Not sure about the battle screen. Reminds of Superpower 2 (and subsequent nightmares) 
- 1
I know you're just ranting to get it off your chest but you hit one of the points that makes me want to rant
There is a difference between decisions and busy work. They specifically put the tech levels 4 years apart to make it a choice not an automatic decision. Is it worth the extra cost of researching ahead of time or should I use my stored experience to design a new variant or should I just assign more ships to that area? Those are decisions and each of them has valid trade offs.
Everything is rarer in HOI4 - you only have 4 or 5 tech slots. Tying up one of those for the best part of a year to get a better BB ahead of time must be compared against improving your fighters and your artillery (or whatever multiple techs you want which aren't ahead of time). In HOI3 (when playing as the majors) you always had enough leadership to spend the 4 needed for researching better ships but you might have had to skimp on the 5 or 6 other techs for doctrines (fleet spotting, commander bonus, ship radar, BB doctrine, BB morale, etc.) It was never a real decision it was just busy work to set your priorities on the 1st of January every year.
I couldn't disagree more. One of the absolutely great things they have managed to do in HOI4 is move most of the decisions into the production system. It doesn't matter if you research a great new ship until you actually build it. It doesn't matter if you make a wonderful variant until you actually build it. It doesn't matter if you add extra artillery / tanks to your forces until you actually build them.
Limited factories and limited resources will mean constant trade offs. Do I build the new superior unit at lower efficiency than my current production line. My soldiers need more guns for resupply do I pause my factories working on planes or do I hope that my stockpiles are big enough. Do I swap focus because I'm low on resources or do I brute force my way through at the cost of more factories.
All a decision tree can be is "do you want better guns yes/no" you never have to go back and rethink / rebalance your choice.
There I feel better now. Hope you don't mind.
/rant
Not sure about the battle screen. Reminds of Superpower 2 (and subsequent nightmares)![]()
Great post. As well as the policy and training, there was also the equipment - as far as I can see with what I've looked at so far, the Japanese never really got beyond depth charges as an ASW, and never came close to developing something like Hedgehog, Mousetrap or Squid. I haven't really seen much in the way of reference to depth charge throwers either, although I'm guessing they at least had them (although obviously have more research to do here) - and, of course, the quality of their sonar equpiment.
Not sure about the battle screen. Reminds of Superpower 2 (and subsequent nightmares)![]()
just to pitch in my ten cents, the Imperial Japanese Navy developed a MAD (magnetic anomaly detector) called the "Type 3 Mark 1" (American name) / "KMX" (Japanese code name). which was mounted on Kates, Nells, Jakes, and Lornas. However, considering the quality of Japanese radar equipment and the timing that they were introduced into the war, I personally doubt they had much of a impact on the general outcome of the war.
For the official US Naval Technical Mission to Japan report on the KMX, search "Type 3 Mark 1 MAD" on google. The first result will give you the PDF version of it.
In fact, as most of the official documents from the Japanese side were destroyed near the end of the war, I'd recommend researching the US NAVTECJAP reports for stats of Japanese naval weaponry during WW2. Although, if you happen to come across any Japanese documents, I'd be glad to help in translating them.
just to pitch in my ten cents, the Imperial Japanese Navy developed a MAD (magnetic anomaly detector) called the "Type 3 Mark 1" (American name) / "KMX" (Japanese code name). which was mounted on Kates, Nells, Jakes, and Lornas. However, considering the quality of Japanese radar equipment and the timing that they were introduced into the war, I personally doubt they had much of a impact on the general outcome of the war.
For the official US Naval Technical Mission to Japan report on the KMX, search "Type 3 Mark 1 MAD" on google. The first result will give you the PDF version of it.
In fact, as most of the official documents from the Japanese side were destroyed near the end of the war, I'd recommend researching the US NAVTECJAP reports for stats of Japanese naval weaponry during WW2. Although, if you happen to come across any Japanese documents, I'd be glad to help in translating them.
Makes me wonder playing as Germany: should I place submarines in the Mediterranean before the war starts, to assist my infamous Italian allies hit British convoys going through there. On that, I wonder how will supply work, will my subs be able to dock at Italian ports or Spanish friendly ones (Like Das Boot)?
Brings up another point with my surface ships. Can I release the Graf Spee before the war starts to raid the south Atlantic close to South Africa and Southern half of South America like it historically did?
Guess my main question is how does supply work with raiders that go far distance, subs and surface.
Makes me wonder playing as Germany: should I place submarines in the Mediterranean before the war starts, to assist my infamous Italian allies hit British convoys going through there. On that, I wonder how will supply work, will my subs be able to dock at Italian ports or Spanish friendly ones (Like Das Boot)?
Brings up another point with my surface ships. Can I release the Graf Spee before the war starts to raid the south Atlantic close to South Africa and Southern half of South America like it historically did?
Guess my main question is how does supply work with raiders that go far distance, subs and surface.
This raises an interesting question:
Would the UK allow a buildup of german warships or subs in the med before the war?
Historically I believe they wouldn't.
Well, isn't the Med international waters? I'm not sure they can legally stop them. Shooting at them to make them change course might be viewed in a dim light.
But then again, nothing stops the RN from shadowing them, either.
Well, isn't the Med international waters? I'm not sure they can legally stop them. Shooting at them to make them change course might be viewed in a dim light.
But then again, nothing stops the RN from shadowing them, either.
Well, isn't the Med international waters? I'm not sure they can legally stop them. Shooting at them to make them change course might be viewed in a dim light.
But then again, nothing stops the RN from shadowing them, either.
Did Italy even have the port facilities to handle German subs pretty sure that just had a few subs themselves but nothing like the subs pens Germany built.
That naval battle report screen shows sunk ships below the water line and ships that participated but weren't sunk above from what I understand.
Not very intuitive imo.
https://pbs.twimg.com/media/CSL5-zAVAAAWLuV.png:large
https://pbs.twimg.com/media/CS-HmmMWwAEx5UN.png:large
https://pbs.twimg.com/media/CTcVhbDXIAAowbd.png:large
You had like 5 talents that could be assigned were you like, the others are part of a cookie cutter build that couldn`t be ignored since you would be gimping yourself.Players LOVE choice and variety. Ask any World of Warcraft player how much they like their talent trees after they were essentially removed.
Anyway...
/rant