Hearts of Iron IV - 41st Development Diary - 22nd of January 2016

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

The Albatross

Major
11 Badges
Feb 6, 2003
788
175
Visit site
  • Hearts of Iron Anthology
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
Will some leaders already have traits at game start? Like Rommel the "Desert Fox" trait? If so, will it be activated (100% developed)?
I could imagine one potential problem:
Let's say Manstein has already 4 traits developed at game start. His progress would then be very limited because he can only gain 1 more trait. A general with 0 traits could make much more progress in the game. Further more if you would promote Manstein to Field Marshall you would lose every starting trait.

*** SNIP ***
Good point @seattle --- As Spock would say --- "This is illogical Captain."
Using your example = von Manstein has 5 effective traits as a General.
He is now rewarded for being a great commander with a promotion to Field Marshal.
Suddenly = whoops-a-daisy, he forgets every war-fighting trait he ever developed???

No commander forgets the skills they develop/hone during their war-fighting career.

This is not what happens IRL when good commanders get promoted.

A more realistic method is to have a 2 tier system.
GEN ranks have their primary traits/skills at the stated levels.

Example:
Panzer Leader at GEN level = ARMD DIVs -- units are 5% faster + 10% attack increase.
Upon promotion to FM, former GEN primary traits/skills now become secondary.
This preserves previously gained traits/skills + enables him/her to gain new primary traits/skills as FM.

Panzer Leader now is a secondary skill at FM level.
Example: ARMD DIVs - units are 2.5% faster + 5% attack increase.
He may then gain his new primary Fast Planner trait/skill of DIVs Plan 10% faster.

This ensures preservation of war-fighting skills + logical extension of the promotion system.

If the devs do not like the 50% reduction of GEN traits or skills, then review this % during beta testing.
If they think that a 60% reduction is applicable, then run with that.

IRL, this is how the military training & promotion system works.
Lets keep it realistic.
 
  • 13
  • 1
Reactions:

OntoTR

Sergeant
48 Badges
Aug 16, 2012
50
116
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • March of the Eagles
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines - Mass Transit
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Steel Division: Normandy 44
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines
The OOB would look like this (in my perfect world):

Theatre - no commander just a large area of space - a limited number of Army Groups under it
->Army Group - Commanded by a Field Marshall - a limited number of Armies under it
->Army - Commanded by a General with a max 12 divisions

This was exactly my thought too after reading. It's already there so why no hierarchy?

It would be simple and awesome!
 
  • 1
Reactions:

No idea

Field Marshal
52 Badges
Jan 11, 2010
4.005
1.196
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Divine Wind
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
What would the conceptual benefit be for being able to make plans with loose units? If I want to make a plan for a single armored division rather than microing it, I can click up a general, -put the division under his leadership, and have him plan it. How's that worse than leaving the unit loose? I mean, it doesn't give me the capability to have a unit have it's own plan within a larger plan group, but I can't figure why you'd ever want to do that - the AI not being able to keep track of which units it actually has for the plan is not a good thing, and if the unit is reliably out of the hands of the main group to do an independent plan... then it functionally speaking is under another general already. You're absolutely permitted to have multiple groups operating on the same frontage (IE: A field marshal commanding overall infantry push, and two armies under your best panzer generals with your armored and motorized/mechanized troops doing spearheads and such in that same AO) without them actually needing to be the same group.

Yes, I also assume you can name a particular unit you want to "micromanage" the "Army" status, give it to a general and make a Battle Plan with that unit. The problem is that that might become a micromanagement hell soon enough. As I see it, the game is not made to micromanage. You can do it, but it is not optimized for being micromanaged, that is, we dont get good micromanagement tools. Which is ironic, as the game aims to get rid of the worst aspects of micromanagement. I think what they should have done is giving us better tools for micro, instead of making the game so that micro is not needed and if you want to do it it turns into a hell.
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Logically, in order for this to hold true the same must also be said for agrees, the net result being neutral, just saying ;)

Were humans on the internet (or in general) equally balanced between negative and positive statements, I'd agree, but you tend to find that the emotional signals that spur people to negative action do so more easily and with less cause, leading to a bias towards less reliable feedback from the red X's than the green ticks. It's a "way humans are built emotionally thing" that one isn't the same as the other. That said, I'd say the blue circles are the most useful feedback, because, on average, someone responding with it is likely to have thought a bit more before providing a response. I don't want to go derailing the thread though, happy to keep discussing in PM if feeling philosophical :).
 

