Want me. to make a list of features that are deeper/more complex than in the previous game?
Sure.
Please stop pretending to speak for everyone. It's arrogant and irritating.
The thing is, 'we' can refer to 2 people, 20 people or the whole world. In this case its the people who had the expectation that HoI4 was going to be something different than what is shaping to be...
I don't understand what your trying to get at with the pos-industrial?
Just because I don't see a need for fuel in the game given the current mechanics, I'm ridiculous.
No. Your opinion is ridiculous, not you.
There's key differences in army supply and management in pos-industrial warfare.
Back in the middle ages and before, armies had their own repair component, they hauled a lot of supplies with them directly, mostly food and when deprived of supplies they could always pillage and forage, not only that, weapons were more or less universal, they had no caliber or complexity, a mace is a mace, one might be better than another, but if your good mace breaks, you can pick up one of the enemy maces and fight on.
Then it came the age of gunpowder and armies became about thinner lines, they would require supply lines and supply was more than food, this is a transition period.
Then we have pos-industrial warfare, or modern warfare that stretches along fronts and huge areas of combat lines, troops use very complex machinery that can't be easily repaired on the go, and ammo must match the required caliber, this means that supply lines became a huge important factor in warfare.
If you want to divide it even more, world war 2 is another turn in warfare complexity, aviation, paratroopers, mobile warfare and so on became prolific and with it the combat lines became a lot more mobile and the supply lines and production much easier to strike.
Are you going to buy the game when it comes out?
Will wait to see the modding capabilities of it, if I see that I can mod in, or that modders are able to mod in certain strategic aspects into the game, yeah I'll buy, if not I rather spend my money on other stuff.
I think the most important resource that is abstracted into supplies is food and water. So, what is it that makes fuel better than food and water?
Well you have a point there, this are the most basic resources to maintain an army, but they are basic to all units, to all manpower, and since there's no robots fighting in this game, they can be abstracted into the general supplies (like said before). Not only that, this are resources produced everywhere where there's people, because they are intrinsic to human life. Sure you can argue that maintaining a giant army in the deserts of Africa would consume all their food and water and even more, but that is already simulated by desert attrition and in the case of isolation, lack of general supplies.
I would be in favor of having food as a resource anyway, of course with a proper strategic importance on countries management.