Hearts of Iron IV - 40th Development Diary - 15th of January 2016

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agentgb

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nice! i always felt quite bad hiding all my IC in scotland & canada, so it couldn't get bombed. Seeing all the world tension events/build up is really neat!

I wonder if building units still lowers neutrality / increases world tensions? Also will proclaiming guarantee increase world tension, in hoi3 mp, i'd practically put guarantee on everyone just to get into a war and build up battlefield practical and unlock better laws.
 
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sterrius

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Infrastructure can very well work as a soft cap both to industry maximum number and industry efficiency.

For example. a 0% infrastructure region can give only 50% of the IC it would give with a 100% infrastructure.
It would easily make a better infrastructure a top demand on most countrys and regions.


My fear with this system is making it impossible to improve a region.
Wasteland being forever a wasteland etc.

Improving a region some steps should be possible. Not saying i can turn amazonas in a metropolis, but having some big regions like that staying at 0 industry because the game said so its not fun either.

How siberia is going to work? SIberia surely is a wasteland before 1938 but was fundamental to change IC there and keep the war going.
 
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DominusNovus

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"Obtuse" is not wrong, but the meaning Johan is using (and correctly gave) is not the primary meaning of obtuse (or even the secondary meaning, really). "Obtuse" primarily means that a person described is not intelligent, slow to understand, stubborn or insensitive, etc. But "obtuse" can also mean that something is difficult to understand, which makes sense in this context.

However, "obscure" is a much better word here. Because Johan highlighted that the system "depend[ed] on hidden formulas for manpower & infrastructure" it's less that the system is "difficult to understand" and more that the system was not "clearly expressed." The problem, as he put it, wasn't that the formulas are too complicated, but that they're hidden from the player. As the DD was written, "obscure" fits better than "obtuse."

(And as a side note, that would be typical for Paradox games. The systems often aren't complicated, but the rules are hidden from the player. They're not hard to understand (obtuse) if you know where to look.)

As you already defined, obtuse is correct in this case. Obscure generally implies vagueness and uncertainty, which is not accurate in this case, because there was a very concrete mechanic there, it was just not obvious what it was. Hence, obtuse.
 
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Sir Garnet

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I have to agree with the group of people who believe Infrastructure should play a part in Industrial output. Not in terms of the Factory cap, the system you describe in the DD I think is very good and will work with the overall system in place but there should also be a factor of Industrial Efficiency. For starters, the concentrated Industry versus dispersed industry would have different % modifiers for Factory Output. I also think that the % efficiency modifier should be capable of reaching higher than 100% which would better portray more developed countries ability to produce.

Infrastructure should also have a % efficiency modifier....This would also create that separation between the industry and infrastructure of Europe to say China who has the population (and in this system say Metropolis regions) but lacked the infrastructure to support efficient factory output.

Economic geography is destiny. Ample relatively flat and easily developed land with ready access to material resources, cheap energy, adequately skilled labor, and efficient local transport with clement weather and year-round waterborne transport to the rest of the world is the basis for a thriving metropolis or megalopolis to develop naturally.

The importance of water transport is obvious if thought of but easily overlooked in the age of more glamorous transport of goods and services autos, planes, Internet, now Amazon delivery drones making deliveries in the trackless Amazon (not yet? well, soon enough). Simple physics dictate that trucking costs per ton-per km are many times those of railways, and those of railways many times those of ships, and thus the great ports are great and ports for a reason, as industry and trade tend in a free economy to concentrate where it can operate most cost-effectively. .

This includes the efficiency of what we normally consider to be infrastructure, but much more as well in goes into overall productivity, and that which will vary with respect to particular kinds of products and services. Swiss watches or German optics are high value to weight, almost liberated from the issue of transport costs. Tank hulls are heavy. Coordinating production of components and outputs to avoid unnecessary transport cost and delay favors factories in closer proximity, in great industrial complexes designed for economic efficiency but ideal targets for bombing or mishaps.

On the other end of the scale, some apparently worthless "wastelands" such as much of Israel and the Great American Desert now known as the Great Plains can be brought to bloom under cultivation (and export aided by rail and river transport overseas from throughout the Mississippi basin). Other wastelands are just wastelands, a waste to attempt to develop.

P.S. I think Johan's comment also indicates that the earlier method of calculation was also obscure to the player, as well as obtuse, but now it is obviated by an approach that is more objective and obverse.
 
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grandad1982

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I like the simplicity of the new system but I'm sad that state infrastructure and pop won't play a role any more. Pop I don't mind so much as conscription laws will still change IC but it would be nice if increased infrastructure still played some sort of role.
 

Killerrabbit

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This change upsets me more than people can imagine, because I saw great hope in HOI4's economic system, and hoped create an exciting, yet unannounced mod for the game. I already spent at least 150 hours on doing that.