Acaios

Second Lieutenant
99 Badges
Dec 28, 2008
164
246
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars II
  • Stellaris: Apocalypse
  • Victoria 2
  • Cities in Motion 2
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
can't understand what was wrong with the old oob instead of this mess. A better interface with a faster access was the only thing required imho.
 
  • 3
  • 2
Reactions:

Cpack

Field Marshal
41 Badges
Jan 16, 2003
3.028
725
  • Imperator: Rome Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Natural Disasters
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - After Dark
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Cities: Skylines
  • Hearts of Iron II: Armageddon
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
....
I'm really getting frustrated with this forum and with the direction HoI IV is going. It has so much potential and so many things are brilliant, but then they remove features like OOBs, fuel and precision-air strikes and people love it. I don't get it.

That was my first thougth too. And I played HOI from 13 years ago till now.
I think pdox goes the way of avoiding bugs and unbalances in this HOI first, then concentrate on a bit more variance and complexity after everything works by DLC maybe.
And that's not the badest way.
If you include all thoose things you/we want from the beginning it's a herculean task, and we know, that HOI3 had problems with that.
In HOI3 I never managed to really balance all my additional things I modded in since 5 years...:rolleyes:

So lets stay optimistic what comes with release and await good stuffs coming out step by step. This game has so much more potential, but it seems not at once.:)

PS: The modability seems very promising to me, so lets see
 
  • 1
  • 1
Reactions:

Lifthrasil

Pizza Annihilator
33 Badges
Jun 12, 2012
573
1.072
  • Crusader Kings II
  • Semper Fi
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • 500k Club
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Cities: Skylines Deluxe Edition
Nope, no OOB

There is only groups of divisions with one Commander per Group here called Army. The Theater just gives the option of quicker access and reinforcement priority it has no other effect.
And the army only has one Commander either a General or a Marshal not both on multiples levels there are no levels. Army size is 1-12 divisions for generals and 1-unlimitied for Marshals.

Tha'ts a bummer -.-
They should change it, so that I can put generals under the control of Marshalls. A bit like in HOI3, but thus with less tedious "commander assigning" since divisions don't get one (which is good imo). What's the use in having 2 different groups of commanders?
 
  • 2
  • 1
Reactions:

Raptor83

Colonel
27 Badges
Jun 9, 2010
1.086
802
  • Hearts of Iron II: Armageddon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • For the Motherland
  • Cities in Motion
  • Arsenal of Democracy
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Victoria 2
  • Crusader Kings II
can't understand what was wrong with the old oob instead of this mess. A better interface with a faster access was the only thing required imho.
IMO, only problem with HoI3 OOB, was that it was on-map mess of HQs. IMO, moving it off-map and improving UI would solve most of its problems.
 
  • 4
  • 1
Reactions:

thexmassteam

Lt. General
26 Badges
Nov 14, 2011
1.457
566
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Victoria 2
  • Cities: Skylines
Hello, and welcome to the 41st development diary for Hearts of Iron IV.

In HoI4, we call our basic military unit for a division, even if it may be as small as a single battalion, or as large 30 battalions. These can be grouped into what we call Armies. They have been referred to as command groups in the past, but that concept was a bit confusing. An Army is the entity which interacts with battleplans, and be given a commander. You can have as many armies as you want, but you need at least 1 division in each. Each Army can be named to whatever you want it to be.

Armies are organised in Theatres, which is a convenient aspect to group divisions according to your needs. Theatres do not have a specific area they cover, but besides giving a proper UI for quick access and a reference name, you can also define the reinforcement priority for that theatre compared to others.

Qft4iwd.jpg


There are two levels of commanders that can be assigned to armies, generals and field marshals. They both have skill levels that grow as they gain experience, which impacts the abilties of the divisions to fight.

The commanders also have traits, which can be gained if they fullfill some relevant criteria while fighting. Progress in trait gaining is tracked, and when they reach 100%, the trait is activated.

However, a commander can only have 5 traits, so they won’t catch them all.

p0QVnqw.jpg


A general can command up to 12 divisions while giving them the full benefit of their skill and traits. They can always be promoted to a field marshal, but will then lose all their specific traits and 1 level of skill.

