Hearts of Iron IV - 24th Development Diary - 11th of September 2015

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albso437

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Well, I personally do not like it. Way to oversimplified and restrictive for my taste, and abstract. For me it was better in HOI2 and HOI3.

This must be the most disappointing DD in a while. This whole system sounds very silly.

Think of it like this.
I am Germany.
I need to import some steel to build myself some panzers.
Sweden got lots of steel.

In order to import steel from Sweden, I have to export stuff produced in my civilian factories to a combined value of let's say 1 IC.
What exactly am I exporting to Sweden?
That is not important.
It could be 200 radios, 50 sewing machines and 1 inflatable sex doll.
Let’s just call it “Civilian consumer goods” or something like that.
I know for sure that it isn’t Guns ‘n’ ammo, but other than that it could be anything.

So if I am playing Sweden and now export steel to Germany – then what am I importing?
That is not important.
All that matters is that I now can utilize a combined value of 1 IC, that previously were producing radios, sewing machines and inflatable sex dolls for the Swedish consumer market, and instead let that IC build stuff that I (the Swedish government) want it to produce. As infrastructure, fortifications and factories.

Is this a simplification?
Yes - as I don’t have to care about what specific items that = “civilian consumer goods”.

Is it a stupid oversimplification that is dumbing down the game?
Not at all.
Had the game actually been better if you had to manually specify the quantities of radios, sewing machines and inflatable sex dolls (or socks) your country produce?
 
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RELee

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I think this all sounds just fine. Like someone else noted, I had gotten to the point of simply automating trade. The AI did a much better job of maintaining my resources than I did.
 
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Strongold

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Strange that stockpiling isn't in the game. It was a way to keep the armament production for some time even if the country was denied a specifical strategic resource for some time.
 

ASPGolan

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Stockpiling equipment doesn't sound like a bad idea at all. I disagree that these countries didn't stockpile resources, because they all had depos for such things as well, especially for fuel (or were civilian made, the fact is that they were there). However, if the game stockpiles equipment, then it doesn't really matter (you can even imagine that fuel is handled the same way), it's not your concern, you just care about preparing the nation for war and I'm fine with that, in fact it's a very nice way to change the emphasise and what should matter to the commander.

I'm curious how the supply system will work, how will the equipment reach the troops.

Another implication is that you can't really plan for large operations, you'll never be able to run one above your resource production capacity. Which is kind of weird, with stockpiles you'd be able to have more control over this and also be able to see when you are ready for new major offensives... but I doubt we know enough yet to tell how good/bad it really is.
 
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jju_57

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This seems a complete reversal of how it works IRL. Can you please tell us something about the reasoning behind this design choice, and especially how it can be justified from a realism standpoint?

They said to wait for the supply DD. So you have to wait.

Strange that stockpiling isn't in the game. It was a way to keep the armament production for some time even if the country was denied a specifical strategic resource for some time.
Do you even know what the real life stockpiles were? They were from 30-90 days max. HOI3 stockpiles were 3+ years.
 
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Strongold

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Do you even know what the real life stockpiles were? They were from 30-90 days max. HOI3 stockpiles were 3+ years.

Actually stockpiled resources were really important for german armarment industry during WWII, as Speer stated in his book. Sure, 3+ years (999999) is exaggerated (to the point you usually had to worry only about fuel or rare materials) but stockpiling a really important resource like chromium, at least a 2-3 months reserve, doesn't sound like a bad idea to me.

Nevertheless, I'm sure (at least I hope) the game will work fine even without the stockpiles (you use immediatly the resource you have). I was just wondering.
 

redflag

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Strange that stockpiling isn't in the game. It was a way to keep the armament production for some time even if the country was denied a specifical strategic resource for some time.

This was a screenshot from an actual multiplayer HOI3 game. In 1941 do you think its realistic for Germany to have 11500 oil in reserve and 23000 fuel? Note at this point Germany is fighting both the Allies and Comintern and its out of manpower so it is being bleed white in all out war yet fuel is no problem. Supplies are no problem even with divisions having to be disbanded to feed the manpower meat grinder there is plenty of supplies to go around. In fact at this point production is virtually meaningless since there is no manpower to supply new divisions and replace wartime losses. So for all intents and purposes there is ZERO reason to have any resources at in HOI3 all since the only resource that actually counts is manpower. Prewar you can build up ridicolous amounts of strategic resources.


HoI3_1-6.jpg
 
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Ibn_Solmyr

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There are two answers. From a gameplay standpoint its because, well, why wouldnt everyone just not trade anything to germany at the start then? everyone has perfect hindsight and knows what will happen. Usually in HOI3 this forced house rules on you so it wouldnt be exploited.
From a realism standpoint this is not something a head of state has an easy time with, you need good reasons (if I recall my reading the US was still exporting fuel to japan in small quantities despite its embargo for example). Reasons are there through focus trees and relations. its just a scale now rather than binary for the most part if and how much someone can trade.
Good !
yes its very moddable
Good !

it averages it out actually so there are no quick jumps, you slowly start drainign the resource (so there is a slight hidden stockpile actually behind the scenes)
Good !

not right now
Not so good.
:D
 

Vlad_Constantin

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We really need that supply system DD. How I see things now USSR or USA can build 100% tank armies, no nead for infantry that will run on biodiesel or something, but clearly not oil.
 
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Beagá

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Nice system overall. Only slightly dubious is only buyer using convoys, Making History gives the choice of nations using their convoys or not in deals. Hmm.

And lack of money, of course :/
 

Razor

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One question.
Can we add more resources? :rolleyes:
yes its very moddable
That sounds so nice in my ears :)

- Well you know, it'a a good thing the former government started to excavate that new bauxite ore found in the 1920ies. Now we can fulfill our plans to build a state of the art aircraft industry. Not to mention the oil wells! :D

Thanks for the DD by the way!
 
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rjohansen

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This was a screenshot from an actual multiplayer HOI3 game. In 1941 do you think its realistic for Germany to have 11500 oil in reserve and 23000 fuel? Note at this point Germany is fighting both the Allies and Comintern and its out of manpower so it is being bleed white in all out war yet fuel is no problem. Supplies are no problem even with divisions having to be disbanded to feed the manpower meat grinder there is plenty of supplies to go around. In fact at this point production is virtually meaningless since there is no manpower to supply new divisions and replace wartime losses. So for all intents and purposes there is ZERO reason to have any resources at in HOI3 all since the only resource that actually counts is manpower. Prewar you can build up ridicolous amounts of strategic resources.

Agree that trade was way to easy in HOI3 - no trouble to get 99999 of everything before the war starts as Germany. And what was strange, it was easier the harder difficulty you choose because AI had more resources to sell...

And when war starts, you still have resources traded from Soviet, I usually break the trades with the US at that point, but nevertheless, I might go a few short of "rare materials" but nothing serious.

But stockpiles would still be good, but not the amounts that where in HOI3. It was just to easy to have everything. From time to time I chose AI trade - but the AI also did it's job quite nicely - except for trading with countries that you would need convoys for. I have never experienced being out of any resource in HOI3.
 
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WarDog

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This looks like a huge improvement from HOI3. Keep up the good work!
 
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redflag

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