Good point @seattle --- As Spock would say --- "This is illogical Captain."Will some leaders already have traits at game start? Like Rommel the "Desert Fox" trait? If so, will it be activated (100% developed)?
I could imagine one potential problem:
Let's say Manstein has already 4 traits developed at game start. His progress would then be very limited because he can only gain 1 more trait. A general with 0 traits could make much more progress in the game. Further more if you would promote Manstein to Field Marshall you would lose every starting trait.
*** SNIP ***
Using your example = von Manstein has 5 effective traits as a General.
He is now rewarded for being a great commander with a promotion to Field Marshal.
Suddenly = whoops-a-daisy, he forgets every war-fighting trait he ever developed???
No commander forgets the skills they develop/hone during their war-fighting career.
This is not what happens IRL when good commanders get promoted.
A more realistic method is to have a 2 tier system.
GEN ranks have their primary traits/skills at the stated levels.
Example: Panzer Leader at GEN level = ARMD DIVs -- units are 5% faster + 10% attack increase.
Upon promotion to FM, former GEN primary traits/skills now become secondary.
This preserves previously gained traits/skills + enables him/her to gain new primary traits/skills as FM.
Panzer Leader now is a secondary skill at FM level.
Example: ARMD DIVs - units are 2.5% faster + 5% attack increase.
He may then gain his new primary Fast Planner trait/skill of DIVs Plan 10% faster.
This ensures preservation of war-fighting skills + logical extension of the promotion system.
If the devs do not like the 50% reduction of GEN traits or skills, then review this % during beta testing.
If they think that a 60% reduction is applicable, then run with that.
IRL, this is how the military training & promotion system works.
Lets keep it realistic.
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