Generals can have the following traits.
  • Trickster: Divisions get +25% better recon.
  • Winter Specialist: Divisions takes 50% less attrition during Winter.
  • Engineer: Divisions have +10% Attack when crossing a river.
  • Fortress Buster: Divisions have +20% Attack when attacking a fort.
  • Panzer Leader: Armored Divisons move 5% faster, and have +10% in attack.
  • Commando: Divisions Out of Supply is impact at 50%
  • Desert Fox: Divisions move 5% faster in desert terrain, and fight 10% better.
  • Swamp Fox: Divisions move 5% faster in marsh terrain, and fight 10% better.
  • Mountaineer: Divisions move 5% faster in mountain terrain, and fight 10% better.
  • Hill Fighter: Divisions move 5% faster in hill terrain, and fight 10% better.
  • Jungle Rat: Divisions move 5% faster in jungle terrain, and fight 10% better.
  • Ranger: Divisions move 5% faster in forest terrain, and fight 10% better.
  • Urban Assault: Divisions move 5% faster in urban terrain, and fight 10% better.
  • Naval Invader: Divisions prepare 30% faster for naval invasions, and perform them 30% faster

Field Marshals have no command limit, and command armies of any size, and they have the following possible traits.

  • Logistics Wizard: Divisions have 20% less supply consumption
  • Offensive Doctrine: Divisions have 10% less Combat Width.
  • Defensive Doctrine: Divisions can get 30% higher entrenchment.
  • Fast Planner: Divisions Plan 10% faster.
  • Throrough Planner: Divisions can get 50% higher maximum planning bonus.
  • Organisational commander: Divisions have +2% Hourly Reinforce Chance
  • Inspirational commander: Divisons have 10% Higher Morale


And of course, both of them have the Old Guard trait, which reduces experience gain by 25%, which is a rather bad trait.


Next week, we’ll take a deep look at Japan.

Hi Paradox,

How the divisions are sorted in the list? It seems it's not sorted by name or by type. So is it by province from north to south or by build date?
If I have a 10 provinces width front-line, and I field an Army with 40 divisions, 4 by province. How do I keep track of which division are from which province when I start an offensive where my 10 starting stacks have 10 distinct targets 4 provinces away?
Is there any way to sort or organize this list to quickly find one of my stack (according those two stacks could be in a same province on the way even if they have distinct final targets)?
 

HeilLoki

Major
94 Badges
Nov 30, 2010
788
1.435
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Impire
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • For the Motherland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
That was my first thougth too. And I played HOI from 13 years ago till now.
I think pdox goes the way of avoiding bugs and unbalances in this HOI first, then concentrate on a bit more variance and complexity after everything works by DLC maybe.
And that's not the badest way.
If you include all thoose things you/we want from the beginning it's a herculean task, and we know, that HOI3 had problems with that.
In HOI3 I never managed to really balance all my additional things I modded in since 5 years...:rolleyes:

So lets stay optimistic what comes with release and await good stuffs coming out step by step. This game has so much more potential, but it seems not at once.:)

PS: The modability seems very promising to me, so lets see


Sure, I really hope some of the things I'm complaining about will find their way into the game with free patches/DLCs, but for me that means one thing: I won't buy this game until it's done, which results in another year of waiting, IF this game has enough people willing to buy it from day 1.

And things like an OOB aren't that hard to implement. Just give me one more level and the ability to assign generals to each level. These levels shouldn't even be mandatory. So there's no issue with AI or people who don't want to manage their armies properly. That's not a "herculean task" at all. I understand why captured equipment isn't it. It's probably not that easy to program and I can wait, but an OOB?! OOB is core to the game. I just can't imagine not getting frustrated as soon as I have to deal with more than 100 divisions.


Edit: Since there are mainly fanboys left in my opinion, I'm not even sure Pdx will implement the things I worry about and I really am worried about this game not being received with kind words from the gaming press.

Edit 2: And yes, there are a lot of great things implemented in this game.
 
