- Dec 14, 1999
- 18.750
- 50.989
Hi everyone, and welcome back to another development diary
Some aspects have already been mentioned regarding trade before, but we will repeat them here to have it all clarified for you.
First of all, there are no stockpiles of resources, as all you have are assumed to be used every day. There are six different types of resources that are spread around the world.
If a production line lacks resources, either from not enough domestic resources, or traded for, there is a penalty of up to 100% on its output efficiency.
Trading for a resource locks civilian factories for its trade, which limits the amount of constructions of other buildings you can do, but if you export resources you will gain use of foreign civilian factories.
You have no control over who you export to, except you will not trade with anyone you are at war with. The amount of resources that are assigned to export depends on your trade laws which let your government demand resources for your own production. Embargos can be placed through certain national focuses as well to block trade.
Getting resources from another nation requires convoys, and it is always the buyer of goods that has to provide the convoys. Of course, this is all done automatically.
Each nation has a trade influence with another nation, which is depending on distance and relations, but can also be modified by placing troops on their borders to threaten them to trade to you before other nations. Any puppet nations are always forced to give up full trade rights to their masters.
Next week, we’ll talk about changes to laws and politics since last winter.
And now, todays receptionist says goodbye!
Some aspects have already been mentioned regarding trade before, but we will repeat them here to have it all clarified for you.
First of all, there are no stockpiles of resources, as all you have are assumed to be used every day. There are six different types of resources that are spread around the world.
- Oil - Ships, Tanks & Planes.
- Rubber - Tanks, Trucks & Planes.
- Aluminum - Planes & Support Equipment
- Steel - Tanks, Ships & Guns
- Tungsten - Heavy artillery, Anti-tank guns and Jet planes
- Chromium - The most modern tanks.
If a production line lacks resources, either from not enough domestic resources, or traded for, there is a penalty of up to 100% on its output efficiency.
Trading for a resource locks civilian factories for its trade, which limits the amount of constructions of other buildings you can do, but if you export resources you will gain use of foreign civilian factories.
You have no control over who you export to, except you will not trade with anyone you are at war with. The amount of resources that are assigned to export depends on your trade laws which let your government demand resources for your own production. Embargos can be placed through certain national focuses as well to block trade.
Getting resources from another nation requires convoys, and it is always the buyer of goods that has to provide the convoys. Of course, this is all done automatically.
Each nation has a trade influence with another nation, which is depending on distance and relations, but can also be modified by placing troops on their borders to threaten them to trade to you before other nations. Any puppet nations are always forced to give up full trade rights to their masters.
Next week, we’ll talk about changes to laws and politics since last winter.
And now, todays receptionist says goodbye!
- 43
- 33
- 9