Good trade idea.
It does seem that the "seller gets use of the buyer's factories" is an unintuitive and potentially confusing way of describing the simple reality of trade.
The raw materials the buyer wants are being traded for the manufactured/processed goods that the seller wants. That's the fundamental dynamic of foreign trade. Those manufactures show up in game as additional temporary factories for the duration of the trade.
Gold and credit flows are not in the game. They could have been included through a mechanism for "borrowing" factories at one point in time and repaying later the same way, but it is a needless complication (though maybe it could be modded in?) and lend-lease is already in the game.
Financial markets and international finance were devastated by the depression. 1936 is an appropriate time to ignore them. Good idea.
Any embargo is naturally circumvented to some extent, and the ultimate source of what you buy and destination of what you sell when markets are working cannot be known for certain, but in game the buyer can know which country he is dealing with directly in a purchase (even if in reality is is being resold after being acquired elsewhere).
It does seem that the "seller gets use of the buyer's factories" is an unintuitive and potentially confusing way of describing the simple reality of trade.
The raw materials the buyer wants are being traded for the manufactured/processed goods that the seller wants. That's the fundamental dynamic of foreign trade. Those manufactures show up in game as additional temporary factories for the duration of the trade.
Gold and credit flows are not in the game. They could have been included through a mechanism for "borrowing" factories at one point in time and repaying later the same way, but it is a needless complication (though maybe it could be modded in?) and lend-lease is already in the game.
Financial markets and international finance were devastated by the depression. 1936 is an appropriate time to ignore them. Good idea.
Any embargo is naturally circumvented to some extent, and the ultimate source of what you buy and destination of what you sell when markets are working cannot be known for certain, but in game the buyer can know which country he is dealing with directly in a purchase (even if in reality is is being resold after being acquired elsewhere).