Last edited:
  • 3
Reactions:

Praetori

High-Command Scapegoat
82 Badges
Aug 6, 2009
2.869
2.100
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: By Blood Alone
Well it is not. You should keep in mind that you can put a pretty big number of brigades when you create your templates (divisions)
It makes for some bad historicity though. It works well enough for Soviet army formations after the early war reforms but the setup becomes kinda ahistorical for other forces such as German army-formations with 20+ divisions organized in several corps. Now I guess there's nothing stopping you from naming your "armies" as Corps but then you won't have any armies.

I'm not saying the current system is bad from a gameplay standpoint but I can't shake the feeling that something was taken away from HOI3 going to HOI4 making the sequel less historical than it's predecessor (on that particular point).
 
  • 2
Reactions:

Norrec

Recruit
86 Badges
Mar 22, 2012
1
0
  • Cities: Skylines
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • War of the Roses
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Stellaris: Lithoids
  • PDXCon 2019 "Baron"
  • Imperator: Rome Sign Up
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Hearts of Iron III
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis III
  • Sengoku
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Supreme Ruler: Cold War
et yourselves for the balancing and clarity enough time.
But not overdo it with the units graphics and the 3D map.
Personally, I need only dispense an ordinary political map and NATO symbols.

Japan next week :)
 

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
Good point @seattle --- As Spock would say --- "This is illogical Captain."
Using your example = von Manstein has 5 effective traits as a General.
He is now rewarded for being a great commander with a promotion to Field Marshal.
Suddenly = whoops-a-daisy, he forgets every war-fighting trait he ever developed???

No commander forgets the skills they develop/hone during their war-fighting career.

This is not what happens IRL when good commanders get promoted.

A more realistic method is to have a 2 tier system.
GEN ranks have their primary traits/skills at the stated levels.
...

Very nice suggestions, love the colours!
One thing I didn't even think about before: The promotion system works exactly the opposite way of what's logical!
Take von Manstein. He starts as general, will gain many traits and become a 5-trait general. In real life this is the moment when he gets his well-deserved promotion (seniority + achievements = promotion).
In HoI4, the more seniority and the more traits a general earns, the less incentive there is to promote him to field marshal! This leads to the extremely unsatisfying mechanism of you only promoting the least experienced general who haven't earned a single trait to field marshal. It doesn't make sense whatsoever.

It reminds me of "Brave New World" with a twist: You are born alpha (field marshal) or beta (general) and that's the role you stick with forever. The twist is that only the most useless betas are promoted to alpha.
 
  • 4
  • 1
Reactions:

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
I would like to know more about starting a new theatre. Before Barbarossa can I make 3 theaters on the eastern frount , and name them armys North , Central and South?
Johan already covered that:
Armies are organised in Theatres, which is a convenient aspect to group divisions according to your needs. Theatres do not have a specific area they cover, but besides giving a proper UI for quick access and a reference name
Qft4iwd.jpg

You can see in the screenshot there is a button below the existing theaters to create a new theater.

In vanilla HOI3 theater areas were defined for you by the AI, then later you could set the provinces covered by a theater. The HOI3 theater areas could not overlap.

HOI4 does not have theaters tied to a specific area. And you can name them anything you want.

So Germany in 1939 can have theaters which you name as:
- Germany or
- France, Poland or
- Army Group South, Army Group North, Army Group C
 
  • 1
Reactions:

paranoidsteve

Major
21 Badges
Oct 2, 2009
527
791
  • Hearts of Iron III
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
Johan already covered that:


You can see in the screenshot there is a button below the existing theaters to create a new theater.

In vanilla HOI3 theater areas were defined for you by the AI, then later you could set the provinces covered by a theater. The HOI3 theater areas could not overlap.

HOI4 does not have theaters tied to a specific area. And you can name them anything you want.

So Germany in 1939 can have theaters which you name as:
- Germany or
- France, Poland or
- Army Group South, Army Group North, Army Group C

I know that, but how does it work? Do I drag generals commands from a theatre to add them to a new one I've made? How do I locate a theatre I have made onto the map? Is a theatre actually a geographical area or is it a collection of generals command groups? Must a theatre have generals in it?

Refering back to the first picture in the DD; what does the 'burning' fuel can underneath the Mediterranean reinforcement priority pop out mean? Is the whole (or part of) Mediterranean theatre out of fuel? out of supplies? I thought that fuel had been removed from the game. If the army command groups (or parts of them) are out of supplies, does the same apply to any naval units whose port (home base) are in the theatre?
 
Last edited: