Yes what?1. yes1. Question 'Rocket Test Sites - allows deployment of rockets.' does this mean rocket production or do rockets still need factories for production?
"Yes" is no feasible answer to an "or" question.
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Yes what?1. yes1. Question 'Rocket Test Sites - allows deployment of rockets.' does this mean rocket production or do rockets still need factories for production?
The number of industries cannot just depend on population and infrastructure but also on things like education level, GDP and politics. Is that taken into consideration?
Maybe he meant "Both".Yes what?
"Yes" is no feasible answer to an "or" question.
Maybe education falls unter the Focuses in this quote?Once again thanks for the DD Johan! This time it really came with perfect timing. Now I wonder about the balance between majors and minors regarding the max number of industries. The number of industries cannot just depend on population and infrastructure but also on things like education level, GDP and politics. Is that taken into consideration?
EDIT: And, isn't GDP going to be a result of Civilian Industry? Wouldn't make sense to allow the quantity of something to factor into the max quantity of itself.There are some focuses or events that may extend that cap, but this is the limit you have to plan about.
Yes, but of course it's preferred to have a realistic max number of industries for each nation at the start of each scenario, right? Then it's not only a question about population and infrastructure.Maybe some economics laws can have effect on the production, but there is no such things like education or GDP.
Could be. Education is definitely a factor in this equation.Maybe education falls unter the Focuses in this quote?
2. factory types are hard coded. we tried to make it moddable, but wasnt feasable.
Oh stop teasing me, I'm just going to stare at HOI4 screenshots for hours and hope time passes sooner.
My upper classes will be pissed when the factories that used to produce luxury furniture are suddenly churning out tiger tanks.
. . . half a factories worth of civilians banding together to do stuff with the rubble . . .
Quite funny that this does represent industry as a whole. And now it makes more sense why there is no money and all is counted on resources.
But I hope that AA does work (this time) as it would be pain in the ass to lose half of the IC.
Looks great. I have to do a bit of complaining though, I don't think that that is the best way to represent how many factories there are. Is it really necessary to have an individual icon for every factory? Why not just have an icon and then a number denoting how many factories there are of that type. Maybe make the numbers more transparent, or put them above/below the factory type
AA still didn't work as intended in HOI3, though. It was wa too easy to destroy. Send a wing to bomb factories and roads, and it'll also take out most of the province's AA incredibly quickly, essentiall making it pretty useless.Primary defense against strategic bombing are fighters, not AAA.
Role of AAA is mostly to deter bombers from flying low enough for accurate strikes - reducing effect of that bombing.
AA still didn't work as intended in HOI3, though. It was wa too easy to destroy. Send a wing to bomb factories and roads, and it'll also take out most of the province's AA incredibly quickly, essentiall making it pretty useless.
As for the role of AA, it didn't really deter bombers or degrade their performance, either, except I think the AI preferred to bomb targets without high AA coverage.
Even if meant as a joke, posting things like that is in extremely poor taste (well, in my opinion anyway).*Stuff*
It isEven if meant as a joke, posting things like that is in extremely poor taste (well, in my opinion anyway).
Northernlion's.