I'm fine with there being no OOB. Do they add anything to the game other than flavor? After all the command organization is not implementated - you the player get to play as division commander, crops commander, army commander, supreme commander all rolled into one. As such the HOI4 system of ad hoc groups makes more sense to me.
I count 4 slots in the support column... so which one's the fifth slot? The one on the far right? Why not have five slots down the left and make it clear?
Dury.
I think that the OOB should be included. This isn't CK 2 or EU 4 dealing with hundreds of years of history. HOI is specifically focused on combat. We shouldn't be seeing generic "stacks" of units led by <insert famous general here>. I feel like PDX will have taken two steps back, one step forward if they go with the HOI 2 OOB instead of the HOI 3 OOB.
Also, allows for more customization and easier tracking of theaters, groups, etc... Would be lovely to be able to see how much supply HG Nord needs instead of having to get out pen and paper and adding up individual supply needs of each division in that area.
Beautiful! Not to be negative, but surely any modern (1940's) Army would be using every single one of those support "companies"???
Why not support battalions?
And what about the OOB!!!! These things belong at the Corps level for the most part. Such potential with an OOB that utilizes Corps, Army, Army Group etc... as force multipliers/centers of supply. Instead of supplying 100+ divisions with 400+ support companies we could just supply 25 Corps and 100 support battalions. (assuming 4 support companies/battalions per division/corps)
Is it possible to add more than one of the same support company in one template ?
For example, I want to create a MP specialized infantry template, can I set 5 times the MP support or not ?
Devhaxx due to Devsploit?! Haven't seen that in years.Yea... I kind of abused it too much so it's no longer possible. It didn't feel right either to have several of the same unit IMO. But I guess you could always mod it if you really want it.
There are non-frontage battalions available to put in the combat brigades, including Art, and I guess, R.Art and AT.Not to be negative, but surely any modern (1940's) Army would be using every single one of those support "companies"???
Why not support battalions?
If you have no Field Hospital it doesn't mean you have no medics in the Div. Adding the FH just adds extra capability to the Div to deal with casualties at the front, instead of sending them to (abstracted) rear organisations.
Similarly with Logistics. Supplies still arrive because they come from rear abstracted logistics services. The support company adds extra capability into the Div.
It doesn't mean bigger is better. You could start the game with nothing in the support brigade, but fairly big combat brigades. Then add support companies into the templates. Later reduce the size/number of the combat brigades. This causes the proportion of support elements to combat battalions to increase.
that would be a balance issue then if the rest arent worth picking. My guess is you'll pick certain configurations for certain types of templates (for expensive armored templates you'll want maintenance companies etc and for veterans and elites a hospital to conserve experience loss), my gut feeling is that 5 support on your main infantry will be much too expensive as well if you need many divisions.
No. NATO symbols, instead of the Paradox icons. As promised from the start. Let's not confuse these with the counters and start another pointless counters discussionNATO counters!
Yea... I kind of abused it too much so it's no longer possible. It didn't feel right either to have several of the same unit IMO. But I guess you could always mod it if you really want it.
<...> Later reduce the size/number of the combat brigades. <...>