I don't know of your plans for penalties/mechanics of air attack in difficult terrain (we may need a DD for that), but I suggest the following:
1) forest 50% air defence (germans have to really be thankful to hedgerows and woods in Normandy or they'd have been erased from the face of earth by allied air power, not unlike Panzer Lehr division that got hit by an armada of bombers and ceased to exist);
2) jungle 75% air defence (remember those pesky japanese and more recently red vietnamese escaping US airpower);
3) hills 25%;
4) mountains 35%
5) urban 10%
I quite agree on that. Numbers seem to be low. Or maybe we should think these abilities to strike/straffe in such terrains related to some air doctrine improvements ?
@ Podcat :
any chance to get answers on this ?
"Very nice thick DD !
1) Other than terrain modifiers, will weather modifiers be influenced by the stance of your land units ? Shouldn't an attacking infantry division be more impacted by a snowy weather than a defensive one ?
2) Maybe I didn't understand well the handling of air units depending on weather : seriously, you will not make us able to program, say, a heavy bombers group, when I have so few that I couldn't tolerate extra attrition, on a specific airbase to :
Start the mission when the known weather in the area is :
- Clear skies
- Rain
Abort any bombing mission when the known weather in the area is :
- Strom
- Snow
- and even worse
Please let us toggle some weather buttons in order to to make our perations fit exactly what we want.
3) Not any forecast ??
Please let us have
at least a group of weathermen able to tell us if we can expect same, worst or better weather in a given area... : When we select a (strategic so ?) region, we have a little mark where we can see it..."