This new system is gonna be such an major downgrade for my original intentions, and I don't see any obvious workarounds to make the economic model better. I honestly don't know if I should continue this effort. I will have to think very hard through if this, if can it be modded around...

HOI4 has many great features that you can do a lot with, but it was a better economic simulation with real population, infrastructure that has effects, and division between military and civilian industry that got me hooked on beginning to mod it. Some parts of this is still there, but it has much less potential for as a rich sandbox economic game.
 
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jaredstanko

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region types for industry arent terrain types. paradox never said they couldnt be malleable. either in game, or by modding.

id really be concerned if adding infrastructure couldnt turn a rural region in india with massive pop into a higher region type. im sure they have thought of this, it will likely be like the old system but simpler.
 

Syge

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maybe someone already answered this but what do the different colors mean in the world tension screen

They mean the severenity of different actions I guess. Gray for mild, red for extremely severe and green for easing etc etc
 
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Killerrabbit

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region types for industry arent terrain types. paradox never said they couldnt be malleable. either in game, or by modding.

id really be concerned if adding infrastructure couldnt turn a rural region in india with massive pop into a higher region type. im sure they have thought of this, it will likely be like the old system but simpler.

Already confirmed in this thread via the developer, Podcat, that region types cannot be changed in the game. (You can mod it, but it's static once you start the game)
 

Mannstien

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14126681177_515256403b_z.jpg

Nice DD but to be frank I'm licking my chops for next weeks
 
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Peter Wass

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Yes, but everyone knows what they mean. They could call the terrain type "enclave/exclave". It's kinda like when you read of a "worldwide epidemic" which by definition is a "pandemic", but everyone knows what is meant. Probably people would even be confused by terms like exclave and pandemic because the contrary terms are more common.
Poor example. Pandemic is a subset of epidemic, enclave and exclave are exclusive.

The greatest "recorded" jump in Industrialization ever done in a short span is by the USSR, which between 1928 and 1941 (2.5 five year plans, the third 5 year plan stopped halfway due to OP-Barbarossa) managed to reach an Industrial jump of 800% starting from a very low base. But it is the exception and Stalin did a lot of unmentionables to do that.
Most countries are lucky to reach 100% growth in that era, considering that most countries back then were on "GOLD STANDARD/Pseudo Gold Standard" Economics Base.
Germany managed 50% growth between 1933 and 1939.

There is of course a lot of danger in relying too much on soviet statistics.

I'm not sure if you have ever been to Yorkshire but I don't think you would consider it a metropolis :D, otherwise it seems a pretty simple and neat system.
Yorkshire should however get some bonus for all the rhubarb.
 
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Razor

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Very interesting DD this time, thank you!

Something I would like to know more about is how much it will cost to build a factory slot and how long it will take. I know that focuses and techs will effect this but some more information would be much appreciated.

In hoi iii vanilla I found industries to be very expensive for minors. In fact so expensive that it wasn't worth the effort. What will it be like this time?
 

Syge

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Very interesting DD this time, thank you!

Something I would like to know more about is how much it will cost to build a factory slot and how long it will take. I know that focuses and techs will effect this but some more information would be much appreciated.

In hoi iii vanilla I found industries to be very expensive for minors. In fact so expensive that it wasn't worth the effort. What will it be like this time?

when Jacob played Finland in a stream it was definitely worth it in order to give soviets some serious resistance. (Finland stronk) :D
 
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hunding00

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Frankly, the simplest solution to the current situation would be to tie the "Build Speed" of additional IC/Infra in provinces to the present infrastructure level.
The modifier would need to be non-linear, with steep penalties for 'underdeveloped' territory [Infra 0 - 5], and minor production bonuses at [5+]

That way you would not be able to turn underdeveloped portions of China and India into powerhouses during the time frame of the game without sprinkling in additional PP/Policy and/or Event Investments.
 
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loup99

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Thank you for sharing this dev diaries! Great changes with a lot of potential! Some things seem to be a bit rough on the edges right now, but once the gqme will be released that will solve itself.
 

Foke

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Infrastructure can very well work as a soft cap both to industry maximum number and industry efficiency.

For example. a 0% infrastructure region can give only 50% of the IC it would give with a 100% infrastructure.
It would easily make a better infrastructure a top demand on most countrys and regions.


My fear with this system is making it impossible to improve a region.
Wasteland being forever a wasteland etc.

Improving a region some steps should be possible. Not saying i can turn amazonas in a metropolis, but having some big regions like that staying at 0 industry because the game said so its not fun either.

How siberia is going to work? SIberia surely is a wasteland before 1938 but was fundamental to change IC there and keep the war going.
That's what the focus tree is for. Doing things that's normally not possible.