Hearts of Iron IV - 23rd Development Diary - 4th of September 2015 (1 day early)

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Centurion1973

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If you need factories to rebuild factories, what happens if all factories are destroyed?
You most likely lose the war....
 
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Centurion1973

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Strategic bombing will be more risky now, too, though. You don't lose some % of a wing anymore, which will just fix itself over time, given that you put IC in "reinforcements", but instead you lose actual planes.

I doubt that we will produce 4 engine bombers at a high rate in HoI4, not without sacrificing in other areas.

So bombing runs deep in enemy territory could end up with your bombers quickly being decimated.

Yep, cost of replacing losses (in ICdays) in HoI3 was wayyyyy too low.
 
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xtfoster

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Mainly because amphibious attacks were so easy to pull off. Why bomb Britain when you can ninja her?

But I ran the tests anyway, and they were eye opening. The AI never could do it well, but a human player could get all kinds of mileage out of 3 STR and 15 INTs.
Who needs that much INT...I usually built some V2s...use them to 1) Bomb the Infra in the Air Base provinces, then 2) Bomb the Air Bases, then 3) Send in equal parts STR and INT to 4) Kill the rest of the Infra (and any fighters that are able to take off from the holes that used to be air fields) and finally, 5) Kill the IC. The V2 are really only needed once and massively reduce the damage your STR and INT take for the entire campaign.
 

safe-keeper

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Maybe go back to rely on artisans to produce goods like in Vicky2 ?
My upper classes will be pissed when the factories that used to produce luxury furniture are suddenly churning out tiger tanks.

Who needs that much INT...I usually built some V2s...use them to 1) Bomb the Infra in the Air Base provinces, then 2) Bomb the Air Bases, then 3) Send in equal parts STR and INT to 4) Kill the rest of the Infra (and any fighters that are able to take off from the holes that used to be air fields) and finally, 5) Kill the IC. The V2 are really only needed once and massively reduce the damage your STR and INT take for the entire campaign.
Yeah, V2 were hilariously overpowered in HOI3 :D .
 
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Centurion1973

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xtfoster

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Might be a good idea, to delete that - you are getting on a thin ice regarding some forum rules....
Might also be a good idea for you to delete your quote...you can receive an infringement for just quoting a violating post (I got one once for quoting someone's post with a pic and forgetting to remove the pic from my quote).
 
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xtfoster

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I am loving this, but Spanish Civil War dev diary when?
My guess would be that would fall very late in the cycle. They aren't going to post it until it is final. Plus I doubt it will be specific to the SCW and will be more about the civil war mechanic itself.
 

Centurion1973

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jammindonut

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If you need factories to rebuild factories, what happens if all factories are destroyed?

IIRC, you receive civilian factories capacity from nations trading with you. So, if everything is destroyed, you sell your resources and rebuild your industry with that? Hopefully it's like this, because it adds even more deapth... Awesome. Can't wait for the game, it looks so good! Improved, where HoI 3 really struggeled :)
 
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Victor Cortez

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IIRC, you receive civilian factories capacity from nations trading with you. So, if everything is destroyed, you sell your resources and rebuild your industry with that? Hopefully it's like this, because it adds even more deapth... Awesome. Can't wait for the game, it looks so good! Improved, where HoI 3 really struggeled :)

And what if you have no resoources to sell? :p
But in any case, if ALL your industries have been completely destroyed, haven't you lost the world already?
 
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safe-keeper

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Yeah, losing all your factories would be akin to losing all your manpower. You might hold on for a while, but you're doomed in the long run.
 

FarEast

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I have one question.
Johan said...
There are also another few buildings which are categorised as factories when it comes to rules.
  • Synthetic Refineries - which each produce 1 Rubber and 2 Oil.
I am sorry if someone have written somewhere, country of the rubber trees have, how?
Large rubber trees area are Malay peninsula. Rubber production will not need Oil, I think so.
 

Axe99

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First, I repeat I have nothing against it, it will be more detailed and (we have to see) more realistic.

But I give one exemple: before you could build a division and deploy it, now you will have to build it, train it, and also build all the equipments needed. So more operations are needed, which is more complicated. It's fine by me, but its more management of production.

The tools for producing and deploying are a lot better now though (as are the tools for upgrading). I'd say that the overall unit management load (from production to warfare) will be less in HoI4 than HoI3 (assuming you didn't put production and theatre AI on, of course :)), but that we'll actually have to think a bit more about what we were doing. So less actions (still plenty, just less than HoI3) but each action has more weight.

In terms of production as well - I'd expect that some lines wouldn't change that often, and that rather than adjusting sliders every day or two (something I won't miss much at all - I know they could be automated, but you could only choose it to 'max' one thing, where I usually wanted a couple of things maxed at once, so to get what I wanted required much fiddling) it'd be a case of every couple of weeks checking back in and increasing the factories used for Pz IIIs, or Spitfire Ibs, or what have you.

Oh, the famous 5 years plans !

Who said the famous quote "prediction is very difficult, especially if it's about the future" ? (Danish Physicist Niels Bohr).

As there so much things who can derail the bests plans, I always thought that it was the capacity to adapt to changing situations that was as much, if not more, important than the planning. In that way, capitalist/democratic systems were better in the field of adaptation/flexibility because of the free entrepreneurship and also, lets be fair, greed.

Aye, but the capacity to adapt is often due, in no small part, to good planning :). We'll still be able to adapt of course. Like others in this thread have mentioned, the rate of replacements (particularly for things like STR) felt too fast in HoI for the IC required. Now when we lose equipment, we'll have to replace it. Want to do a 1000-bomber raid to hammer German industry? By all means, but if you lose twenty per cent of your force, then you'll have to wait for them to be rebuilt again. If you haven't foreseen the losses, the factories won't be set up to handle the load and the strategic bombing campaign will be slowed down considerably.

Well you're right, but for some reason the majority of Hoi3 players never really mess with things like strategic bombing.

Aye, strategic bombing was plenty effective if you wanted it to be (and just a bit too easy playing as Germany, but then what isn't playing as Germany!), but there was so much micro involved. It wasn't too bad with the German campaign in a BoB-like scenario, as you were generally just focussed on that, but as a US or British player, balancing keeping an eye on your STR wings (which would fly themselves into oblivion even on the most passive settings without management) and escorts got very painful very quickly. Fortunately, the way it looks like its set up in HoI4 should make it a lot less painful to get things happening and maintained, so the air war will hopefully be a central part of the game, rather than an optional extra :).
 
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Centurion1973

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I have one question.
Johan said...
There are also another few buildings which are categorised as factories when it comes to rules.
  • Synthetic Refineries - which each produce 1 Rubber and 2 Oil.
I am sorry if someone have written somewhere, country of the rubber trees have, how?
Large rubber trees area are Malay peninsula. Rubber production will not need Oil, I think so.

That one building will automatically produce 1 Rubber and 2 Oil per day - it will work as a combination of synthetic fuel plant and synthetic rubber plant.
 
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grisamentum

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Then you wont see which one is damaged and/or repairing.

Does it matter "which one" is damaged/repairing? You can always show it a different way, like with smaller icons for damaged factories next to the bigger number.

Or even just use smaller factory icons grouped together by type. Because are all types of factories not ultimately equal? Or if there are some minor differences indicate that with different icons?

The current factory display looks like a toddler dumped a bunch of toy bricks on the ground.
 
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Centurion1973

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Sorry if the question is already answered but....

So basically we need civilian factories to build any sort of buildings and infrastructure ?
Yes, civilian factories build and repair all sctructures.
 
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