, instead you must garrison the province and let your men hunt them down.
This system is just more convienent, and in a way it is graphical difference. You don't need shadows either, but your infantry still defends better in forests.
Then again, if nuclear weapon would never have worked, people would remember it as crazy waste of resources.We can agree that the rocket program wasn't cost efficient. But do note that Big H didn't listen to his generals in how to better use them. It does however have great potential.
And once again, conformism and justification of lazy work comes into spotlight. Partisan warfare is not considered important for initial release... yet wonder weapons are? The whole system of building, research and national focus for them - because they were obviously more important for initial release than hundreds of thousands of partisans. And we can talk about DLC policy but what is the point. Now days it is normal for an integral part of the game to be sold as a DLC. Even day one DLC. And people who defend the companies that do that just encourage them to do it over and over again. How about getting a complete game for once? Nope, if you want partisans, wait a few years and give us some more money for the thing that should, by all standards, be in the initial release of the game. If not for anything else, because there are far less important things already in the game that have low gameplay value and almost no historical impact on the war. Who knows, by the time HoI5 hits the market it might be a practice to get only infantry in the initial release and get the rest of the units by DLC. And for secret techs, only if you pre-order with the special DLC.
The rockets were used exactly as they were intended to be used.
And before Polish, the territory was part of Austria-Hungary. As for the Baltic region - as I said, nationalist welcomed them, majority of the population did not. You have nationalist in every country int he world, usually between 5-10% of the population.
Why, later in the post. But that is a common myth in western history - just like all the others concerning WWII in the East. Soviet Union mobilized more than 34 million troops during the war yet a majority of time is spent talking about a few thousand collaborators and deserters.
From history books, to films, all the way down to video games. It takes a special kind of person to do that.
So now we have generation who think that Soviet soldiers were sent without the rifles into battle
were executed by machine guns if they retreated
Btw, Germany didn't recruit a single person in Serbia during the occupation.
Only ethnic Germans, Volksdeutsche population.
Collaboration forces numbered 10-20.000 and were out of German OOB.
Not a single soldier was used in war on the German side. The collaboration government was against it and threatened to resign if any soldier is sent into battle. Germany did not want to deal with the chaos that would become of that so no soldiers were recruited from the start to the end of the war.
I do not know where you get your info from and at this point I am afraid to ask.
Usually most of you defend PDX when it destroys history for the sake of gameplay - yet here where gameplay has only to gain you defend the system by quoting inactive western form of resistance.
"Nationalist" here would include who? In the Baltics, it would include anyone who supported the continued existence of the countries that Stalin had snuffed out of existence scarcely 12 months before Barbarossa. In the Ukraine, it would include the people that Stalin had mistreated.
As Antony Beevor described in his book Stalingrad, the HiWis numbered close to 1 million. This was information that came from the Soviet archives - what, you think he made it up?
So they did recruit people, you've just decided they didn't count.
So now we've gone from "not a single person" to "10-20,000". But apparently they didn't count because, even though in reality (just like other puppet armies) they were basically under German control they weren't official part of the German army.
Or, they were employed in Yugoslavia which was where the Germans needed them anyway. Given that the men of the Nedic regime ended up fleeing to (and fighting in) Bosnia, Austria, Italy and so-forth, we can judge how seriously we should take this insistence about not fighting outside Serbia (or Yugoslavia).
sweep northwards was completed by the 9th of July - 17 days later.
The rockets were used exactly as they were intended to be used.
The whole program got kick started by the army that wanted bombers and long range artillery that Germany could not have because of the Versailles Treaty. During the war that is exactly how they were used - long range bombing. As a strategic weapon they were not effective as warhead was small, rocket was expensive to field in large enough numbers. Compared to ordinary bomber aircraft that could carry more bombs, over greater distance and was cheaper - the rockets role as strategic bomber was not so great.
If you include the V1 as a rocket though it was pretty effective actually. It could do things no bomber could do, like attack despite enemy air superiority or heavy AA. It didn't need a single pilot or aircrew trained, and it was alot more damaging to morale since there wasn't really an effective way to stop them, and great efforts had to be spent on figuring out a way to stop them and trying to disable the launch sites.
Here is an assesment written by the allies comparing the 1940 bombing of london with Traditional bombers with the 1944 V1-blitz.
https://en.wikipedia.org/wiki/V-1_flying_bomb#Assessment
The cost of all V1s used was around 41 million RM and the cost of the airplanes lost when bombing London in 1940 was 370 million RM ( or 9 times greater ), and both destroyed roughly the same amount of buildings, the V1s certainly look effective to me. The Blitz did inflict more airplane losses to the allies, but if you take that into account the cost of the German planes not lost also should be added, which pretty much evens it out.
Even if you count all V1s produced by Germany during the entire war (30 thousand) their cost is still less then half of the cost of the Bombers lost in 1940 trying to attack London during the Battle of Britain.
Had the Germans had a superior intelligence service and known in beforehand about the millions of men and huge amounts of war material being built up near ports in southern England at the time and targeted these areas instead with even more V1s the result could have been catastrophic for the allies, and meant postponed or even cancelled D-Day.