... again: it's not about number of clicks. In aurora you can do almost everything you want. When facing a problem in aurora, there are multiple solutions you can figure out, BUT no one will tell you if you're doing good or bad until you see the effect.
Aurora is not telling you how to solve a problem because it's UI sucks, but you still have to solve the said problem by complying with the rules of the game.
Hoi4 is not like that. Hoi4 gives you an overwhelming amount of informations about everything; informations that a person can't know in real life.
"Supply problems? build this and it will be solved"
"need to fight in swamp? send this unit and you'll have your bonus"
"problem with enemy bombers? just add some planes to the airfield"
You complain because HOI4 has informative tooltips which gives you every information to make an educated decision.
"do you want a strong navy? no problem, just press the "navy focus" button!. And what about an alliance with that state? then press the "befriend state" button!"
I don't understand your point. How else are you going to tell the game that you want to do something other then pressing a button? You press buttons in every game. Same can be said about aurora 4x: You want a strong navy? Press this button to design a missile launcher. Then press this button to design a missile against small craft. Then press this button to design a missile against large craft. Then press this button to design an engine for the missles(and no, im not joking this is how it works in that game)... and it goes on and on, but in the end all you do is press buttons to solve problems.
the game is playing for you. I can't really understand how can you have fun with something like this.
Well it's fine that you don't like a game, but then why are you here? I don't like Aurora 4x for example, but you don't see me going to their forums and saying things like you: "I don't understand how can anyone have fun playing with an excel spreadsheet."
Hoi3 was not like this. The game concept was really better than this.
while hoi3 was a fine game, the concept was worse imo.
if you had supply problems, you had to figure out what to do to solve it.
Here is the problem: you couldn't solve most of the supply problems, even after 3 expansions. It was broken.
. You had to plan carefully not only the supply network, but also your unit disposition on the front.
yeah, and then after several hours of planning, you watched it all go to shit when the "superb" supply system collapsed because of no reason.
if you had to fight in swamps, there were not an "anti-swamp equipment, press here to have a bonus in swamps". you had to build up your armies in the correct way and many options were possible. ofc you had to know and understand every kind of unit you had at your disposal.
Really? Marines were the best units fightning in swamps in hoi3, especially with an engineer brigade.
Also, I don't understand what anti swamp equipment you talk about because there aren't any. Marines will use infantry equipment, and engineers will use support equipment.
If you had problems with bombers, you had to use your interceptors in a smarter way, not just add more units and let the pc use them.
Except we automated our whole air fleet 99% of the time. You still needed to add more units to win, because 1 interceptor wing always lost vs 3 interceptor wings(same tech level) no matter how smart you used them. In hoi4 a smaller air force will still have a fighting chance against a large one, because that's how they designed it.
hoi3 was a where a about strategy and planning.
hoi4 is a game where a player logs in and half an or after opens a topic: "omg look my commie USA xaxaxa"
Yeah, because we didn't have ahistorical AARs like that in HOI3 at all...