My suspicion is that refined fuel and supplies are separate from trade goods but that's just a hunch. Hopefully we'll get a logistics dev diary in the near future!
Well, I personally do not like it. Way to oversimplified and restrictive for my taste, and abstract. For me it was better in HOI2 and HOI3.
This must be the most disappointing DD in a while. This whole system sounds very silly.
Would be fun to build in peace time enormous fuel-using army that can effectively fight later even without fuel. )So, do tanks use fuel when deployed and in use? Or is it only in production they need it?
This seems a complete reversal of how it works IRL. Can you please tell us something about the reasoning behind this design choice, and especially how it can be justified from a realism standpoint?
Do you even know what the real life stockpiles were? They were from 30-90 days max. HOI3 stockpiles were 3+ years.Strange that stockpiling isn't in the game. It was a way to keep the armament production for some time even if the country was denied a specifical strategic resource for some time.
Do you even know what the real life stockpiles were? They were from 30-90 days max. HOI3 stockpiles were 3+ years.
Do you even know what the real life stockpiles were? They were from 30-90 days max. HOI3 stockpiles were 3+ years.
Strange that stockpiling isn't in the game. It was a way to keep the armament production for some time even if the country was denied a specifical strategic resource for some time.
Good !There are two answers. From a gameplay standpoint its because, well, why wouldnt everyone just not trade anything to germany at the start then? everyone has perfect hindsight and knows what will happen. Usually in HOI3 this forced house rules on you so it wouldnt be exploited.
From a realism standpoint this is not something a head of state has an easy time with, you need good reasons (if I recall my reading the US was still exporting fuel to japan in small quantities despite its embargo for example). Reasons are there through focus trees and relations. its just a scale now rather than binary for the most part if and how much someone can trade.
Good !yes its very moddable
Good !it averages it out actually so there are no quick jumps, you slowly start drainign the resource (so there is a slight hidden stockpile actually behind the scenes)
Not so good.not right now
That sounds so nice in my earsyes its very moddableOne question.
Can we add more resources?![]()
This was a screenshot from an actual multiplayer HOI3 game. In 1941 do you think its realistic for Germany to have 11500 oil in reserve and 23000 fuel? Note at this point Germany is fighting both the Allies and Comintern and its out of manpower so it is being bleed white in all out war yet fuel is no problem. Supplies are no problem even with divisions having to be disbanded to feed the manpower meat grinder there is plenty of supplies to go around. In fact at this point production is virtually meaningless since there is no manpower to supply new divisions and replace wartime losses. So for all intents and purposes there is ZERO reason to have any resources at in HOI3 all since the only resource that actually counts is manpower. Prewar you can build up ridicolous amounts of strategic resources.