- Nov 2, 2011
I can't help but feel that this is a step backwards. I agree with the idea to get rid of division commanders and simplify the process, but I think its a mistake to eliminate the Chain of Command. The main problem with the CoC in Hoi3 was effectively getting the AI to follow your intent. It seems like the new battle planning dynamic would largely solve the problem. It was nice to be able to organize corps, armies, and army groups, with the HQs providing bonuses and being venerable to attack. Now it looks like the game is going back to a Hoi2 "blob-o-divisions" format. Would it have been that much more difficult to refine the chain of command system? (Have the ai/battle planner cascade objectives...as in you assign an axis of advance and line of arrival to an army, the army then assigns sub-objectives to each of its corps.) This amorphous command system seems like a step away from realism and towards arcade style play.
I wholeheartly agree on that. I really liked the OOB system. It was a bit of work you did once at the start of the game (where not much was to be done anyways since I try to play somewhat historical) - especially with BlackICE mod on. But gave a incredible immersion to me as I liked to pretend I was giving the order directly to the leader. You know it was just something where I was identifiying the very division as something very unique. Kinda stupid but I really like to immerse myself into games and HoI is no exception.. I like the depth and work you had to put into the game to actually succeed and now it really feels dumbed down. Thats my only concern which prevents me from pre ordering by now...